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EUTM file information

018746639

D.A.R.T X


August 10, 2022

Trademark Summary

The trademark application D.A.R.T X was filed by Nike, Inc., a U.S. corporation (the "Applicant"). The application was published for oppositions on November 6, 2023, and it was registered by office on February 13, 2024 without any oppositions.

The application was filed in English (French was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Providing downloadable computer software for the production, automated and non-automated creation, and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys, trading cards and intellectual property assets for access and use in online environments, virtual online environments, extended reality virtual environments
    2. Providing downloadable computer programs for electronically trading, storing, sending, receiving, accepting and transmitting of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys, trading cards and intellectual property assets for access and use in online environments, virtual online environments, extended reality virtual environments
    3. Providing mobile software applications for authentication using blockchain-based software technology
    4. Providing mobile software applications and technology solutions for the purpose of product and document authentication and tracking, and brand monitoring and protection, to protect against counterfeiting, tampering, and diversion, and to ensure the integrity of genuine products and documents.
  • The mark was filed in class 16 with Trading cards.
  • The mark was filed in class 18 with Sports bags, backpacks, duffle bags, tote bags, gym bags, drawstring pouches.
  • The mark was filed in class 25 with Footwear and clothing, namely, jerseys, pants, shorts, t-shirts, shirts, sweatshirts, hooded sweatshirts, sweaters, sweatpants, vests, tank tops, pullovers, warmup suits, jackets, anoraks, coats, sports bras, socks, wrist bands, headbands, headwear, hats, caps, skirts, dresses, and athletic tights..
  • The mark was filed in class 28 with following description of goods:
    1. Sports balls
    2. Basketball
    3. Footballs
    4. Soccer balls
    5. Toys.
  • The mark was filed in class 35 with following description of goods:
    1. Online retail store and marketplace services for virtual goods, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys and trading cards
    2. Membership services and customer loyalty programs that include access to events, programs, and access to or ability to modify digital or physical products
    3. Providing incentive award programs for customers and members
    4. Advertising services.
  • The mark was filed in class 40 with following description of goods:
    1. 3d printing for others
    2. Custom manufacture of digital footwear, apparel, headwear, bags, backpacks, masks, jewelry, sports equipment, skins, art, toys, trading cards
    3. 3D reproduction services of digital animated and non-animated designs and characters, avatars, digital overlays.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, providing on-line, non-downloadable interactive media, video clips, photography, music, data, visual effects, digital collectibles and crypto-collectibles associated with non-fungible tokens on a blockchain network featuring or linking to digital or physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys, trading cards and intellectual property assets for access and use in online environments, virtual online environments, extended reality virtual environments
    2. Entertainment services, namely, providing an online computer game
    3. Entertainment services, namely, arranging and conducting, interactive, curated scavenger hunts, obstacle courses or treasure hunts
    4. Providing recognition and incentives by the way of awards and contests
    5. Entertainment services, namely, providing interactive online non-downloadable mobile gaming applications.
  • The mark was filed in class 42 with following description of goods:
    1. Providing non-downloadable computer software for production, automated and non-automated creation, and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, digital collectibles or crypto-collectibles associated with non-fungible tokens on a blockchain network featuring or linking to digital or physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys, trading cards and intellectual property assets for access and use in online environments, virtual online environments, extended reality virtual environments
    2. Providing non-downloadable digital footwear, apparel, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys and trading cards
    3. Providing non-downloadable software for electronically trading, storing, sending, receiving, accepting and transmitting interactive media, video clips, photography, music, data, visual effects, virtual goods, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys, trading cards and intellectual property assets
    4. Providing user authentication services using blockchain-based software technology
    5. Providing software and technology solutions for the purpose of product and document authentication and tracking, and brand monitoring and protection, to protect against counterfeiting, tampering, and diversion, and to ensure the integrity of genuine products and documents.
  • The mark was filed in class 45 with Leasing of digital content, including but not limited to digital content associated with non-fungible tokens and leasing of reproduction rights of digital content, including but not limited to digital content associated with non-fungible tokens..