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EUTM file information

018747539

MENTALECONOMY


August 15, 2022

Trademark Summary

The trademark application MENTALECONOMY was filed by MentalEconomy, a corporation established under the laws of the Italian Republic (the "Applicant"). The application was published for oppositions on August 21, 2022, and it was registered by office on November 28, 2022 without any oppositions.

The application was filed in Italian (English was selected as the second language).

Deletion of the representative of the trademark registration was recorded on May 11, 2023. Appointment and Replacement of representative of the trademark registration was recorded on September 17, 2023.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Software
    2. Interactive software
    3. Application software
    4. Computer software platforms
    5. Education software
    6. Computer application software
    7. Simulation software
    8. Simulation software [training]
    9. Vehicle simulation software
    10. Augmented reality software for simulation
    11. Virtual reality software for simulation
    12. Application simulation software
    13. Augmented reality software
    14. Virtual and augmented reality software
    15. Augmented reality game software
    16. Augmented reality software for education
    17. Augmented reality software for use in mobile devices
    18. Computer gaming software
    19. Computer software that permits games to be played
    20. Games software
    21. Computer hardware
    22. Virtual reality hardware
    23. Sports training simulators
    24. Electronic sports training simulators
    25. Workout logging software
    26. Electronic sports training simulators [computer hardware and software-based teaching apparatus]
    27. Interactive game software
    28. Virtual reality game software
    29. Smartphone game software, downloadable
    30. Electronic game software for wireless devices
    31. Downloadable electronic game software for wireless devices
    32. Games software for use with video game consoles
    33. Electronic game software for mobile phones
    34. Computer game software for use with on-line interactive games
    35. Downloadable interactive entertainment software for playing computer games
    36. Computer game software for use on mobile and cellular phones
    37. Computer game software for use on mobile devices
    38. Electronic game software for handheld electronic devices
    39. Software for remote diagnostics
    40. Computer software relating to the medical field
    41. Computer software to enable the searching of data
    42. Facial analysis software
    43. Voice recognisers
    44. Voice recognition software
    45. Image recognition software
    46. Speech analytics software
    47. Scientific research and laboratory apparatus, educational apparatus and simulators
    48. Instruments for diagnosis [for scientific use].
  • The mark was filed in class 28 with following description of goods:
    1. Games
    2. Electronic games
    3. Sports games
    4. Smart toys
    5. Quiz games
    6. Electronic hand-held game units
    7. Video game apparatus
    8. Memory games
    9. Skill and action games
    10. Puzzles.
  • The mark was filed in class 35 with Compilation of statistical data relating to medical research.
  • The mark was filed in class 41 with following description of goods:
    1. Arranging of training courses
    2. Training relating to computer hardware
    3. Physical training services
    4. Sports training
    5. Coaching [training]
    6. Virtual physical fitness training services
    7. Coaching services for sporting activities
    8. Providing sports training facilities
    9. Entertainment services for matching users with computer games
    10. Workshops for training purposes
    11. Conducting workshops [training]
    12. Workshops for educational purposes
    13. Arranging and conducting of workshops [training]
    14. Arranging of workshops and seminars
    15. Conducting courses, seminars and workshops
    16. Arranging, conducting and organisation of workshops
    17. Arranging professional workshop and training courses
    18. Arranging and conducting of seminars and workshops
    19. Conducting educational workshops in the field of business
    20. Conducting workshops and seminars in self awareness
    21. Arranging and conducting of workshops and seminars in self-awareness
    22. Personal development courses
    23. Personal development training
    24. Provision of training courses in personal development
    25. Providing games.
  • The mark was filed in class 42 with following description of goods:
    1. Computer hardware development
    2. Design of computer hardware
    3. Rental of computer hardware
    4. Development of hardware for video games
    5. Design and development of computer hardware
    6. Rental of computer hardware and computer software
    7. Development of computer hardware and software
    8. Customized design of computer hardware
    9. Psychological research
    10. Design of computer game software
    11. Rental of computer game software
    12. Programming of computer game software
    13. Design and development of computer game software and virtual reality software
    14. Technical research projects and studies
    15. Technical project studies in the field of computer hardware and software
    16. Research and development of new products
    17. Scientific research and development
    18. Design of games.
  • The mark was filed in class 44 with following description of goods:
    1. Medical counseling relating to stress
    2. Occupational psychology services
    3. Provision of information relating to psychology
    4. Individual and group psychology services.