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EUTM file information

018754558

VIRTEX


August 30, 2022

Trademark Summary

The trademark VIRTEX was filed by Zenos Technology Limited, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on September 25, 2022, and received one opposition filed on December 22, 2022 by VerTex GmbH Vertriebsgesellschaft für Textil-Einrichtungsbedarf on Likelihood of confusion. the opponent was represented by KOHLER SCHMID MÖBUS PATENTANWÄLTE PARTNERSCHAFTSGESELLSCHAFT MBB and proceedings were handled in English, and the oppositon was dismissed by the Euorpean Union Intellectual Property Office with decision issued December 22, 2022

The application was filed in English, and English was also language of all opposition proceedings (Italian was selected as the second language).

Total Surrender of the trademark registration was recorded on February 12, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Application software
    2. Downloadable application software
    3. Mobile application software
    4. Downloadable applications for mobile devices
    5. Software applications for mobile devices
    6. Application software for smart phones
    7. Application software for mobile phones
    8. Computer software applications
    9. Application software for smart TV
    10. Application software for wireless devices
    11. Application software for cloud computing services
    12. Software for virtual and augmented reality headsets
    13. Virtual and augmented reality software for playing virtual and augmented reality games
    14. Games software
    15. Interactive games software
    16. Computer game software
    17. Video game software
    18. Virtual and augmented reality games software
    19. Downloadable computer game software
    20. Downloadable video game software
    21. Interactive entertainment computer software for video games
    22. Data recorded electronically from the Internet, namely, recorded computer game programs
    23. Data recorded in machine readable form from the Internet, namely downloadable video game data via the internet
    24. Discs, tapes, cartridges, and CD-ROMs, all bearing computer games software or video games
    25. Electronic amusement apparatus, namely, electronic circuits recording programs for amusement apparatus for use with liquid crystal screens
    26. Computer software and hardware apparatus for downloading, transmitting, receiving, providing, publishing, extracting, encoding, decoding, reading, storing and organizing audiovisual, videographic and written data
    27. Computer software for gathering, processing, monitoring, analyzing, managing and reporting information
    28. Computer software for gathering, processing, monitoring, analyzing, managing and reporting information concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and audio visual content
    29. Computer software for gathering, processing, analyzing, managing and reporting information concerning online, internet and web site activity
    30. Computer software for designing, developing, modifying and improving computer software, applications, computer and video games, websites and audio visual content
    31. Information stored on electronic, magnetic and/or by optical means, namely, CDs and DVDs
    32. Publications in electronic form supplied on-line from a database and from facilities provided on the Internet and other networks and websites, namely, downloadable electronic publications in the nature of magazines in the field of video games
    33. Downloadable electronic publications in the nature of magazines in the field of video games
    34. Electronic notice boards
    35. None of the aforesaid goods relating to the provision of digital mannequins and virtual dressing rooms within the retail sector.
  • The mark was filed in class 38 with following description of goods:
    1. Video transmission services
    2. Transmission of videocasts
    3. Video transmission via digital networks
    4. Transmission of sound, video and information
    5. Transmission of data, audio, video and multimedia files
    6. Computer-aided transmission of data
    7. Transmission of interactive entertainment software
    8. Mobile media services in the nature of electronic transmission of entertainment media content
    9. Electronic transmission of data and information via a global computer network
    10. Providing online access to computer networks, computer databases, the Internet, on-line bulletin boards, virtual worlds, virtual worlds including user generated characters, and libraries of text, graphics and audio-visual and multimedia information and entertainment
    11. Providing on-line electronic bulletin board services and chat rooms
    12. Providing of an on-line service enabling physically remote players of electronic games to communicate with selected players
    13. Telecommunication and broadcasting services
    14. Broadcasting via the Internet, mobile phone networks and other telecommunications networks
    15. Telecommunication services for the collection and supply of information
    16. Facilitating access to a worldwide computer and/or telecommunications networks for downloading computer software and information
    17. Transmission of information via local and/or global computer and/or telecommunication networks
    18. Providing access to advertising, news, information and audio, video, text and other multimedia content, via local and/or global computer and/or telecommunications networks
    19. Provision of electronic communication links
    20. Provision of telecommunications connections and access to the Internet and/or computer databases
    21. Receipt and/or delivery of messages, documents and other data by electronic transmission
    22. Providing on-line chat room for transmission of messages among computer users concerning topics
    23. Communication and broadcasting of information and advertising by computer, computer terminals, the Internet, television, mobile communications device, telegraphy, telephone, wireless communications device or other electronic means
    24. Internet communication services
    25. Audio visual communication services
    26. Communication services for the transmission of advertising, images, text and data, information, voices, sound and data
    27. Provision of information relating to communications
    28. Information, advisory and consultancy services relating to the aforesaid
    29. None of the aforesaid services relating to the provision of digital mannequins and virtual dressing rooms within the retail sector.
  • The mark was filed in class 41 with following description of goods:
    1. Online gaming services
    2. Virtual and augmented reality game services provided on-line from a computer network
    3. Information relating to computer gaming entertainment provided online from a computer database or a global communication network
    4. Entertainment services, namely, providing electronic, computer and video games provided by means of the Internet
    5. Internet games, namely, providing non-downloadable games of chance via the internet
    6. Virtual and augmented reality arcade services
    7. Organizing of games
    8. Provision of non-downloadable computer games played via a global computer network
    9. Providing interactive entertainment services, namely, providing temporary use of non-downloadable electronic games
    10. Education and entertainment services, namely, the provision of entertainment information by computer networks, television, mobile telephone, and cable and other electronic means
    11. Preparation, editing and production of cinematographic, televisual, digital and motion picture films, radio and television programs
    12. Entertainment services in the form of electronic, computer and video games provided by means of the Internet, mobile telephone and other remote communications device
    13. Multimedia publishing of computer and video games and computer and video games software
    14. Video game player information, including information regarding a player's identity and the player's preferences via a customized website
    15. Publishing of entertainment and educational software
    16. Advisory and consultancy services in connection with the foregoing.
  • The mark was filed in class 42 with following description of goods:
    1. Application software development
    2. Development of virtual and augmented reality software
    3. Design of virtual and augmented reality software
    4. Design and development of computer game software and virtual and augmented reality software
    5. Computer software development
    6. Hosting multimedia entertainment content
    7. Hosting of multimedia applications
    8. Computer hardware development
    9. Design and development of computer software and hardware
    10. Development of hardware for video games
    11. Development of computer hardware and software
    12. Development of computer software for computer games
    13. Development of hardware for digital signal processing
    14. Development of hardware for audio and video operators
    15. Development of hardware for processing and distribution of multimedia contents
    16. Development of hardware for use in connection with electronic and interactive multimedia games
    17. Video game software development
    18. Image processing software development
    19. Development of virtual and augmented reality software
    20. Design and development of virtual and augmented reality software
    21. Development of interactive multimedia software
    22. Computer programming services
    23. Computer software development consisting of the design, maintenance, programming, engineering, research and writing software services
    24. Advisory and consultancy services relating to computer software and computer software development, design, maintenance, consultancy, programming, engineering, research and writing
    25. Computer software development, design, maintenance, consultancy, programming, engineering, research and writing
    26. Computer and video games development
    27. Creation of computer graphics, namely, computer graphics design services
    28. Computer game design services
    29. Design and development services in relation to computer and video games and interactive entertainment products
    30. Computer design consultancy services relating to the production of computer and video games and interactive entertainment products
    31. Social network software and virtual worlds software development, hosting and software configuration management
    32. Computer services, namely, gathering, processing, monitoring, analyzing, and reporting information concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and computer based audio visual content of others
    33. Computer services, namely, gathering, processing, analysing, managing and reporting information concerning online, internet and web site activity of others
    34. Services for data mining and software data analysis
    35. Computer services, namely, designing, developing, modifying and improving computer software, applications, computer and video games, and websites
    36. Development of computer software that performs the above functions to others
    37. Software development, design, maintenance, software programming, engineering, research and writing in the field of computer and video games
    38. Advisory and consultancy services relating to computer and video games software
    39. Collection, analysis and reporting of data concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and audio visual content of others
    40. Installation, maintenance, repair and servicing of computer software testing of computer games programs and video games programs
    41. Product quality control testing services
    42. Certification and authentication services
    43. Up-dating of computer games programs and video games programs
    44. Advisory and consultancy services relating to the foregoing none of the aforesaid services relating to the provision of digital mannequins and virtual dressing rooms within the retail sector.