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EUTM file information

018755697


September 4, 2022

Trademark Summary

The trademark application was filed by MATCHINGHAM GAMES LIMITED, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on October 15, 2023, and it was registered by office on January 22, 2024 without any oppositions.

The application was filed in English (Italian was selected as the second language).

Change of name and address of the trademark registration was recorded on January 24, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable mobile applications
    2. Downloadable applications for mobile devices
    3. Software applications for mobile devices
    4. Software and applications for mobile devices
    5. Software applications
    6. Mobile apps
    7. Mobile software
    8. Downloadable applications
    9. Entertainment software
    10. Downloadable software applications
    11. Games software
    12. Computer games
    13. Video games software
    14. Virtual reality games software
    15. Downloadable computer games
    16. Educational software
    17. Educational mobile applications
    18. Educational tablet applications
    19. Electronic game software for mobile phones
    20. Education software
    21. Computer programmes for interactive television and for interactive games and/or quizzes
    22. Downloadable software in the nature of a mobile application for playing games
    23. Computer software for education
    24. Computer games programmes downloaded via the internet [software]
    25. Computer software for mobile phones
    26. Application software for mobile devices
    27. Computer games entertainment software
    28. Games software for use with computers
    29. Computer game software for use on mobile and cellular phones
    30. Computer games programmes downloaded via the internet
    31. Downloadable applications for use with mobile devices
    32. Computer application software for mobile telephones
    33. Interactive multimedia computer games programmes
    34. Computer software for use on handheld mobile digital electronic devices and other consumer electronics
    35. Educational computer software
    36. Computer application software for mobile phones
    37. Downloadable software in the nature of a mobile application
    38. Software for mobile device management
    39. Computer software that permits games to be played
    40. Downloadable interactive entertainment software for playing computer games
    41. Video games [computer games] in the form of computer programs recorded on data carriers
    42. Computer games software
    43. Computer programs for video and computer games
    44. Application software for mobile phones
    45. Computer games programs [software]
    46. Computer games programs downloaded via the internet [software]
    47. Computer software for the administration of on-line games and gaming
    48. Computer programs for playing games
    49. Mobile application software
    50. Computer software concerned with children's education
    51. Computer programs for pre-recorded games
    52. Computer game software for use with on-line interactive games
    53. Computer programmes for playing games
    54. Software applications for use with mobile devices
    55. Children's educational software
    56. Computer application software featuring games and gaming
    57. Augmented reality software for use in mobile devices
    58. Video games programs [computer software]
    59. Downloadable software applications for mobile phones
    60. Computer games programs
    61. Computer games programmes [software]
    62. Software for mobile phones
    63. Computer hardware for games and gaming
    64. Blockchain software
    65. Downloadable software which facilitates the ability of users to view, analyse, record, store, monitor, manage, trade, exchange, transfer digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens, and utility tokens
    66. Blockchain platform software
    67. Downloadable software for use in the management and implementation of digital currency, virtual currency, cryptocurrency, digital and blockchain asset, digitized asset, digital token, crypto token, and utility token transactions
    68. Downloadable computer software for blockchain technology.
  • The mark was filed in class 35 with Online retail services in relation to games, online games, gaming software, gaming applications and digital files authenticated by non-fungible tokens [NFTs].
  • The mark was filed in class 36 with following description of goods:
    1. Cryptocurrency services
    2. Issue and redemption of tokens of value
    3. Electronic financial trading services
    4. Virtual currency services
    5. Digital currency, virtual currency and cryptocurrency services
    6. Financial services related to electronic games and gaming, such as issuing tokens of value for use in electronic games, financial transactions via blockchain in relation to electronic games and financial digital asset trading services in relation to electronic games.
  • The mark was filed in class 41 with following description of goods:
    1. Internet games (non-downloadable)
    2. Education services relating to the application of computer software
    3. Electronic games services provided from a computer database or by means of the internet
    4. Entertainment services relating to quizzes
    5. Providing on-line computer games
    6. Games offered online (on a computer network)
    7. Education services relating to computer software
    8. Providing on-line interactive computer games
    9. Providing information online relating to computer games and computer enhancements for games
    10. Provision of games by means of a computer based system
    11. Provision of online computer games
    12. Games services provided via computer networks and global communication networks
    13. Electronic games services, including provision of computer games on-line or by means of a global computer network
    14. Multimedia entertainment software publishing services
    15. Multimedia publishing
    16. Providing interactive multi-player computer games via the internet and electronic communication networks
    17. Games services provided on-line from a computer network
    18. Electronic games services provided via a global computer network
    19. Entertainment services sharing computer games
    20. Provision of online information in the field of computer games entertainment
    21. Entertainment services, namely, providing online computer games
    22. Entertainment services for matching users with computer games
    23. Digital video, audio and multimedia entertainment publishing services
    24. Entertainment and amusements, namely, provision of online games and gaming
    25. Developing, arranging, and conducting educational and business conferences
    26. Educational services, namely, developing, arranging and conducting classes, seminars, conferences, workshops, retreats, camps and field trips in the field of blockchains and distributed computing platforms, and related production of course material distributed at professional seminars.
  • The mark was filed in class 42 with following description of goods:
    1. Providing temporary use of non-downloadable software and software applications
    2. Providing temporary use of non-downloadable software and software applications for creating, managing, storing, accessing, sending, receiving, accepting, buying, selling, transmitting, trading and exchanging digital assets, digital tokens, utility tokens, governance tokens and non-fungible tokens (NFTs), all related to games and gaming
    3. Design, development and implementation of software in the field of blockchains
    4. Design of virtual reality software
    5. Design, development and implementation of software
    6. Blockchain as a Service [BaaS]
    7. Providing temporary use of non-downloadable software for sending, receiving, accepting, buying, selling, storing, transmitting, trading and exchanging digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens, and utility tokens
    8. Providing temporary use of non-downloadable software for use with blockchain technology
    9. Design, development, and implementation of software for blockchain
    10. Design, development, and implementation of software for digital currency, virtual currency, cryptocurrency, digital and blockchain asset, digitized asset, digital token, crypto token, and utility token wallets
    11. Design and development, and implementation of computer, mobile and video games software and of virtual reality software
    12. Providing temporary use of computer, mobile and video games software, and of virtual reality software.