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EUTM file information

018756214

PHIRONIX


September 5, 2022

Trademark Summary

The trademark application PHIRONIX was filed by Karlsruher Sport-Club Mühlburg-Phönix e.V., a corporation established under the laws of the Federal Republic of Germany (the "Applicant"). The application was published for oppositions on April 3, 2023, and it was registered by office on July 11, 2023 without any oppositions.

The application was filed in German (English was selected as the second language).

Change of name and professional address of the trademark registration was recorded on October 5, 2023.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Teaching apparatus and instruments
    2. Apparatus for recording, transmission or reproduction of sound or images
    3. Magnetic data carriers, recording discs
    4. Coin-operated mechanisms
    5. Cash registers, calculating machines and data processing equipment and computers
    6. Apparatus, instruments and equipment for telecommunications
    7. Optical image viewers with three-dimensional graphic representation
    8. Apparatus for receiving, recording, transmission, processing, transforming, output and reproduction of data, speech, text, signals, sound and images, including multimedia apparatus
    9. Electronic entertainment goods, namely radio and television receivers, sound and/or image recording and reproduction apparatus, including such goods in portable form and for digital image-sound signals
    10. Electronic apparatus for interactive television
    11. Apparatus for receiving and transforming encoded signals (decoders)
    12. Apparatus, including multimedia apparatus, for connecting and controlling audio, video and telecommunications apparatus and computers and printers, including such apparatus with electronic program management and control for interactive television viewing and/or pay TV
    13. Electronic program guides (software)
    14. Computer game software for use with on-line interactive games
    15. Headsets for virtual reality games
    16. Augmented reality game software
    17. Microphones for consumer video game apparatus
    18. Earphones for consumer video game apparatus
    19. Electronic sports training simulators [computer hardware and software-based teaching apparatus]
    20. Computer programs for monitoring the status of various users of interactive online games services and for matching online players with other players on all levels
    21. Downloadable augmented reality software for playing video games
    22. Downloadable software for mobile telephone games
    23. Downloadable podcasts in the field of e-sports and video games
    24. Downloadable interactive entertainment software for playing video games
    25. Downloadable virtual reality game software for playing video games
    26. Interactive multimedia video-game programs
    27. Registered augmented reality software for playing video games
    28. Registered virtual reality software for playing video games
    29. Downloadable computer software enabling the collection and storage of non-fungible tokens based on blockchain technology
    30. Downloadable computer software for the exchange, purchase and sale of non-fungible tokens and fungible tokens based on blockchain technology
    31. Accessories for computers, namely Adapters, Modules for adding functions and for adding storage capacity
    32. Operating software and other software for the aforesaid apparatus, instruments and equipment
    33. Data-processing equipment and computers
    34. Buffer memories, computer chips, disks, cables, drives, terminals, printers, keyboards, monitors and other peripherals for computers
    35. Computer gaming software
    36. Computer game equipment consisting of disk memories
    37. Accessories for computers, video and computer games, namely adapters, modules for expanding functions and extending memory capacity
    38. Voice synthesizers, light pens, electronic 3-d spectacles, programmed and non-programmed cassettes, floppy discs, discs and games modules
    39. Boxes for storing cassettes, floppy disks and recording discs
    40. Program recorders, numerical keyboards, floppy disk stations principally comprising floppy disk drives, microprocessors and control electronics
    41. Electronic data processing apparatus, including monitors, input apparatus, output apparatus, printers, terminals and memories, including such apparatus being additional apparatus for a main piece of apparatus
    42. Computer programs on data carriers of all kinds
    43. Electronic data carriers
    44. Video games and computer games (software), video games (computer games) in the form of computer programs recorded on data carriers
    45. Computer programs, downloadable
    46. Downloadable software applications
    47. Downloadable music files
    48. Computer and video game cassettes, floppy disks, cartridges, disks and tapes and other programs and databases recorded on machine-readable data carriers, included in class 9
    49. Pre-recorded and blank sound recording carriers, in particular recording discs, compact discs, sound tapes and sound cassettes (compact cassettes)
    50. Recorded and unrecorded image carriers (included in class 9), in particular video cassettes and DVDs
    51. Video cassette cases
    52. Films, exposed
    53. Photo CDs
    54. Photographic, cinematographic, optical and teaching apparatus and instruments
    55. Pre-recorded magnetic, magneto-optical and optical carriers for sound and/or images
    56. Optical apparatus and instruments, included in class 9, in particular spectacles, glasses and spectacle frames
    57. Spectacle cases
    58. Mobile telephones
    59. Tablets
    60. Software (apps) for mobile telephones and tablet computers
    61. Cases and covers for mobile telephones and tablets
    62. Parts for all the aforesaid goods, included in class 9
    63. Headphones
    64. Head guards for sports
    65. Loudspeakers
    66. Cabinets for loudspeakers
    67. Mouth guards for sports
    68. Pedometers
    69. Selfie sticks [hand-held monopods]
    70. Smartwatches
    71. Wearable activity trackers
    72. USB flash drives
    73. Scientific, controlling, measuring, signalling, counting, recording, monitoring, checking, switching and regulating equipment and similar apparatus and instruments
    74. Apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing, including sportswear and leisurewear
    2. Gym suits
    3. Gym shorts and shirts, football shorts and shirts, tennis shirts and shorts, bathing suits and beachwear, swimming trunks and swimsuits, including bikinis
    4. Corsetry, underwear
    5. Children' s clothing, clothes for newborn babies
    6. Playsuits [clothing]
    7. Shoes, footwear and boots including shoes and boots for sports and leisure
    8. Belts [clothing]
    9. Stockings, tights, socks
    10. Neckties, including ties, gloves (clothing)
    11. Headgear, including headbands and sweatbands
    12. Gloves for cross-country skiing and cycling
    13. Toy hats and costumes
    14. Scarves.
  • The mark was filed in class 28 with following description of goods:
    1. Computer games, computer toys
    2. Video games
    3. Controllers for game consoles
    4. Games and playthings (including electronic)
    5. Jigsaw and manipulative puzzles
    6. Masks for disguise for games, hobby and model kits with activity materials for games
    7. Toy figurines of plastic, wood, rubber, porcelain and other materials
    8. Toy cars and toy lorries
    9. Automatic gaming machines (coin or token-operated)
    10. Video output game machines for use with televisions
    11. Inflatable swimming pools (playthings) and swimming toys, slides, soft and rag dolls and animals, and figurines of fabric, fur and other materials
    12. Dolls and dolls' clothes
    13. Inflatable balloons
    14. Gymnastic and sporting articles and apparatus
    15. Fitness apparatus (included in class 28), skiing, tennis and angling equipment
    16. Skis, ski bindings, ski poles
    17. Skate-boards, surfboards, roller skates, skates
    18. Balls, including sports and games balls
    19. Dumb-bells, shot putts, discus, javelins (sporting articles)
    20. Tennis rackets and parts therefor, in particular grips, strings, grip bands and lead bands for tennis rackets
    21. Table tennis bats, badminton racquets, squash racquets, cricket bats, golf clubs and hockey sticks
    22. Tennis balls and shuttlecocks
    23. Tables for table tennis
    24. Clubs for gymnastics, sports hoops, nets for sporting purposes, goal post and ball nets
    25. Sports gloves, namely goalkeepers' gloves
    26. Knee, elbow, ankle and shin guards for sports purposes
    27. Bags adapted for sports equipment, golf bags, bags and covers for tennis racquets, table tennis bats, badminton racquets, squash racquets, cricket bats and hockey sticks
    28. Decorations for Christmas trees
    29. Card games
    30. Instructional and teaching material (except apparatus), in the form of games
    31. Computer game equipment consisting of hand controllers and television games apparatus
    32. Video, computer and other electronic games and games apparatus adapted for use with external screens or monitors
    33. Automatic gaming and entertainment machines adapted for use with external screens, including video games and computer games
    34. Games and entertainment apparatus, adapted for use with an external screen, including video and computer game apparatus
    35. Interactive gaming chairs for video games
    36. Accessories for video and computer games and similar electronic and electrotechnical apparatus, namely joysticks, manual controls, Control apparatus.
  • The mark was filed in class 35 with following description of goods:
    1. Database services, namely gathering data and information for computer gamers or for persons and businesses interested in computer games
    2. Electronic retrieval of data relating to computer games, computer players and computer games enthusiasts
    3. Business management relating to sports teams, in particular for electronic sports teams, and global online social networking, in particular for users of computer, video, internet, browser and mobile games, and all other kinds of interactive, electronic or visual games, and in particular for the purpose of organising multiplayer games, game tournaments and computer game leagues
    4. Sports events, Organisation of sporting events, For industrial purposes, Especially, Conducting and arranging of electronic sports events and games fairs, in particular computer and video games fairs
    5. Sports agencies, in particular for electronic sport, namely in the form of public relations, namely consultancy relating to communications with journalists, being public relations agencies
    6. Planning and organising of advertising and sponsoring activities
    7. Sponsorship search for sporting events, in particular relating to electronic sporting events
    8. Consultancy relating to personnel management, in particular relating to electronic sports teams
    9. Merchandising
    10. Business administration
    11. Wholesaling and retailing, including via the internet, Via a teleshopping channel, Online and catalogue mail order, in relation to the following goods: Computer hardware and Supplements
    12. Advertising and marketing
    13. Information in the field of marketing and advertising in oral and written form, including by means of print media and electronic media
    14. Organisational consultancy in the field of marketing and advertising
    15. Statistical evaluations of marketing data
    16. Marketing research
    17. Market analysis
    18. Advertising research
    19. Opinion polling
    20. Distribution of catalogues, mailing lists and goods for advertising purposes
    21. Radio, television and cinema advertising
    22. Public relations, sales promotion (for others), arranging and concluding commercial transactions, for others, computerised file management
    23. Providing of incentive programmes and rewards for video game players
    24. Advertising, including promotion of products and services of third parties through sponsoring arrangements and licence agreements relating to international sports' events
    25. Promotion of goods and services through sponsorship of international sports events
    26. Organisation of trade fairs and exhibitions for commercial or advertising purposes
    27. Marketing and rental of advertising time on television
    28. Business and organization consultancy
    29. Advertising, in particular radio, television, cinema, print, videotext and teletext advertising
    30. Advertising marketing, in particular in the aforesaid media and via the aforesaid media
    31. Publication of prospectuses for advertising purposes
    32. Production of promotional films
    33. Rental of advertising films
    34. Telephone order placement for teleshopping
    35. Arranging advertising time in all relevant media
    36. Business management
    37. Business administration
    38. Office functions
    39. Business organization consultancy
    40. Typing
    41. Secretarial services
    42. Business consultancy and advisory services
    43. Professional business consultancy
    44. Management of foreign business interests
    45. Development of advertising concepts, in particular for marketing goods and services via worldwide electronic networks, in particular the Internet and other electronic communications media
    46. Negotiating contracts for the purchase and/or sale of goods and/or providing of services
    47. Electronic commerce provider services, namely order placement and order delivery service as well as invoice management for electronic ordering systems
    48. Dissemination of advertising on an online electronic communications network
    49. Auctioneering on the Internet
    50. Professional business and organisational consultancy for franchising concepts for providing commercial and organisational know-how
    51. Arranging electronic markets on the Internet, including arranging and conducting exchange markets by arranging contracts online, for others, both for the purchasing of goods and the providing of services
    52. Call centre services, namely order acceptance and placement
    53. Telephone answering for unavailable subscribers
    54. Planning services for advertising
    55. Creating and updating of advertising material for advertising space on the Internet, and rental of advertising space on the Internet
    56. Advertising on the Internet (banner exchange)
    57. Talent promotion through organisational consultancy
    58. Compilation of information into computer databases
    59. Professional business consultancy with regard to television advertising
    60. Production of television and radio advertisements
    61. Obtaining fees data (word processing)
    62. Updating data in computer databases
    63. Layout services for Internet advertising
    64. Services of a sports association, namely commercial lobbying for the promotion of professional sport
    65. Collection and providing of market research data
    66. Gathering and updating of data
    67. Providing business information via a web site
    68. Business management of sports people
    69. Rental of advertising space
    70. Rental of advertising time on communication media
    71. Production of teleshopping programmes
    72. Organisation and holding of fairs for commercial or advertising purposes
    73. Electronic commerce providers, Namely order placement and delivery (other than transport).
  • The mark was filed in class 38 with following description of goods:
    1. Telecommunication services
    2. Database services, namely gathering of messages
    3. Supplying of data, messages and information for computer gamers or for persons and businesses interested in computer games
    4. Providing access to databases
    5. Transmission of data contained in databases
    6. Leasing of access time to databses for computer gamers and the computer game industry
    7. Providing access to computer databases and the maintenance thereof for computer players
    8. Providing user access to global computer networks
    9. Providing access to a blockchain network
    10. Providing of access to internet content via a hyperlink
    11. Providing of access to global online networks and to portals and platforms, chatrooms, blogs and forums on the internet, in particular for electronic athletes and users of computer, video, internet, browser and mobile games, and all other kinds of interactive, electronic or visual games, and in particular for gaming and entertainment and the organisation of and participation in multiplayer games, game tournaments and computer game leagues
    12. Broadcasting of esports events
    13. Radio and television broadcasts/programmes via wireless and cable networks
    14. Transmitting of film, television, radio, teletext and videotext programmes or broadcasts
    15. Press agency services, namely transmitting messages, press reports and market research data (including using electronic means and/or by computer)
    16. Sound, image and data transmission by cable, satellite, computer (networks), telephone and other lines, and any other transmission media
    17. Electronic television broadcasting within the framework of subscription television services (Pay-TV), including video-on-demand, including for others, being a digital platform
    18. Providing access to an information database
    19. Transmission of information via wireless or cable networks
    20. On-line services and transmissions, namely transfer of information and messages including e-mail
    21. Providing access to communications networks with the aid of digital multimedia technology, in particular for Internet access, teleshopping and telebanking, including for use with television screens
    22. Providing telecommunication channels for teleshopping services
    23. Broadcasting of teleshopping programmes
    24. Arranging and allocating of user passwords for users of various communication networks
    25. Electronic transmission of data and computer programs on electronic networks, in particular on the Internet and other electronic communications media providing information of all kinds, in particular from the fields of politics, economics, finance, law, social issues, sport, culture, religion, technology, computers, the Internet
    26. Transmission of sound, speech, images and/or data
    27. Telephone communications and services, Communications by cellular phones
    28. E-mail data services, fax services, SMS services
    29. Providing access to information stored on databases, including in particular by means of interactive computer systems
    30. Telephone services by means of information, complaints and emergency hotlines
    31. Providing of access to and transmission of messages, Providing access to information, Transmission of information, Providing access to texts, Transmission of text, Providing of access to and transmission of drawings, Providing access to images, picture messaging services
    32. Providing access to information and entertainment programs on the Internet
    33. Production of web-TV programmes, interactive programmes and Internet TV programmes
    34. Electronic transmission of information, including sound, image and data
    35. Electronic transmission of fee data
    36. Providing of access to online data
    37. Data transmission services between networked computer systems
    38. Providing access to networks for the transmission of messages, images, text, speech, signals and data
    39. Leasing of access time to online games on the Internet and other electronic media
    40. Supply of data (transmission)
    41. Streaming of data
    42. Video-on-demand transmission
    43. Transmission and streaming of video games and video game competitions, via global communications networks, Via the internet, Via wireless networks
    44. Providing internet chatrooms
    45. Telecommunication services, Specifically, Transmission of podcast files
    46. Streaming of audio, visual and audiovisual content via global communications networks, Via the internet, Via wireless networks.
  • The mark was filed in class 41 with following description of goods:
    1. Training, Correspondence courses
    2. Sport camp services
    3. Tuition in sports
    4. Instruction courses relating to sporting activities
    5. Production, screening and rental of films, video films and other television programmes
    6. Demonstration and rental of video and/or audio cassettes, tapes and discs and video games (computer games)
    7. Rental of television receivers and decoders
    8. Educational instruction
    9. Entertainment, sporting and cultural activities
    10. Provision of radio and television entertainment services
    11. Organisation and presentation of sports events, shows, quizzes and musical events and organisation of competitions in the fields of entertainment and sports, also for recorded programmes or live broadcasts on radio or television
    12. Organisation of competitions in the fields of training, teaching, entertainment and sports
    13. Talent promotion through the providing of training
    14. Publication and edition of books, magazines and other printed matter and associated electronic media, other than for advertising purposes
    15. Organisation of and conducting concert, theatre and entertainment events and sports competitions
    16. Production of film, television, radio and screen text, video text programmes or broadcasts, radio and television entertainment
    17. Production of broadcast and digital programs featuring news, information, games, tournaments, exhibitions, competitions and events in the field of video games
    18. Production of television programmes, programmes for global computer communications and programmes broadcasts via networks relating to current affairs, competitions, games, tournaments, demonstrations, competitive events and events in connection with e-sports and video games
    19. Games services via web-based computer systems and online portals enabling players to participate in online games, for the operation and coordination of tournaments, leagues and games rounds for playing computer games
    20. Providing of information via the internet in the field of video games and video game tournaments, exhibitions, competitions and events featuring news, videos, live events, statistics, notifications, and commentary
    21. Production of films and video films and other image and sound programmes for educational, instructional and entertainment purposes, including for children and young people
    22. Presentation and rental of sound and image recordings on video and/or audio cassettes, tapes and discs
    23. Theatrical performances, music performances
    24. Cultural, artistic, leisure and sporting activities, including the arranging thereof
    25. Arranging and conducting of cultural, entertainment and sporting events and congresses, seminars, lectures and multimedia presentations (for cultural and entertainment purposes)
    26. Publishing (included in class 41)
    27. Production of web-TV programmes, interactive programmes and Internet TV programmes
    28. Sports promotion through training
    29. Advance ticket sales (entertainment)
    30. Ticket and seat reservations and advance sale of tickets for concerts, shows and other entertainment events and sporting events
    31. Booking and reservation services for cultural and sporting events
    32. Operating facilities for children, young people and adolescents for leisure purposes, in particular in the field of sports
    33. Information on entertainment events and providing of sporting and leisure activities
    34. Rental of sports equipment (included in class 41)
    35. Editing of texts
    36. Sports agency services, namely arranging of sporting activities
    37. Production of radio and television broadcasts/programmes via wireless or cable networks
    38. Arranging and conducting of cultural, entertainment and sporting events for charitable purposes
    39. Production of prize game broadcasts
    40. Providing online electronic publications, not downloadable
    41. Arranging and conducting of congresses and conferences
    42. Gambling services
    43. Entertainment services, namely, providing on-line computer, electronic and video games accessible via video game machines, mobile phones, tablets and computers
    44. Online entertainment in the nature of computer game tournaments
    45. Providing a website featuring computer games and video games
    46. Arranging and conducting of gaming events on the internet
    47. Entertainment provided by performances in the field of electronic sports, in particular in the field of computer, video, internet, browser and mobile gaming tournaments, leagues and conventions (online and offline), and tournaments, leagues and conventions in relation to other interactive, electronic or visual games
    48. Organisation and conducting of sports competitions
    49. Organisation and assembly of teams, in particular electronic teams
    50. Arranging and conducting of gaming events, in particular computer, video, internet, browser and mobile gaming tournaments, leagues and conventions (online and offline), and tournaments, leagues and conventions in relation to other interactive, electronic or visual games, in particular involving sports teams and electronic sports teams
    51. Providing of information relating to sports teams, in particular electronic sports teams, computer games, video games, internet games, browser games, mobile games and other interactive, electronic or visual games, tournaments, leagues and conventions.
  • The mark was filed in class 42 with following description of goods:
    1. Rental of data processing equipment and computers for computer players and computer games enthusiasts (individuals or companies)
    2. Creating software for databases
    3. Computer programming
    4. Computer services, namely, Design and development of interactive media content in the nature of computer game software
    5. Design of live events, including the design of sets and requisites for the production of live video games competitions, design of live events in virtual worlds
    6. Storage of non-fungible tokens and fungible tokens based on blockchain technology
    7. Hosting of web-based systems and online portal for customers wishing to participate in online gaming, operation and coordination of game tournaments, leagues and tours for playing recreational computer games
    8. Platform as a service (PaaS) featuring computer software platforms for video game applications
    9. Platform as a service (PaaS) offering computer software platforms for e-sports tournaments
    10. Software as a service (SaaS) providing software for the collection and analysis of data in the field of computer games, e-sports and e-sport exhibitions, tournaments and competitions
    11. Electronic storage of data from computer games and regarding computer players and those interested in computer games.
  • The mark was filed in class 45 with following description of goods:
    1. Services for making personal and social contacts
    2. Legal services, Especially, in relation to the following fields: sports and Electronic sports, Television entertainment and Advertising
    3. Services of a sports association, namely legal consultancy and representation to social and political decision-makers, and legal lobbying for the promotion of professional sports
    4. Security services for the protection of property and individuals
    5. Chaperoning services (personal body guarding)
    6. Issuing, arranging and rental, and other exploitation through licensing, of rights to films, television and radio productions and other image and audio programmes, and print media and other publications, in particular relating to football events
    7. Administration and exploitation, through the issuing of licences, of copyright and industrial property rights, for others
    8. Exploitation of film, television and other ancillary copyright in the field of merchandising
    9. Legal advice and representation
    10. Dispute resolution services
    11. Consultancy relating to management of intellectual property and copyrights
    12. Exploitation (licensing) and administration of television transmission rights, in particular rights to the transmission of sporting events
    13. Arranging, exploitation (licensing) and administration of rights to press, radio, television and film articles for use on sound and image carriers
    14. Arranging, exploitation (licensing) and administration of rights to articles in newspapers and periodicals.