undefined
EUTM file information

018759965

Shining Loops


September 8, 2022

Trademark Summary

The trademark application Shining Loops was filed by Lemon Inc., a corporation established under the laws of the Cayman Islands (the "Applicant"). The application was published for oppositions on October 6, 2022, and it was registered by office on January 13, 2023 without any oppositions.

The application was filed in English (French was selected as the second language).

Change of name and professional address of the trademark registration was recorded on June 2, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer game software
    2. Computer applications
    3. Downloadable electronic game programs
    4. Video and computer game programs
    5. Software in the nature of a mobile application
    6. Application programming interface (API) for software which facilitates online services for social networking and for data retrieval, upload, download, access and management
    7. Software for social networking
    8. Software for creating, managing, and interacting with an online community
    9. Software for creating, editing, uploading, downloading, accessing, viewing, posting, displaying, tagging content
    10. Computer software for blogging, streaming, linking, annotating, indicating sentiment about, commenting on, embedding, transmitting, and sharing or otherwise providing of images, audio, audio visual and video content, text, alerts, notifications and data media or information via computer and communication networks
    11. Computer software for playing electronic, computer, interactive and video games
    12. Computer software for controlling devices, apparatus, instruments and peripherals for playing electronic, computer, interactive and video games
    13. Software for integrating electronic data with real world environments for the purposes of entertainment, gaming, communicating, and social networking
    14. Virtual, augmented and mixed reality software
    15. Virtual, augmented and mixed reality game software
    16. Software for use in enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones to provide and navigate virtual reality experiences
    17. Software for use in creating and designing virtual, augmented and mixed reality software
    18. Software for operating virtual, augmented and mixed reality headsets, glasses, goggles, earphones, headphones, stereoscopes, handheld controllers, remote control apparatus for electronic devices, apparatus and instruments
    19. Software for object tracking, motion control and content visualization
    20. Software for users to experience virtual, augmented and mixed reality visualization, manipulation and immersion
    21. Software for controlling apparatus, instruments and devices for sensing, detecting, transmitting, receiving, interpreting, reproducing, projecting of visual, voice, audio, motion, eye and gesture
    22. Computer software for controlling speakers, microphones, receivers and transmitters
    23. Computer software for controlling sensor devices, cameras, projectors, microphones, speakers
    24. Receivers and transmitters
    25. Software for sensing, detecting, tracking, interpreting, transmitting, receiving, reproducing, projecting of visual, voice, audio, motion, eye and gestures.