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EUTM file information

018762024

Benshi.ai


September 14, 2022

Trademark Summary

The trademark application benshi.ai was filed by FUNDACIÓN BENSHI.AI, a corporation established under the laws of the Kingdom of Spain (the "Applicant"). The application was published for oppositions on October 20, 2022, and it was registered by office on January 27, 2023 without any oppositions.

The application was filed in English (Spanish was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer software
    2. Computer programmes [programs], recorded
    3. Computer software, recorded
    4. Computer programs [downloadable software]
    5. Computer software applications, downloadable
    6. Interfaces for computers
    7. Computer software for use as an application programming interface (API)
    8. Computer software for use in relation to science, information technology, artificial intelligence, machine learning, deep learning, reinforcement learning
    9. Computer software for use in relation to building neural networks, tree search, high performance computing, distributed computing, cloud computing, analytics and data mining, virtual reality, augmented reality
    10. Computer programs for use in relation to science, information technology, artificial intelligence, machine learning, deep learning, reinforcement learning
    11. Computer programs for use in relation to building neural networks, tree search, high performance computing, distributed computing, cloud computing, analytics and data mining, virtual reality, augmented reality
    12. Computer software for use in advertising
    13. Computer software for use in relation to advertisement evaluation
    14. Computer software for processing and distribution of multimedia content
    15. Electronic databases
    16. Computer software for optimising content recommendation
    17. Computer software for use in relation to medical imaging or processing
    18. Computer software for use in creating, authoring, distributing, downloading, transmitting, receiving data
    19. Computer software for use in playing, editing, extracting, encoding, decoding, displaying, storing and organising data
    20. Computer software for use in creating, authoring, distributing, downloading, transmitting, receiving, playing, editing, extracting, encoding, decoding, displaying, storing and organising medical records
    21. Computer software for simulation environments for the purpose of testing artificial intelligence agents, algorithms or programs
    22. Computer application software for use in implementing the Internet of things [IoT]
    23. Computer programs for playing electronic games
    24. Computer software, computer programs and algorithms for use in relation to a virtual space
    25. Augmented reality software
    26. Software for audio, video and audio-video games
    27. Computer game software
    28. Computer game software for use on mobile phones and other handheld wireless devices
    29. Computer software for implementing a computer programming language, for use in the fields of science, information technology, artificial intelligence, machine learning, deep learning
    30. Computer software for implementing a computer programming language, for use in the fields of reinforcement learning, building neural networks, tree search, high performance computing, distributed computing, cloud computing, analytics and data mining, virtual reality, augmented reality
    31. Computer software development tools for use in the fields of science, information technology, artificial intelligence, machine learning, deep learning
    32. Computer software development tools for use in the fields of reinforcement learning, building neural networks, tree search, high performance computing, distributed computing, cloud computing, analytics and data mining, virtual reality, augmented reality
    33. Computer software libraries for use in general purpose computation, manipulation of collections of data, data transformation, input, output, communications, graphics display, modelling and testing for use in the fields of science, information technology, artificial intelligence, machine learning, deep learning
    34. Computer software libraries for use in general purpose reinforcement learning, building neural networks, tree search, high performance computing, distributed computing, cloud computing, analytics and data mining, virtual reality, augmented reality
    35. Computer software runtime systems
    36. Systems comprised of computer software libraries for use in general purpose computation, manipulation of collections of data, data transformation, input, output, communications, graphics display, modelling and testing for use in the fields of science, information technology, artificial intelligence, machine learning, deep learning, reinforcement learning
    37. Systems comprised of computer software libraries for use in building neural networks, tree search, high performance computing, distributed computing, cloud computing, analytics and data mining, virtual reality, augmented reality
    38. Computer software for scientific analysis
    39. Computer software for modelling of scientific data for research purposes
    40. Computer application software for mobile phones
    41. Downloadable movies
    42. Downloadable electronic publications
    43. Artificial intelligence and machine learning software
    44. Software for the integration of artificial intelligence and machine learning in the field of Big Data
    45. Scientific laboratory apparatus for scientific, chemical, physical, biological analysis in the fields of artificial intelligence, technology, medicine, healthcare
    46. Parts, fittings and accessories for all the aforesaid goods.
  • The mark was filed in class 35 with following description of goods:
    1. Compilation of data
    2. Compilation of computer databases
    3. Data compilation for others
    4. Compilation of business data
    5. Compilation of information into computer databases
    6. Data entry and data processing
    7. Computer data entry services
    8. Data processing
    9. Business data analysis in the fields of artificial intelligence, science, technology, chemistry, physics, biology, medicine, healthcare
    10. Compiling and retrieving data and information
    11. Analysing business data and information
    12. Maintaining and indexing information materials
    13. Compilation of data, namely, creating indexes of data, information, websites and other information sources
    14. Administrative data processing and analysis in the fields of artificial intelligence, technology, medicine, healthcare
    15. Promoting collaborations to achieve advances in science, information technology, artificial intelligence, machine learning, deep learning, reinforcement learning, building neural networks, tree search, high performance computing, distributed computing, cloud computing, analytics and data mining, virtual reality, augmented reality
    16. Advice, consultancy and information in relation to the aforesaid.
  • The mark was filed in class 42 with following description of goods:
    1. Science and technology services
    2. Technological research
    3. Scientific services and design relating thereto
    4. Technological services and design relating thereto
    5. Scientific research
    6. Computer aided scientific analysis services
    7. Industrial analysis and research
    8. Research, development, design and upgrading of computer software
    9. Computer technology consultancy
    10. Information technology consultancy
    11. Development and testing of computing methods, algorithms and software
    12. Computer programming
    13. Computer programming consultancy
    14. Computer programming for others
    15. Computer software programming services
    16. Programming of computer animations
    17. Computer programming of video and computer games
    18. Design and development of computing platforms and training environments for others
    19. Research relating to computer programming
    20. Computer programming and software design
    21. Advisory services relating to computer programming
    22. Design, development and programming of computer software
    23. Design, development and provision of computer software for use as an application programming interface (API)
    24. Creating and maintaining web sites for others
    25. Installation of computer software
    26. Maintenance of computer software
    27. Updating of computer software
    28. Consultancy in the design and development of computer hardware
    29. Engineering services relating to robotics
    30. Electronic data storage
    31. Electronic storage of medical records
    32. Hosting computer sites [web sites]
    33. Off-site data backup
    34. Computer software consultancy
    35. Development and testing of computing methods, algorithms and software in a virtual space
    36. Design and development of computer software libraries for use in general purpose computation, manipulation of collections of data, data transformation, input, output, communications, graphics display
    37. Design and development of computer software libraries for use in modelling and testing for use in the fields of science, information technology, artificial intelligence, machine learning, deep learning, reinforcement learning, building neural networks, tree search, high performance computing, distributed computing, cloud computing
    38. Design and development of computer software libraries for use in modelling and testing for use in the fields of analytics and data mining, virtual reality, augmented reality
    39. Design and development of software for on-line advertising
    40. Design and development of computer software in relation to advertisement evaluation
    41. Design and development of software for processing and distribution of multimedia content
    42. Design and development of computer software for use in relation to electronic communications networks, electronic databases or website search engines
    43. Design and development of computer software for optimising content recommendation
    44. Design and development of computer software for use in relation to estimating resource requirements
    45. Design and development of computer software for use in relation to medical imaging or processing
    46. Design and development of computer software for use in creating, authoring, distributing, downloading, transmitting, receiving, playing, editing, extracting, encoding, decoding, displaying, storing and organising data
    47. Design and development of computer software for use in creating, authoring, distributing, downloading, transmitting, receiving, playing, editing, extracting, encoding, decoding, displaying, storing and organising medical records
    48. Design and development of computer software for simulation environments for the purpose of testing artificial intelligence agents, algorithms or programs
    49. Provision of simulation environments for the purpose of testing artificial intelligence agents, algorithms or programs
    50. Design and development of computer software for use in implementing the Internet of Things [IoT]
    51. Development and testing of computing methods, algorithms and software for computer games and board games
    52. Design of games
    53. Design of board games
    54. Computer programming of video games
    55. Computer programming of video and computer games
    56. Research and consultancy in the fields of science, information technology, artificial intelligence
    57. Scientific research and consultancy in the fields of machine learning, deep learning, reinforcement learning
    58. Research and consultancy in the fields of building neural networks, tree search, high performance computing, distributed computing, cloud computing, analytics and data mining, virtual reality, augmented reality
    59. Design, development and analysis of environments in the fields of science, information technology, artificial intelligence, building neural networks
    60. Design of environments in the fields of machine learning, deep learning, reinforcement learning
    61. Scientific development and analysis of environments in the fields of machine learning, deep learning, reinforcement learning
    62. Design, development and analysis of environments in the fields of tree search, high performance computing, distributed computing, cloud computing, analytics and data mining, virtual reality, augmented reality
    63. Design and development of computer game software
    64. Design and development of computer game software and virtual reality software
    65. Programming of computer game software
    66. Developing computer game programs using artificial neural networks constructed to function as complex processing systems
    67. Developing computer (game) programs using tree search (computing)
    68. Providing virtual computer environments through cloud computing
    69. Hosting of platforms on the internet
    70. Programming of software for internet platforms
    71. Platform as a service (PaaS)
    72. Medical research
    73. Advice, consultancy and information in relation to the aforesaid.