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EUTM file information

018764311

NFT STARS COLLECTION


September 19, 2022

Trademark Summary

The trademark application NFT STARS COLLECTION was filed by NFTVISION SRL, a corporation established under the laws of the Italian Republic (the "Applicant"). The application was published for oppositions on May 14, 2023, and it was registered by office on August 21, 2023 without any oppositions.

The application was filed in Italian (English was selected as the second language).

Change of name and professional address of the trademark registration was recorded on October 9, 2022.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable software applications
    2. Software downloadable from the internet
    3. Downloadable game software
    4. Computer game software, downloadable
    5. Recorded data files
    6. Downloadable multimedia files
    7. Downloadable image files
    8. Downloadable music files
    9. Electronic goods for sale, namely Downloadable media and Download-to-own (DTO) content, including the following products: books, Movies, Videos and music, Games software and images, The aforesaid goods provided via the internet
    10. Electronic publications, downloadable
    11. Downloadable electronic publications in the nature of magazines
    12. Downloadable software for collectible non-fungible tokens recorded on a blockchain network
    13. Downloadable software for exchange, purchase and sale of non-fungible tokens registered on a blockchain network [blockchain]
    14. Downloadable software for storing non-fungible tokens registered on a blockchain network
    15. Downloadable software for digital user authentication
    16. Downloadable software for connecting to digital resource portfolios, downloadable computer programs for use in database management
    17. Downloadable collectible cards, namely computer programs featuring downloadable collectible cards for use in online virtual worlds
    18. Digital collectible cards
    19. Digital collection computer software using blockchain-based software technology and smart contracts
    20. Computer software for use in electronically trading, storing, sending, receiving, accepting, and transmitting digital currency, and managing utility token, payment token, virtual currency and digital currency payment and exchange transactions
    21. Software enabling users to view, analyse, record, store, monitor, manage, exchange and trade digital currency, virtual currency, cryptocurrency, digital assets and blockchain, digitised assets, digital tokens, crypto tokens and utility tokens
    22. Computer software for sending, receiving, accepting, buying, selling, storing, transmitting, trading and exchanging digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitised assets, digital tokens, crypto tokens and utility tokens, Downloadable computer software for managing and verifying non-fungible token transactions on a blockchain
    23. Telephone ring tones [downloadable]
    24. Electronic tags
    25. Self-adhesive labels [encoded]
    26. Electronic tags.
  • The mark was filed in class 28 with following description of goods:
    1. Games
    2. Toys
    3. Toy figures
    4. Trading cards [card game]
    5. Game boards for trading card games
    6. Playing cards.
  • The mark was filed in class 35 with following description of goods:
    1. Advertising, marketing and promotional services
    2. Sales promotion
    3. Promotion of special events
    4. Arranging and conducting of promotional events
    5. Promotion services relating to esports events
    6. Promoting the sale of goods and services of others through promotional events
    7. Promotion of goods and services of others, via contractual agreements, including sponsorships and licenses, granting them greater visibility and reputation derived from cultural, musical, sporting and recreational events, including internationally
    8. Business management of entertainers
    9. Agency services for promoting sports personalities
    10. Providing of a trading space on a blockchain network for the trading, purchase and sale of non-fungible tokens registered on said network
    11. Online sale in relation to the following goods: Recorded non-fungible tokens on a blockchain network
    12. Online auction services, Via the Internet
    13. Auctioneering services provided via telecommunication networks
    14. Online auction bidding for others.
  • The mark was filed in class 38 with following description of goods:
    1. Automatic transfer of digital data using telecommunications channels
    2. Providing access to online computer databases
    3. Providing of access to a blockchain network
    4. Providing of access to a global network of online games
    5. Providing of access to a blockchain network of collectors for the trading, purchase and sale of non-fungible tokens registered on said network
    6. Transmission of information to the gaming platform
    7. Transmission of data linked to a blockchain network
    8. Providing online chat rooms.
  • The mark was filed in class 41 with following description of goods:
    1. Sporting and cultural activities
    2. Leisure services
    3. Entertainment services
    4. Organization of competitions [education or entertainment]
    5. Organising of entertainment competitions
    6. Competitions and games organised online
    7. Competitions and games provided online via computer network
    8. Providing entertainment information
    9. Entertainment information
    10. Recreation information
    11. Provision of entertainment information via the Internet
    12. Entertainment comprising the collection of non-fungible tokens in the form of digital collectible cards and registered on a blockchain network
    13. Online games using non-fungible tokens in the form of digital cards, representing performing artists or sports personalities, registered on a blockchain network
    14. Providing information on entertainment in the field of computer games, video games, card games, animated cartoons, comics, novels, and/or magazines
    15. Computer and video game amusement services
    16. Electronic publishing services, namely, publication of text and graphic works of others on-line featuring articles, novelizations, scripts, comic books, gaming strategy guides, photographs and visual materials
    17. Providing facilities for entertainment
    18. Provision of entertainment facilities
    19. Production of shows
    20. Production of entertainment in the form of a television series
    21. Organization of cosplay entertainment events
    22. Administration [organisation] of amusement services
    23. Organization of competitions [education or entertainment]
    24. Live performance services
    25. Live entertainment
    26. Party planning [entertainment]
    27. Arranging of musical events
    28. Entertainment services in the nature of organizing social entertainment events
    29. Master of ceremony services for parties and special events
    30. Audio-visual display presentation services for entertainment purposes
    31. Providing interactive multi-player computer games via the internet and electronic communication networks
    32. Provision of entertainment facilities.
  • The mark was filed in class 42 with following description of goods:
    1. Platform as a service [PaaS]
    2. Platform as a service [PaaS] featuring software platforms for transmission of images, audio-visual content, video content and messages
    3. Data storage via blockchain
    4. Electronic storage of cryptocurrencies and non-fungible tokens, for others
    5. Authentication of data relating to the ownership of digital assets, namely non-fungible tokens using blockchain technology
    6. Authentication services
    7. Blockchain as a Service [BaaS]
    8. Encryption, decryption and authentication of information, messages and data
    9. Providing virtual computer environments through cloud computing
    10. Providing technological information, in relation to the following fields: Non-fungible tokens
    11. Providing user authentication services using blockchain-based software technology for cryptocurrency and non-fungible token transactions
    12. Providing virtual computer systems through cloud computing
    13. Providing of online non-downloadable software for use as cryptocurrency wallets
    14. Providing of online non-downloadable computer software for generating cryptographic keys to receive and spend cryptocurrency
    15. Providing a website featuring technology that enables users to generate printable cryptocurrency wallets
    16. Product authentication services
    17. Software as a service [SaaS] relating to computer software for multi-chain, multi-cloud network management, that deploys nodes and connects them to blockchains, and that enables users to manage blockchain applications.