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EUTM file information

018764869

Stormshot: Mystery of Treasure Isle


September 20, 2022

Trademark Summary

The trademark application Stormshot: Mystery of Treasure Isle was filed by FUNPLUS INTERNATIONAL AG, a corporation established under the laws of the Swiss Confederation (the "Applicant"). The application was published for oppositions on October 12, 2022, and it was registered by office on January 19, 2023 without any oppositions.

The application was filed in English (Italian was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable computer game programs
    2. Downloadable interactive video game programs
    3. Downloadable computer software to enable the uploading, posting, showing, displaying and sharing of information in the fields of virtual communities, electronic gaming and entertainment via the Internet or other communications networks with third parties
    4. Downloadable electronic game software and computer game software downloadable from global computer networks and electronic communication networks for use in connection with computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices
    5. Downloadable music files
    6. Downloadable image files relating to computer games and entertainment activities
    7. Downloadable electronic publications in the nature of journals in the field of computer games and entertainment activities
    8. Downloadable computer game software for e-sport games
    9. Downloadable computer application software for mobile phones, portable media players and handheld computers for playing e-sport games
    10. Downloadable mobile applications for playing e-sport games
    11. Downloadable computer programs for watching and remotely participating in interactive television, interactive games and interactive gaming competitions
    12. Downloadable video, audio and image files featuring e-sport information and news
    13. Video disks and video tapes with recorded animated cartoons
    14. Pre-recorded DVDs featuring information relating to games and recreational gaming
    15. Downloadable image file containing artwork, text, audio, video, games and internet web links relating to sporting and cultural activities
    16. Headsets for use in playing video games.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, providing on-line computer games
    2. Entertainment services, namely, providing virtual environments in which users can interact through social games for recreational, leisure or entertainment purposes
    3. Entertainment services, namely, providing online non-downloadable computer games that may be accessed via mobile devices
    4. Entertainment services, namely, providing online non-downloadable computer games, online non-downloadable enhancements for computer games, online non-downloadable computer game applications and information relating to computer games and game enhancements via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices
    5. Providing an online entertainment information service featuring entertainment related information in the fields of entertainment, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices
    6. Organization of electronic game competitions
    7. Organization of e-sports competitions
    8. Entertainment services, namely, conducting of e-sport competitions and incentive award schemes to recognize, reward and encourage individuals and groups to get involved in fields of personal development, self-realization, charitable, philanthropic, voluntary, public and community services, humanitarian activities and the exchange of creative work results
    9. Entertainment in the nature of e-sports competitions
    10. Entertainment, namely, organizing on-line exhibitions and conferences in the fields of electronic sports
    11. Provision of online information relating to electronic game users
    12. Provision of online information relating to computer games software and computer enhancements for games
    13. Providing information in the field of e-sports news from searchable directories and databases of information, including texts, electronic documents, databases, graphics and audiovisual information, through computer and communication networks
    14. Provision of online non-downloadable electronic publications, namely, newsletters, books, magazines, and manuals in the field of e-sports
    15. Publication of diaries on the internet, namely, providing online non-downloadable weblogs in the field of e-sports and video games, except for promotional purposes
    16. Educational services, namely providing an online instruction services in the fields of entertainment, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices
    17. Educational services, namely providing online courses of instruction in the fields of entertainment, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices
    18. Arranging and conducting of conferences in the fields of entertainment, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications
    19. Club services in the field of e-sports
    20. Training services in the field of e-sports.