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EUTM file information

018766276

THE IFC


September 22, 2022

Trademark Summary

The trademark application THE IFC was filed by THE IFC, a corporation established under the laws of the French Republic (the "Applicant"). The application was published for oppositions on November 24, 2022, and it was registered by office on March 3, 2023 without any oppositions.

It was designated 'Basic Application' for International Application 1809906 at the World Intellectual Property Organization (WIPO).

The application was filed in French (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Software
    2. Games software
    3. Software programs for video games
    4. Application software
    5. Downloadable software applications
    6. Sports betting applications
    7. Computer software and hardware, including set-top boxes which can convert, supply, receive and transmit audio and video data
    8. Downloadable software enabling consumers and enterprises to manage digital collectibles using blockchain-based software technology and smart contracts
    9. Computer programs and data bases
    10. Databases for the computer-based storage and reading of information
    11. Holograms
    12. Memory adapters (computer equipment)
    13. Memory boards
    14. Electronic publications, downloadable
    15. Downloadable electronic maps
    16. Data processing equipment
    17. All kinds of downloadable data for computers or mobile telephones
    18. Downloadable electronic wallets
    19. Downloadable image files featuring artworks authenticated by non-fungible tokens [NFTs]
    20. Security tokens [encryption devices]
    21. Downloadable digital files authenticated by non-fungible tokens [NFTs] namely Sporting goods and equipment, clothing, Sports clothing, vehicles, Sippers, Drinking flasks and Balls for sport.
  • The mark was filed in class 35 with following description of goods:
    1. Advertising
    2. Online advertisements
    3. Publicity and sales promotion services
    4. Publicity of sports events in the domain of football
    5. Dissemination of advertising and promotional materials
    6. Business management
    7. Business administration
    8. Promotion of sports events in the domain of football
    9. Opinion polling
    10. Organisation of events, exhibitions, trade fairs and shows for commercial, promotional and advertising purposes
    11. Computerized file management
    12. Compilation of statistics
    13. Collection of data
    14. Data processing
    15. Data transcription
    16. Compilation and recording of data into computer databases
    17. Services in the field of data collection and of statistical and other information on sports performances
    18. Compilation of information into computer databases
    19. Systemization of information into computer databases
    20. Administrative management of a platform for the hosting and exchange of data
    21. Business management and organization consultancy
    22. Organising of promotional competitions
    23. Business information
    24. Online retail services in relation to: Digital virtual goods authenticated by digital tokens and non-fungible tokens, Namely sporting articles and equipment, Clothing, sport clothing, Vehicles, drinking flasks, bidons and sports balls
    25. Auctioneering services, in relation to the following goods: Digital virtual goods, digital art objects, all the aforesaid goods being authenticated by digital tokens and non-fungible tokens
    26. Providing of online sales outlets for buyers and sellers of goods and services, in relation to virtual goods
    27. Promotion and presentation of goods of any kind for use and/or for featuring in online virtual worlds for retailpurposes.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services
    2. Entertainment services provided at or relating to sports events
    3. Organization of sporting and cultural events and activities
    4. Organisation of sports competitions, tournaments and events
    5. Publication of statistics and other information on sports performances
    6. Seat booking services for entertainment and sporting events
    7. Recording of sports events
    8. Interactive entertainment services
    9. Gambling services
    10. On-line gaming services
    11. Providing online entertainment in the nature of game tournaments
    12. Organization of computer game competitions including online game competitions
    13. Information on-line, in relation to the following fields: Entertainment services, via a computer database or From the internet or Via wireless electronic communication apparatus
    14. Electronic games services provided by means of the Internet or on wireless electronic communication device (entertainment)
    15. Entertainment services in the form of chat rooms on the Internet or on wireless electronic communication device
    16. Providing online information in the fields of sports or sports events from a computer database or the Internet
    17. Entertainment services, namely: Providing of virtual reality content and providing virtual reality experiences, Via the internet and via other communications networks
    18. Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes.
  • The mark was filed in class 42 with following description of goods:
    1. Rental of computer software
    2. Consultancy in the field of computers
    3. Data processing (programming)
    4. Computer software design
    5. Creation, design, compilation and maintenance of websites or sites on wireless electronic communication device
    6. Installation and maintenance of computer programs
    7. Providing computer programs
    8. Development of computer services, Namely expertise: Development of mobile applications hosting virtual communities for users to organise groups and events, participate in discussions, and engage in social, professional and community networking
    9. Hosting web sites on the Internet allowing others to organize and conduct meetings, events and interactive discussions via communication networks
    10. Development of computer software application solutions
    11. Cloud computing
    12. Design and development of operating software for accessing and using a cloud computing network
    13. Providing temporary use of non-downloadable software applications for social networking, creating a virtual community, and transmission of audio, video, photographic images, text, graphics and data
    14. Providing of software through a web site featuring a technology that enables online users to create personal profiles featuring social networking information and to transfer and share such information among multiple websites
    15. Providing temporary use of non-downloadable software that gives users the ability to upload, modify and share virtual reality content, augmented reality content, mixed reality content, information, experiences and data
    16. Hosting of digital content on the Internet
    17. Hosting of mobile applications
    18. Providing temporary use of non-downloadable software for providing a virtual marketplace
    19. Cryptocurrency mining
    20. User authentication services using blockchain technology.