EUTM file information

018767095

EVERYWHERE STUDIOS


September 22, 2022

Trademark Summary

The trademark EVERYWHERE STUDIOS was filed by Build A Rocket Boy Games Ltd., a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on October 27, 2022, and received one opposition filed on January 29, 2023 by Spotify AB on (a) Art. 8(4), (b) Likelihood of confusion. the opponent was represented by TAYLOR WESSING N.V. and proceedings were handled in English, and the oppositon was dismissed by the Euorpean Union Intellectual Property Office with decision issued January 29, 2023

The application was filed in English, and English was also language of all opposition proceedings (French was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on January 10, 2023.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Game software
    2. Computer and video games software
    3. Electronic game software
    4. Computer and video game programs
    5. Computer and video game discs
    6. Video games on disc
    7. Computer and video game cartridges
    8. Computer and video game cassettes, disks and DVDs
    9. Downloadable electronic game programs
    10. Downloadable computer and video game programs and software
    11. Interactive computer and video game programs
    12. Interactive multimedia software for playing games
    13. Recorded computer game software
    14. Game software for use with video game consoles
    15. Computer game entertainment software
    16. Interactive multimedia computer game programs
    17. Computer game software for use with online games
    18. Electronic game software for mobile phones, handheld electronic devices and wireless devices
    19. Computer programs for pre-recorded games
    20. Pre-recorded compact discs featuring games
    21. Computer hardware for games and gaming
    22. Video games in the form of computer programs recorded on data carriers
    23. Computer and video game software and programs downloadable from the internet
    24. Computer game software downloadable from a global computer network and wireless devices
    25. Downloadable data files relating to games and gaming
    26. Computer application software featuring games and gaming
    27. Downloadable software in the nature of mobile applications for playing games
    28. Mobile computer application software for mobile phones, portable media players and handheld computers, namely, software for use in relation to playing mobile computer and video games
    29. Application software for social networking services via the internet
    30. Downloadable interactive entertainment software for playing computer and video games
    31. Downloadable electronic publications, namely, books, booklets, manuals, magazines, written articles, newsletters and instructional guides relating to games and gaming
    32. Computer software for the administration of online games and gaming
    33. Computer firmware for playing games and gaming
    34. Firmware for computer peripherals, namely, firmware relating to computer peripherals used for playing games and gaming
    35. Computers and computer hardware for games and gaming
    36. Game programs for arcade video game machines
    37. Computer software to enable virtual reality viewing of environments
    38. Computer graphics software
    39. Graphical user interface software
    40. Interactive video software for use in relation to playing games and gaming
    41. Interactive multimedia computer programs for use in relation to playing games and gaming
    42. Virtual reality software for use in relation to playing games and gaming
    43. Virtual reality headsets
    44. Virtual reality game software
    45. Augmented reality software for use in relation to playing games and gaming
    46. Augmented reality software for creating maps
    47. Augmented reality software for use in mobile devices for use in relation to playing games and gaming
    48. Augmented reality software for use in mobile devices for integrating electronic data with real world environments for the purpose of playing games and gaming on mobile devices
    49. Computer programs for providing an all-around view of virtual environments
    50. Computer software for sending and receiving electronic messages, graphics, images, audio and audio visual content via global communication networks
    51. Downloadable comics
    52. Downloadable virtual goods, namely, computer programs featuring clothing, footwear, and headwear, bags, art, multimedia files, audio files, toys, and accessories for use online and in online virtual worlds
    53. Downloadable software for in-game, virtual currency
    54. Downloadable software for in-game, cryptocurrency
    55. Downloadable virtual goods, namely, computer programs featuring digital currency for use in online virtual worlds
    56. Recorded software for digital currency
    57. Recorded software for virtual currency
    58. Recorded software for cryptocurrency
    59. Digital materials, namely, digital currency featuring digital tokens authenticated via blockchain technology
    60. Digital materials, namely, digital currency featuring virtual currency authenticated via blockchain technology
    61. Computer software platforms for blockchain
    62. Downloadable computer software for managing cryptocurrency transactions using blockchain technology
    63. E-commerce software
    64. Downloadable digital files authenticated by non-fungible tokens.
  • The mark was filed in class 16 with following description of goods:
    1. Printed materials, namely, manuals, pamphlets, booklets, books, magazines, posters and guides in the field of computer and video games
    2. Books
    3. Comics
    4. Graphic prints.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing
    2. Footwear
    3. Headgear.
  • The mark was filed in class 28 with following description of goods:
    1. Computer game apparatus
    2. Hand held computer games
    3. Action figures
    4. Toys
    5. Drones [toys].
  • The mark was filed in class 35 with following description of goods:
    1. Retail and online retail services in relation to the sale of video and computer game hardware and software products, computer software tools and related merchandise, clothing, footwear, and headgear, books, comics, magazines, posters, and guides in the field of computer and video games, toys, action figures, drones [toys]
    2. Online retail services in relation to the sale of downloadable virtual goods, namely, computer programs featuring clothing, footwear, and headwear, bags, art, toys, and accessories for use online and in online virtual worlds
    3. Online retail services in relation to the sale of downloadable virtual merchandise, namely, footwear, and headwear, bags, multimedia files, audio files, art, toys, and accessories for use online and in online virtual worlds
    4. Online marketing services
    5. Provision of an online marketplace for buyers and sellers of goods and services
    6. Distributorship services in the field of computer software namely, game software, video games, computer games, game programs, computer software tools, and virtual merchandise, namely, namely, footwear, and headwear, bags, multimedia files, audio files, art, toys, and accessories for use online and in online virtual worlds
    7. Providing an online virtual environment for trading virtual art and virtual art tokens
    8. Providing an online virtual environment for trading virtual goods, namely footwear, and headwear, bags, multimedia files, audio files, art, toys, and accessories for use online and in online virtual worlds
    9. Organisation of exhibitions and events for commercial or advertising purposes provided via computer networks and global communications networks.
  • The mark was filed in class 38 with following description of goods:
    1. Provision of access to internet platforms and portals for the purpose of online gaming
    2. Transmission of videos, movies, pictures, images, text, photos, games, user-generated content, audio content, and information via the internet
    3. Providing online forums and instant messaging services for communication in relation to gaming and online gaming
    4. Providing access to computer databases in the fields of computer and video games
    5. Telecommunications via Internet networks
    6. Provision of telecommunication access to videos, audio, text, images, and user-generated content provided through a virtual environment via the Internet
    7. Broadcasting services, namely uploading, posting, showing, displaying, tagging, blogging, sharing or otherwise providing electronic media or information over the Internet or other communication's networks
    8. Provision of access to online virtual environments via the internet
    9. Providing access to e-commerce platforms on the internet.
  • The mark was filed in class 41 with following description of goods:
    1. Video game entertainment services, namely, providing online non-downloadable video games
    2. Rental of video games
    3. Providing online computer and video games
    4. Providing online interactive computer games
    5. Providing information relating to online computer and video games
    6. Providing information online relating to computer games and computer enhancements for games
    7. Providing non-downloadable internet games
    8. Educational and training services relating to games, namely, providing classes, seminars and workshops in the field of video games, gaming and video game development and training in the field of playing and developing video games and gaming
    9. Providing entertainment services in the nature of online non-downloadable computer, video and electronic games
    10. Games services provided online from a computer network
    11. Providing online entertainment in the nature of game tournaments
    12. Providing online information to game players about the ranking of their scores
    13. Providing online information on computer and video game strategies
    14. Online games services provided via computer networks and global communications networks
    15. Online games services provided by means of communications by computer terminals or mobile telephone
    16. Online games services provided via computer networks and global communication networks
    17. Provision of an online magazine featuring information in the field of computer games
    18. Providing online newsletters in the field of computer games via e-mail
    19. Video game arcade services
    20. Computer and video game software publishing services
    21. Providing on-line non-downloadable comics
    22. Organisation of entertainment and cultural events provided via computer networks and global communications networks
    23. Organisation of competitions provided via computer networks and global communications networks
    24. Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes.
  • The mark was filed in class 42 with following description of goods:
    1. Development of computer and video game software and programs
    2. Design of computer and video game software and programs
    3. Computer programming of computer and video games
    4. Design and development of computer game software
    5. Design and development of computer hardware for computer and video games
    6. Computer and video game software authoring
    7. Computer and video game software installation
    8. Computer and video game software maintenance
    9. Computer and video game software engineering
    10. Design and development of virtual reality software
    11. Design and development of virtual reality computer hardware
    12. Design and development of interactive multimedia software
    13. Renting of computer hardware and computer software
    14. Software as a service services featuring software for enabling virtual reality viewing of environments
    15. Provision of information and consultancy services in relation to all of the aforesaid
    16. Rental of computer game programs
    17. Rental of computer and video game software
    18. Software as a Service [SaaS] in the field of computer and video games, virtual and mixed reality environments
    19. Platform as a Service [PaaS] in the field of computer and video games, virtual and mixed reality environments
    20. Design, development, production and programming of virtual goods for others
    21. Design, development and implementation of software in the field of blockchains
    22. Providing a website and web based services for online management of personal computer game software
    23. Maintenance of software used in the field of e-commerce
    24. Hosting of e-commerce platforms on the Internet.