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EUTM file information

018768784

UTOPIA


September 26, 2022

Trademark Summary

The trademark UTOPIA was filed by GLOBAL POLGAR, S.L., a corporation established under the laws of the Kingdom of Spain (the "Applicant"). The application was published for oppositions on December 11, 2022, and received undefined oppositions.

Opposition Proceedings

There are undefined Oppositions claimed against trademark.

The first opposition filed on March 12, 2023 by ITV Studios Netherlands Content B.V. on Likelihood of confusion. the opponent was represented by CHIEVER BV and its proceedings were handled in English The second opposition filed on March 5, 2023 by Utopia Analytics Oy on Likelihood of confusion. the opponent was represented by BOCO IP OY AB and its proceedings were handled in English The third opposition filed on January 17, 2023 by UTTOPION S.L. on Likelihood of confusion. the opponent was represented by ROUSAUD COSTAS DURAN S.L.P. and its proceedings were handled in ES

The application was filed in Spanish, and Spanish was also language of all opposition proceedings (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Blockchain software
    2. Cryptography software
    3. Software for use with cryptocurrency
    4. Software for use with digital currency
    5. Software for Smart Contracts
    6. Downloadable virtual goods, namely Automobiles, clothing, Footwear and headgear and headwear, all the aforesaid goods virtual
    7. Downloadable computer software for interactive games for use via a global computer network and through various wireless networks and electronic devices
    8. Downloadable computer software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments
    9. Downloadable virtual goods for use online and in virtual environments, namely, Houses, Real estate, retail stores, commercial premises and sports facilities, all the aforesaid goods virtual
    10. Downloadable games and interactive entertainment software for use with a global computer network, wireless networks and electronic apparatus of all kinds
    11. Near field communication tokens
    12. Downloadable mobile applications
    13. Electronic publications, downloadable in relation to the following fields: Digital art, Computer software, the metaverse, Augmented Reality, virtual reality, mixed reality and Downloadable digital files authenticated by non-fungible tokens [NFTs]
    14. Downloadable computer programs featuring art and accessories for use online and in online virtual worlds
    15. Downloadable computer programs authenticated by non-fungible tokens (NFTs)
    16. Downloadable digital files authenticated by non-fungible tokens [NFTs]
    17. Downloadable digital files authenticated by non-fungible tokens for use with blockchain technology
    18. Virtual collectibles authenticated by non-fungible tokens [NFTs], namely digital works of art
    19. Digital assets authenticated by non-fungible tokens (NFTs)
    20. Downloadable multimedia files
    21. Apparatus for generating virtual images
    22. Virtual reality hardware
    23. Virtual reality models
    24. Virtual reality game software
    25. Virtual assistant software
    26. Downloadable software applications
    27. Downloadable image files
    28. Downloadable cryptographic keys for receiving and spending cryptocurrency
    29. Downloadable computer software for managing cryptocurrency transactions using block chain technology
    30. Data sets, recorded or downloadable
    31. Downloadable animated cartoons
    32. Downloadable graphics for mobile phones and Downloadable emoticons for mobile phones
    33. Downloadable computer games
    34. Downloadable media
    35. Interactive multimedia computer game programs
    36. Downloadable computer software for managing cryptocurrency transactions using blockchain technology.
  • The mark was filed in class 35 with following description of goods:
    1. Mediation of contracts for purchase and sale of products
    2. Arranging of contracts for the purchase and sale of goods and services, for others
    3. Business strategy and planning services
    4. Providing closed marketplace financial ecosystems and trading environments
    5. Managing data over telecommunications and computer networks
    6. Presentation of companies and their goods and services on the Internet
    7. Creation, development and dissemination of advertising and promotional materials via the internet, mobile telecommunications and other interactive media
    8. Operating online marketplaces, in relation to the following fields: Purchase and sale of virtual goods authenticated by non-fungible tokens [NFTs], namely digital art and other virtual valuables, namely virtual bags authenticated by non-fungible tokens [NFTs]
    9. Providing an online marketplace via a website
    10. Advertising and Marketing in relation to the following fields: Computer software, the metaverse, Augmented Reality, virtual reality, mixed reality, Downloadable digital files authenticated by non-fungible tokens [NFTs], self-sovereign identities and online gaming.
  • The mark was filed in class 36 with following description of goods:
    1. Electronic transfer of cryptographic files
    2. Financial exchange of crypto assets
    3. Virtual currency transfer services
    4. Virtual currency services
    5. Electronic processing of payments
    6. Electronic processing of payments via a global computer network
    7. Electronic transfer of crypto assets
    8. Electronic transfer of virtual currencies
    9. Financial transactions via blockchain
    10. Financial services in relation to digital currencies.
  • The mark was filed in class 38 with following description of goods:
    1. Communication via virtual private networks
    2. Providing virtual facilities for real-time interaction among computer users
    3. Transmission of data, audio, video and multimedia files, including downloadable files and files streamed over a global computer network
    4. Providing online forums for communication in the field of electronic games
    5. Internet transmission, in relation to the following goods: video, movies, pictures, text, Photos, games
    6. Audio content and Information content
    7. Streaming of data
    8. Telecommunication services provided via platforms and portals on the Internet and other media
    9. Providing telecommunications connections to the internet or databases
    10. Provision of telecommunication access and links to computer databases and to the internet
    11. Providing access to databases
    12. The streaming of entertainment content and live streaming of entertainment events in an online environment
    13. Online distribution of sound recordings and online distribution of video recordings.
  • The mark was filed in class 41 with following description of goods:
    1. Education and instruction in relation to the following fields: virtual reality, The metaverse, the blockchain and Downloadable digital files authenticated by non-fungible tokens [NFTs]
    2. Virtual reality and interactive game services provided online from a global computer network and through various wireless networks and electronic devices
    3. Entertainment services, namely, providing online non-downloadable game software and Providing on-line video games
    4. Entertainment services namely providing virtual environments within which users can interact for recreational, leisure or entertainment purposes
    5. Entertainment services, namely, providing an online environment featuring streaming of entertainment content and live streaming of entertainment events
    6. Entertainment services, specifically, organizing, arranging, and hosting virtual performances and social entertainment events
    7. Providing virtual reality gaming services via an interactive website and computer application software
    8. Entertainment services, namely, providing on-line actual and virtual concerts and other virtual events
    9. Virtual reality game services provided on-line from a computer network
    10. Entertainment services, in particular, Providing of online, non-downloadable virtual goods for use in virtual environments, namely Providing virtual automobiles, clothing, footwear, headwear, houses, real estate, retail stores, commercial premises and sports facilities, relating to animated and non-animated digital characters and cartoons, avatars, overlays and digital skins
    11. Art exhibition services
    12. Art gallery services
    13. Virtual reality arcade services
    14. Providing interactive multi-player computer games via the internet and electronic communication networks
    15. Providing on-line video games.
  • The mark was filed in class 42 with following description of goods:
    1. User authentication via blockchain technology
    2. User authentication services using blockchain technology
    3. Authentication services (control) of messages transmitted via telecommunications
    4. Authentication services for computer security
    5. Authenticating works of art
    6. Authenticating works of art
    7. Graphic arts design
    8. Design and development of virtual reality software
    9. Providing non-downloadable computer software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments
    10. Providing virtual computer environments through cloud computing
    11. Video game development services
    12. Programming, in relation to the followig goods: Computer games and computer apps
    13. Design and development of non-downloadable online computer gaming software and non-downloadable online video games via a global computer network or online means
    14. Design and development in relation to the followig goods: online video games and Downloadable digital files authenticated by non-fungible tokens (NFTs)
    15. Cryptocurrency mining
    16. Encryption, decryption and authentication of information, messages and data
    17. Information technology consulting
    18. Information technology [IT] consultancy
    19. Blockchain as a Service [BaaS]
    20. Maintenance of computer software
    21. Providing temporary use of non-downloadable software applications accessible via a web site
    22. Platform as a service [PaaS]
    23. Data storage via blockchain
    24. Certification of data via blockchain.
  • The mark was filed in class 45 with following description of goods:
    1. Legal services
    2. Security services for the physical protection of tangible property and individuals
    3. Online social networking services.