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EUTM file information

018769667

NDreams


September 28, 2022

Trademark Summary

The trademark application nDreams was filed by NDreams Limited, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on May 1, 2023, and it was registered by office on August 8, 2023 without any oppositions.

The application was filed in English (Italian was selected as the second language).

Change of name and professional address of the trademark registration was recorded on May 19, 2024. Change of name and professional address of the trademark registration was recorded on October 22, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer games
    2. Video games
    3. Computer software
    4. Computer and video games software
    5. Computer software downloaded or downloadable
    6. Electronic publications
    7. Computer software publications downloaded
    8. Interactive entertainment software
    9. Data recorded electronically from the Internet
    10. Data recorded in machine readable form from the Internet
    11. Discs, tapes, cartridges, CD-ROMs and other magnetic, electronic or optical media, all bearing computer games software or video games
    12. Software and apparatus for downloading, transmitting, receiving, providing, publishing, extracting, encoding, decoding, reading, storing and organizing audiovisual, videographic and written data
    13. Computer software for gathering, processing, monitoring, analysing, managing and / or reporting information
    14. Computer software for gathering, processing, monitoring, analysing, managing and / or reporting information concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and audio visual content
    15. Computer software for gathering, processing, analysing, managing and reporting information concerning online, internet and web site activity
    16. Computer software for data mining, data query, data processing and data analysis
    17. Computer software for designing, developing, modifying and improving computer software, applications, computer and video games, websites and audio visual content and the marketing, promotion, sale, distribution, monetisation and operation of the foregoing
    18. Information stored on electronic, magnetic and/or by optical means
    19. Publications in electronic form supplied on-line from a database or from facilities provided on the Internet or other networks (including websites)
    20. Electronic notice boards
    21. Online database
    22. Electronic publications, downloadable, in the field of video games
    23. Downloadable virtual goods, namely, computer programs featuring characters, buildings, vehicles, plants, animals, clothing, footwear, eyewear, bags, sports equipment, art, toys, accessories, building materials, land, household goods, weapons, armor, tools, food, drinks, currency, and furniture for use online and in online virtual worlds
    24. Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based consensus protocols featuring information, photos, images, videos, recorded footage, highlights and experiences in the field of gaming
    25. Downloadable digital files authenticated by nonfungible tokens (NFTs)
    26. Downloadable computer software for the creation of digital crypto-collectibles represented by non-fungible tokens (NFTs)
    27. Computer application software for blockchain-based platforms
    28. Computer software that provides a user interface for managing digital identities and for signing blockchain transactions
    29. Downloadable electronic data files featuring artwork, text, images, audio, video and non-fungible tokens
    30. Downloadable computer software for managing digital and virtual blockchain-based tokens
    31. Downloadable computer application software for blockchain-based platforms, namely, software for digital exchanges for virtual items
    32. Downloadable computer software for creating, accessing, reading, and tracking information in the field of non-fungible tokens on a block chain
    33. Downloadable computer software for creating, managing, storing, accessing, sending, receiving, exchanging, validating and selling digital assets, digital collectibles, digital tokens and non-fungible tokens (NFTs)
    34. Virtual and augmented reality software
    35. Downloadable computer software for users to experience virtual reality, augmented reality and mixed reality visualization, manipulation and immersion
    36. Downloadable software and mobile application featuring blockchain technology in the fields of Web3 and blockchain technology
    37. Downloadable software featuring blockchain technology where users can connect with other users through search, content, messaging, and communities, host and attend online or offline meetings and events, create content and livestream, share information and work opportunities, network and exchange goods and services
    38. Downloadable software featuring blockchain technology for use in electronically trading, storing, sending, receiving, accepting and transmitting digital currency, cryptocurrency, crypto collectibles, non-fungible tokens, and blockchain-based currency, coins and tokens, and managing payment and exchange transactions for digital currency, cryptocurrency, crypto collectibles, non-fungible tokens, and blockchain-based currency, coins and tokens
    39. Virtual reality game software
    40. Virtual reality hardware
    41. Downloadable mobile application software for use in virtual environments
    42. Downloadable computer software, namely, software for use in virtual worlds and three dimensional platforms
    43. Parts and fittings for all the aforesaid goods.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services in the form of electronic, computer and video games provided by means of the Internet and other remote communications device
    2. Internet games (non downloadable)
    3. Organising of games
    4. Games (not downloadable) played via a global computer network
    5. Providing interactive entertainment services
    6. Education and entertainment services for the provision of information by computer networks, television, mobile telephone, cable and other electronic means
    7. Preparation, editing and production of cinematographic, televisual, digital and motion picture films, radio and television programs
    8. Entertainment services in the form of electronic, computer and video games provided by means of the Internet, mobile telephone and other remote communications device
    9. Publishing of computer and video games and computer and video games software
    10. Provision of game player information, including information regarding a player's identity and the player's preference via a customised web page
    11. Publishing of entertainment and educational software
    12. Publishing of interactive computer and video game software
    13. Electronic games services provided via a global computer network
    14. Provision-of game player information, including information regarding a player's identity and the player's preferences
    15. Digital video, audio and multimedia entertainment publishing services
    16. Entertainment services, namely, providing on-line, non-downloadable virtual items in the nature of characters, buildings, vehicles, plants, animals, clothing, footwear, eyewear, bags, sports equipment, art, toys, accessories, building materials, land, household goods, weapons, armor, tools, food, drinks, currency, and furniture for use in virtual environments
    17. Virtual reality game services provided on-line from a computer network
    18. Electronic publishing services, namely, in the form of publishing digital media of all kinds, in particular including virtual works of art, crypto-collectibles and blockchain-based non-fungible valuables
    19. Providing on-line non-downloadable virtual goods, namely, digital art authenticated by non-fungible tokens (NFTs) or by other digital tokens based on blockchain technology
    20. Entertainment services, namely, an ongoing multimedia program featuring live entertainment media company that offers in-person, virtual reality, metaverse, and internet streamed events, live auctions for digital assets and physical assets authenticated by Non- Fungible Tokens (NFTs), and social interaction over Internet with other users through social media platforms
    21. Entertainment services, namely, providing on-line, non-downloadable virtual goods, namely virtual footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys, clothing accessories, digital animated and non-animated designs and characters, avatars, digital overlays, skins, buildings, vehicles, plants, animals, building materials, land, household goods, weapons, armour, tools, food, drinks, virtual in-game currency, and furniture for use in virtual environments and created for entertainment purposes
    22. Providing online virtual reality game and entertainment services
    23. Providing online augmented reality game and entertainment services
    24. Providing online newsletters in the field of gaming
    25. Entertainment services, namely, providing non-downloadable video games
    26. Entertainment services, namely, providing on-line, non-downloadable virtual items in the nature of digital animated and non-animated characters, buildings, vehicles, plants, animals, clothing, footwear, eyewear, bags, sports equipment, art, toys, clothing accessories, building materials, land, household goods, weapons, armour, tools, food, drinks, virtual in-game currency, and furniture for use in virtual environments
    27. Providing information online relating to computer games and computer enhancements for games
    28. Entertainment services, namely, providing virtual environments in which users can interact through social games for recreational, leisure, or entertainment purposes
    29. Providing on-line nondownloadable virtual goods in the nature of digital animated and non-animated characters, buildings, vehicles, plants, animals, clothing, footwear, eyewear, bags, sports equipment, art, toys, clothing accessories, building materials, land, household goods, weapons, armour, building tools, food, drinks, virtual in-game currency, and furniture for use in virtual environments
    30. Information, advisory and consultancy services in connection with the foregoing.
  • The mark was filed in class 42 with following description of goods:
    1. Computer services
    2. Software development, design, maintenance, programming, engineering, research and writing services
    3. Advisory and consultancy services relating to computer software and computer software development, design, maintenance, consultancy, programming, engineering, research and writing
    4. Computer software development, design, maintenance, consultancy, programming, engineering, research and writing
    5. Computer and video games development
    6. Creation of computer graphics
    7. Computer game design
    8. Design and development services in relation to computer and video games and interactive entertainment products
    9. Design services relating to the production of computer and video games and interactive entertainment products
    10. Social network software and virtual worlds software development, hosting and management
    11. Computer services for the analysis of data, namely for gathering, processing, monitoring, analysing, managing and / or reporting information concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and computer based audio visual content
    12. Computer services for the analysis of data, namely for gathering, processing, analysing, managing and reporting information concerning online, internet and web site activity
    13. Services for designing, developing, modifying and improving computer software, applications, computer and video games, websites and audio visual content
    14. Development of computer software that performs the above functions to others
    15. Software development, design, maintenance, software programming, engineering, research and writing in the field of computer and video games
    16. Advisory and consultancy services relating to computer and video games software
    17. Providing online non-downloadable software
    18. Providing online non-downloadable blockchain software
    19. Software development in the framework of software publishing
    20. Advisory services relating to computer software used for publishing
    21. Computer programming services, namely, content creation for virtual worlds and three dimensional platforms
    22. Providing a platform (a so called paas) as a service on which computer software games, video games and other games can be played and where players can participate in virtual worlds
    23. Hosting of online computer software for collection, analysis and reporting of data concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and audio visual content
    24. Providing online non-downloadable software for blockchain, NFTs, web3, and cryptocurrency management
    25. Providing online non-downloadable software to enhance access to the internet
    26. Providing online non-downloadable software for productivity and collaboration
    27. Providing online non-downloadable software to facilitate text messages, instant messaging, and online social networking
    28. Providing temporary use of on-line non-downloadable software and applications for buying, selling, accessing, issuing, viewing, trading, listing, exchanging, transferring, brokering, investing, redeeming, managing, and navigating of digital artwork and digital media authenticated by non-fungible tokens (NFTs)
    29. Providing online non-downloadable software providing a virtual marketplace
    30. Providing temporary use of non-downloadable computer software featuring crypto-collectibles and non-fungible tokens (NFTs)
    31. Creation of online retail stores for others in the nature of web-based service that allows users to create hosted crypto collectible and blockchain-based non-fungible token stores
    32. Providing online newsletters in the field of information technology
    33. Information, advisory and consultancy services relating to the foregoing.