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EUTM file information

018774258

BLOO


October 10, 2022

Trademark Summary

The trademark application BLOO was filed by Vaktik Holding B.V., a corporation established under the laws of the Kingdom of the Netherlands (the "Applicant"). The application was published for oppositions on January 23, 2023, and it was registered by office on May 2, 2023 without any oppositions.

The application was filed in Dutch (English was selected as the second language).

Change of name and professional address of the trademark registration was recorded on September 19, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable virtual goods, namely computer programmes containing travel cases, umbrellas, parasols, sunglasses, eyewear, perfumes, cosmetics, backpacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headgear, toys, belts, jewellery, waist belts and clothing accessories for use online and in virtual online worlds
    2. Downloadable virtual goods, namely travel cases, umbrellas, parasols, sunglasses, eyewear, perfumes, cosmetics, backpacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headwear, toys, belts, jewellery, waist belts and clothing accessories authenticated with non -fungible tokens (NFT) for creating and trading digital collectibles using blockchain-based software technology
    3. Virtual goods, namely trunks, umbrellas, parasols, sunglasses, eyewear, perfumes, cosmetics, backpacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headgear, toys, belts, jewellery, waist belts and clothing accessories authenticated with fungible tokens (FT) and non-fungible tokens (NFT)
    4. Computer and video game development software computer game programs downloaded from the Internet
    5. Software for entertainment
    6. Computer game programs
    7. Software platforms
    8. Multimedia and industrial software
    9. Downloadable software applications
    10. Downloadable interactive entertainment software for playing video games
    11. Virtual and augmented reality software for concerts and shows in online virtual worlds
    12. Downloadable software for the production, automated and non-automated creation and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-replaceable tokens on a blockchain network with or linked to virtual, digital or physical travel cases, umbrellas, parasols, sunglasses, eyewear, perfumes, cosmetics, backpacks, bags
    13. Downloadable software for the production, automated and non-automated creation and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto collectibles and non-replaceable tokens on a blockchain network with or linked to virtual, digital or physical sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags
    14. Downloadable software for the production, automated and non-automated creation and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto collectibles and non-replaceable tokens on a blockchain network with or linked to virtual, digital or physical clothing, footwear, headgear, toys, belts, jewellery, wasit belts and clothing accessories
    15. Downloadable computer programmes for electronically trading, storing, receiving, accepting and transmitting interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-exchangeable tokens on a blockchain network with or links to virtual, digital or physical travel cases, umbrellas, parasols, sunglasses, eyewear, perfumes, cosmetics, backpacks, bags, sports bags, purses
    16. Downloadable computer programmes for electronically trading, storing, receiving, accepting and transmitting interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-exchangeable tokens on a blockchain network with or links to virtual, digital or physical horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headgear
    17. Downloadable computer programmes for electronically trading, storing, receiving, accepting and transmitting crypto collectibles and non-exchangeable tokens on a blockchain network with or links to virtual, digital or physical toys, belts, jewellery
    18. Downloadable computer programmes for electronically trading, storing, receiving, accepting and transmitting crypto-collectible objects and non-exchangeable tokens on a blockchain network with or links to virtual, digital or physical belts, clothing accessories, travel cases, umbrellas, parasols, sunglasses, eyewear, perfumes, cosmetics, backpacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headgear
    19. Downloadable computer programmes for electronically trading, storing, receiving, accepting and transmitting crypto-collectible objects and non-exchangeable tokens on a blockchain network with or links to virtual, digital or physical toys, belts, jewellery
    20. Downloadable computer programmes for electronically trading, storing, receiving, accepting and transmitting crypto-collectible objects and non-exchangeable tokens on a blockchain network with or links to virtual, digital or physical waist belts and clothing accessories, digital animated and non-animated characters and avatars, digital overlays, skins, toys and trading cards for in online environments, virtual online environments, augmented reality virtual environments.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing
    2. Footwear
    3. Headgear
    4. Belts and belting
    5. Clothing accessories.
  • The mark was filed in class 35 with following description of goods:
    1. Advertising
    2. Advertising and marketing services provided through social media
    3. Management of commercial affairs
    4. Business administration
    5. Administrative services
    6. Provision of business information
    7. Publishing of advertising printed matter
    8. Publishing of advertising materials
    9. Merchandising
    10. Publishing of merchandising items for the purposes of advertising, promotion and marketing
    11. Marketing
    12. Market operations, market research and market analysis
    13. Promotional activities
    14. Publicity
    15. Public relations
    16. Advertising agency
    17. Organisation and management of consumer loyalty programmes
    18. E- commerce business consultancy
    19. Sales promotion for third parties, import and export agencies of jewellery, suitcases, rucksacks, trunks and travel bags, handbags, wallets, clothing, footwear, headwear, belts
    20. Holding of presentations for business purposes
    21. Commercial-business intermediation in the purchase and sale, import and export, wholesale and retail services in the field of trunks, umbrellas, parasols, sunglasses, spectacles, perfumes, cosmetics, backpacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headgear, toys, belts, jewellery, belts and clothing accessories
    22. Wholesale and retail services in the field of trunks, umbrellas, parasols, sunglasses, spectacles, perfumes, cosmetics, backpacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headgear, toys, belts, jewellery, waist belts and clothing accessories
    23. Retail services of virtual goods namely trunks, umbrellas, parasols, sunglasses, spectacles, perfumes, cosmetics, backpacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headgear, toys, belts, jewellery, waist belts and clothing accessories for use in virtual online worlds
    24. Online retailing of virtual merchandise, namely trunks, umbrellas, parasols, sunglasses, spectacles, perfumes, cosmetics, backpacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headgear, toys, belts, jewellery, waist belts and clothing accessories
    25. Online retail and marketplace services for virtual goods, digital collectibles, crypto collectibles and non-exchangeable tokens on a blockchain network with or linked to virtual, digital or physical travel bags, umbrellas, parasols, sunglasses, eyewear, perfumes cosmetics, backpacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headwear, toys, belts, jewellery
    26. Online retail and marketplace services for virtual goods, digital collectibles, crypto collectibles and non-exchangeable tokens on a blockchain network with or linked to virtual, digital or physical waist belts and clothing accessories, digitally animated and non-animated characters
    27. Online retailing of virtual merchandise, namely avatars, digital overlays, skins, toys and trading cards
    28. Online retailing of physical and virtual merchandise for use by members of virtual online communities in connection with a designated website featuring fictitious characters
    29. Consultancy, education and information services relating to the aforementioned services
    30. The aforementioned services also via electronic networks, such as the Internet.
  • The mark was filed in class 41 with following description of goods:
    1. Education
    2. Training
    3. Entertainment
    4. Entertainment, namely provision of online computer games, electronic online games and online video games
    5. Provision of non-downloadable interactive games
    6. Information related to entertainment provided online
    7. Sports and cultural activities
    8. Music performances
    9. Fan clubs (entertainment)
    10. Entertainment services via television and the Internet, by means of films, television programmes, music and other media content, not downloadable
    11. Audio and video recording and production
    12. Editing or recording of sound and images production and organisation of shows and live shows
    13. Production of music videos
    14. Organising and holding parties [entertainment]
    15. Publishing of magazines, journals and books, including multimedia
    16. Production and composition of sound and images
    17. Entertainment and amusement, namely provision of online non-downloadable trunks, umbrellas, parasols, sunglasses, eyewear, perfumes, cosmetics, backpacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headgear, toys, belts, jewellery, ceintures and clothing accessories
    18. Entertainment, namely provision of online, non-downloadable interactive media, video clips, photography, music, data, visual effects, digital collectibles and crypto collectibles related to non-replaceable tokens on a blockchain network with or linked to digital or physical travel cases umbrellas, parasols, sunglasses, spectacles, perfumes, cosmetics, backpacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing
    19. Entertainment, namely provision of online, non-downloadable interactive media, video clips, photography, music, data, visual effects, digital collectibles and crypto collectibles related to non-replaceable tokens on a blockchain network with or linked to digital or physical footwear, headgear, toys, belts, jewellery, ceintures and clothing accessories
    20. Entertainment, namely provision of digital animated and non-animated designs and character, avatars, digital overlays, skins, toys and trading cards for use in online environments, virtual online environments, augmented reality virtual environments
    21. Entertainment, namely provision of online, non-downloadable publishing of books, magazines and weekly or monthly magazines related to games and software, publishing of rental of teaching materials and educational materials related to games and software entertainment and entertainment, namely provision of online, non-downloadable virtual fashion events, including competitions, contests, games, quizzes, exhibitions, sporting events, shows, performances, concerts and theatre productions
    22. Organisation of recreational, sporting and educational events
    23. Entertainment in the form of video and computer games
    24. Coaching (training) in the field of entertainment and entertainment
    25. Organisation, production, holding and presentation of entertainment events production and exhibition of films, videos and audiovisual works, including in the form of a so-called video blog or vlog, including via the Internet, on appropriate websites, blogs and social media
    26. Production of audiovisual content
    27. Electronic online games and online video games
    28. Publishing, producing and renting out image and sound recordings
    29. Publishing, publishing and lending of film, music and print works, including by electronic means organisation, production, holding and presentation of talent shows, competitions, quizzes, exhibitions, social events for relaxation, educational events, recreational events, sports events, entertainment events, shows, [live] performances, concerts and events with spectator participation
    30. Booking of performing artists for events [services of a promoter]
    31. Production of audio, audiovisual, film, video and television recordings
    32. Education
    33. Sports services
    34. Information and consultancy services in relation to the aforementioned services publication of magazines and books in electronic form
    35. Online publication of electronic books and magazines (non-downloadable)
    36. Online library services, namely making available electronic libraries containing newspapers, periodicals, photographs and prints via an online computer network
    37. Provision of entertainment via a global communications network in the form of online games and websites offering a wide range of entertainment information of a general nature in terms of feature films, television show programmes, music videos, related film clips, photographs and other multimedia material.