The trademark application BEFOOTBALL SUPER PLAYER was filed by BeFootball S.L., a corporation established under the laws of the Kingdom of Spain (the "Applicant"). The application was published for oppositions on December 4, 2022, and it was registered by office on March 13, 2023 without any oppositions.
The application was filed in Spanish (English was selected as the second language).
Goods And Services
The mark was filed in class 9 with following description of goods:
Software
Communication, networking and social networking software
Downloadable software
E-commerce and e-payment software
Application software for mobile phones
Downloadable software that enables individuals, groups and companies to create and maintain an online presence and interact with online communities for marketing purposes
Downloadable virtual reality software
Downloadable Augmented reality software
Virtual reality game software
Virtual reality software for simulation
Interactive entertainment software
Downloadable interactive entertainment software for playing video games
Virtual reality models
Augmented reality software for use in mobile devices for integrating electronic data with real world environments
Entertainment software
Software for creating, managing and accessing groups within virtual communities
Interactive software
Interactive software based on artificial intelligence
Utility, security and cryptography software
Web application and server software
Content management software
Instrumentation simulators
Software, namely, NFTs (non-fungible tokens)
Non-fungible tokens (NFT), enabling the authenticity, ownership, availability and trading of digital assets and creations on computer software platforms [software]
Downloadable software for processing transactions in relation to the following goods: crypto-collectibles, Non-fungible tokens
Downloadable computer software for use in the safeguarding of digital files, including audio, video, text, binary, still images, graphics and multimedia files
Downloadable multimedia files featuring artwork, text, audio, video, games and internet web links relating to non-fungible tokens
Virtual reality glasses
Virtual reality headsets
Virtual reality hardware
Virtual goods, namely, Headsets, telephones, watches, spectacles for use in online virtual worlds, Games software, Computer peripheral devices, Stereo audio headsets and loudspeakers, Mobile telephones, Mobile telephone accessories and Computer accessories, Spectacles, protective articles for sports, horological, books and other publications, All the aforesaid goods for use online and in virtual environments
Virtual goods, namely, Foodstuff products, beverages, All the aforesaid goods for use online and in virtual environments
Databases
Electronic publications, downloadable
Interactive electronic publications.
The mark was filed in class 41 with following description of goods:
Teaching
Training
Sporting and cultural activities
Entertainment services
Entertainment services, specifically, Providing online gaming services, video games and interactive entertainment, all the aforesaid being virtual and non-downloadable for use in virtual environments
Entertainment services, namely, providing augmented reality games, interactive entertainment and augmented reality content and experiences
Entertainment services, specifically, providing online virtual reality environments
Interactive entertainment services
Electronic publishing services
Virtual reality arcade services
Virtual reality game services provided on-line from a computer network
Online interactive entertainment
Arranging of conferences, Exhibits and Competitions, All the aforesaid services for use in physical and virtual environments
Arranging and conducting competitions and entertainment events for players of video, computer, electronic or interactive multimedia games
Providing online electronic publications, not downloadable
Ticket reservation and booking services for education, entertainment and sports activities and events
Education and instruction, In particular services provided by a virtual academy for the study of sports disciplines, All the aforesaid services for use in virtual environments
Education and instruction, In particular services provided by a virtual academy for studying the various aspects of football as a sports discipline, All the aforesaid services for use in virtual environments.