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EUTM file information

018775848

READY OR NOT


October 11, 2022

Trademark Summary

The trademark application READY OR NOT was filed by Void Interactive Limited, a corporation established under the laws of Ireland (the "Applicant"). The application was published for oppositions on January 31, 2023, and it was registered by office on May 10, 2023 without any oppositions.

It was designated 'Basic Application' for International Application 1735986 at the World Intellectual Property Organization (WIPO).

The application was filed in English (Italian was selected as the second language).

Change of name and professional address of the trademark registration was recorded on March 20, 2024. Change of name and address of the trademark registration was recorded on July 10, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Mousepads
    2. Cell phone covers
    3. Computer game software
    4. Computer game software and manuals in electronic format sold as a unit
    5. Computer game software downloadable via a global computer network and wireless devices
    6. Computer game software for use on mobile and cellular phones
    7. Computer styli
    8. Decorative magnets
    9. Downloadable audio-visual files featuring books, music, films, movies, television programs and audio-visual entertainment content in the field of action, animation and adventure via a global computer network and wireless communication devices
    10. Interactive video game programs
    11. Pre-recorded media, namely digital, audio, and video tapes and discs, CDs and DVDs featuring books, music, films, movies, television programs or other entertainment audio-visual programming in the field of action, animation and adventure
    12. Computer software for use in creating, navigating and managing virtual and augmented reality environments and virtual goods
    13. Computer software for managing digitized assets including cryptocurrency, virtual currency, digital currency and non-fungible tokens (NFTs)
    14. Computer software for managing digitized assets, cryptocurrency, virtual currency, digital currency and non-fungible token (NFT) transactions using blockchain technology
    15. Digital trading cards
    16. Computer software relating to uploading, downloading, accessing, posting, displaying, linking or sharing electronic media via computer, the internet and other communication networks
    17. Interactive entertainment software
    18. Downloadable virtual goods, namely, computer programs and digital files featuring virtual goods namely audio recordings, music recordings, video recordings, images, photographs, publications, clothing, footwear, headgear, food and drink
    19. Cinematographic films
    20. Motion picture films featuring comedy, drama, action, adventure and/or animation
    21. Motion picture films and television programmes for broadcast on television featuring comedy, drama, detective and mystery, thriller, action, adventure and/or animation
    22. Television films
    23. Television programmes
    24. Computer software
    25. Computer application software for mobile devices
    26. Downloadable audio-visual media content in the field of entertainment featuring motion pictures, television programmes, television series, comedies, and dramas
    27. Video and computer games in the form of computer programs recorded on data carriers or downloaded via the internet
    28. Electronic publications
    29. Non-printed publications
    30. Printed publications in electronically, magnetically or optically recorded and readable forms
    31. Multimedia entertainment goods recorded in electronic, magnetic, digital or optical forms or downloaded via the internet
    32. Downloadable digital media and recordings containing sound, images, text, information, signals or software
    33. Downloadable video and audio recordings provided via the internet and mobile devices
    34. Downloadable video, video recordings, animation films and programs provided via a video on demand service
    35. Downloadable publications in the nature of books
    36. Downloadable publications in the nature of magazines in the field of entertainment
    37. Audio books, electronic books, digital books, podcasts, webcasts, ringtones, wallpapers, screensavers, icons, images, all the aforementioned recorded or downloaded via the internet
    38. Gaming headsets for use in playing video games.
  • The mark was filed in class 14 with following description of goods:
    1. Key chains made of precious metal, key chains as jewellery, clocks incorporating radios, cloisonné pins, ornamental pins
    2. Costume jewellery
    3. Pins being jewellery, necklaces and charms, rubber or silicon wristbands in the nature of a bracelet
    4. Slap bracelets
    5. Plastic bracelets in the nature of jewellery
    6. Jewellery, namely, dog tags for wear by humans for decorative purposes.
  • The mark was filed in class 16 with following description of goods:
    1. Paper boards
    2. Printed matter
    3. Adhesives (tapes, ribbons, sticky materials) for stationery
    4. Photographs [printed]
    5. Paper stationery
    6. Printing products and publications related to computer games
    7. Copybooks
    8. Teaching material in the form of games (books)
    9. Envelopes [stationery]
    10. Packaging bags (paper or plastic)
    11. Posters
    12. Advertisement boards of paper or cardboard
    13. Albums
    14. Comics
    15. Almanacs
    16. Video game brochures
    17. Calendars
    18. Greetings cards
    19. Agenda
    20. Graphic prints
    21. Stickers [stationery]
    22. Newspapers
    23. Books
    24. Booklets
    25. Manuals [handbooks]
    26. Notebooks and notepads
    27. Magazines and periodicals
    28. Graphic reproductions
    29. Reproductions of documents.
  • The mark was filed in class 18 with Backpacks, travel bags, organisers for console and handheld game systems in the nature of luggage/for use in travel, leather key chains, imitation leather key chains, tote bags, luggage tags, backpacks with rolling wheels.
  • The mark was filed in class 25 with Clothing, namely, hats, pyjamas, sleep pants, costumes, wrist bands, socks, sweatshirts, jackets, pants, shirts, Halloween costumes, shoes, baseball caps, beanies, loungewear, t-shirts, balaclavas, bandanas, baseball caps, beanies, belts [clothing], boots, boxer shorts (loungewear), caps, footwear, gloves (clothing), sleeping garments (loungewear), knit caps, neckties, scarves, shorts, sweatpants (loungewear), tank tops (loungewear), ties, t-shirts, tunic tops (loungewear), waterproof clothing.
  • The mark was filed in class 28 with following description of goods:
    1. Action figures and accessories therefor
    2. Playing cards
    3. Games and toys, namely, arcade games
    4. Athletic protective pads for skate boarding
    5. Athletic protective pads for paintball activities
    6. Balloons
    7. Board games
    8. Card games
    9. Christmas tree ornaments and decorations (except illumination articles and confectionery)
    10. Coin-operated video games
    11. Collectible toy figures
    12. Construction toys
    13. Costume masks
    14. Elbow pads for athletic use
    15. Electric action toys
    16. Face masks for paintball
    17. Fitted plastic films known as skins for covering and protecting electronic gaming apparatus, namely, video game consoles, video game controllers, and hand-held video game units
    18. Gas cylinders for paintball guns
    19. Hand held units for playing video games other than those adapted for use with an external display screen or monitor
    20. Knee guards for athletic use
    21. Paintball guns
    22. Paintballs [ammunition for paintball guns]
    23. Paper party hats
    24. Piñatas
    25. Plastic party hats
    26. Plush toys
    27. Protective carrying cases and holders specially adapted for collectable toy figures
    28. Protective carrying cases specially adapted for handheld video games
    29. Radio controlled toy vehicles
    30. Role playing toys in the nature of play sets to imitate video game action and characters
    31. Skateboards
    32. Skateboarding gloves
    33. Snow globes
    34. Stand-alone video game machines
    35. Toy construction sets
    36. Toy statues
    37. Toy vehicles
    38. Toy vinyl figures
    39. Trading card games
    40. Video game consoles
    41. Video game controllers
    42. Water squirting toys
    43. Water toys
    44. Yo-yos (return-top toys).
  • The mark was filed in class 35 with Providing an online marketplace for buyers and sellers of downloadable virtual goods, namely animated and non-animated digital designs and characters, avatars, digital overlays and skins for access to and use in online environments, online virtual environments, downloadable content for use in computer games, clothes, music, art, weapons, wallpapers and screensavers and online retail store services relating to virtual goods, namely audio recordings, music recordings, video recordings, images, photographs, publications, clothing, footwear, headgear, food and drink..
  • The mark was filed in class 36 with following description of goods:
    1. Issuance of cryptocurrency, virtual currency, digital currency and non-fungible tokens (NFTs)
    2. Financial exchange of cryptocurrency, virtual currency, digital currency and non-fungible tokens (NFTs)
    3. Issuing tokens of value
    4. Financial services, namely electronic funds transfer and trading of cryptocurrency, virtual currency, digital currency and non-fungible tokens (NFTs)
    5. Financial transaction services involving cryptocurrency, virtual currency, digital currency and non-fungible tokens (NFTs), and blockchain technology
    6. Electronic money and virtual and digital asset transfer and settlement services
    7. Mobile wallet and e-wallet payment services.
  • The mark was filed in class 41 with following description of goods:
    1. Providing interactive multi-player computer games via the internet and electronic communication networks
    2. Entertainment services in the nature of an amusement park show, amusement park and theme park services
    3. Entertainment services, namely, producing and presenting concerts and ice skating shows before live audiences and on film, in movies, on television, and on the internet featuring characters from action, animation and adventure books, movies and video games
    4. Entertainment services, namely, professional video game tournaments and exhibitions rendered live at indoor and outdoor venues and through the media of radio, television, and the internet, and exhibits composed of interactive displays, participatory activities and contests centred around video gaming
    5. Entertainment services, namely, providing a website featuring non-downloadable publications in the field of action, animation and adventure
    6. Entertainment services, namely, providing online news, articles, blogs, portals, webcasts, podcasts, information, commentary and strategies related to games, including electronic, computer and video games
    7. Entertainment services, namely, the provision of music, on-going films, movies, television programs, audiovisual content and webisode programs in the field of action, animation and adventure
    8. Game services provided on-line from a computer network
    9. Multimedia entertainment services in the nature of recording, production and post-production services in the fields of music, video, television, movies and films
    10. Online electronic publishing of books and periodicals
    11. Organising tournaments and exhibitions for computer video gaming contests
    12. Providing on-line entertainment in the nature of game tournaments
    13. Provision of on-line information in the field of computer games entertainment
    14. On-line entertainment services, namely providing a video game that allows users to create, modify, upload, download, share, preview, and publish user created interactive video game content, music, and other media files
    15. Organising of sporting events, competitions and sporting tournaments
    16. Conducting of competitions on the internet
    17. Arranging of competitions via the internet
    18. Information about entertainment and entertainment events provided via online networks and the internet.
  • The mark was filed in class 42 with following description of goods:
    1. Platform as a service (PAAS) and software as a service (SAAS) services for providing access to virtual goods, digitized assets, crypto-collectibles, cryptocurrency, virtual currency, digital currency and non-fungible tokens (NFTs)
    2. Platform as a service (PAAS) and software as a service (SAAS) services for downloading software, data, and image files from the internet
    3. Providing temporary use of online non-downloadable software for use in electronically trading, storing, sending, receiving, accepting and transmitting digitized assets, crypto-collectibles, cryptocurrency, virtual currency, digital currency and non-fungible tokens (NFTs)
    4. Design of games
    5. Computer programming of computer games
    6. Development of video and computer games
    7. Providing temporary use of non-downloadable interactive entertainment software
    8. Advisory and consultancy services relating to computer and video games software
    9. Technical services for the downloading of video games
    10. Technical support services relating to computer software and applications
    11. Support and maintenance services for computer software
    12. Providing on-line support services for computer program users
    13. Updating of computer programs
    14. Providing temporary use of non-downloadable software for streaming game videos to others
    15. Providing temporary use of online non-downloadable software and software as a service featuring software for interactive streaming of live gaming.