The trademark application READY OR NOT was filed by Void Interactive Limited, a corporation established under the laws of Ireland (the "Applicant"). The application was published for oppositions on January 31, 2023, and it was registered by office on May 10, 2023 without any oppositions.
It was designated 'Basic Application' for International Application 1735986 at the World Intellectual Property Organization (WIPO).
The application was filed in English (Italian was selected as the second language).
Change of name and professional address of the trademark registration was recorded on March 20, 2024. Change of name and address of the trademark registration was recorded on July 10, 2024.
Goods And Services
The mark was filed in class 9 with following description of goods:
Mousepads
Cell phone covers
Computer game software
Computer game software and manuals in electronic format sold as a unit
Computer game software downloadable via a global computer network and wireless devices
Computer game software for use on mobile and cellular phones
Computer styli
Decorative magnets
Downloadable audio-visual files featuring books, music, films, movies, television programs and audio-visual entertainment content in the field of action, animation and adventure via a global computer network and wireless communication devices
Interactive video game programs
Pre-recorded media, namely digital, audio, and video tapes and discs, CDs and DVDs featuring books, music, films, movies, television programs or other entertainment audio-visual programming in the field of action, animation and adventure
Computer software for use in creating, navigating and managing virtual and augmented reality environments and virtual goods
Computer software for managing digitized assets including cryptocurrency, virtual currency, digital currency and non-fungible tokens (NFTs)
Computer software for managing digitized assets, cryptocurrency, virtual currency, digital currency and non-fungible token (NFT) transactions using blockchain technology
Digital trading cards
Computer software relating to uploading, downloading, accessing, posting, displaying, linking or sharing electronic media via computer, the internet and other communication networks
Interactive entertainment software
Downloadable virtual goods, namely, computer programs and digital files featuring virtual goods namely audio recordings, music recordings, video recordings, images, photographs, publications, clothing, footwear, headgear, food and drink
Cinematographic films
Motion picture films featuring comedy, drama, action, adventure and/or animation
Motion picture films and television programmes for broadcast on television featuring comedy, drama, detective and mystery, thriller, action, adventure and/or animation
Television films
Television programmes
Computer software
Computer application software for mobile devices
Downloadable audio-visual media content in the field of entertainment featuring motion pictures, television programmes, television series, comedies, and dramas
Video and computer games in the form of computer programs recorded on data carriers or downloaded via the internet
Electronic publications
Non-printed publications
Printed publications in electronically, magnetically or optically recorded and readable forms
Multimedia entertainment goods recorded in electronic, magnetic, digital or optical forms or downloaded via the internet
Downloadable digital media and recordings containing sound, images, text, information, signals or software
Downloadable video and audio recordings provided via the internet and mobile devices
Downloadable video, video recordings, animation films and programs provided via a video on demand service
Downloadable publications in the nature of books
Downloadable publications in the nature of magazines in the field of entertainment
Audio books, electronic books, digital books, podcasts, webcasts, ringtones, wallpapers, screensavers, icons, images, all the aforementioned recorded or downloaded via the internet
Gaming headsets for use in playing video games.
The mark was filed in class 14 with following description of goods:
Pins being jewellery, necklaces and charms, rubber or silicon wristbands in the nature of a bracelet
Slap bracelets
Plastic bracelets in the nature of jewellery
Jewellery, namely, dog tags for wear by humans for decorative purposes.
The mark was filed in class 16 with following description of goods:
Paper boards
Printed matter
Adhesives (tapes, ribbons, sticky materials) for stationery
Photographs [printed]
Paper stationery
Printing products and publications related to computer games
Copybooks
Teaching material in the form of games (books)
Envelopes [stationery]
Packaging bags (paper or plastic)
Posters
Advertisement boards of paper or cardboard
Albums
Comics
Almanacs
Video game brochures
Calendars
Greetings cards
Agenda
Graphic prints
Stickers [stationery]
Newspapers
Books
Booklets
Manuals [handbooks]
Notebooks and notepads
Magazines and periodicals
Graphic reproductions
Reproductions of documents.
The mark was filed in class 18 with Backpacks, travel bags, organisers for console and handheld game systems in the nature of luggage/for use in travel, leather key chains, imitation leather key chains, tote bags, luggage tags, backpacks with rolling wheels.
The mark was filed in class 25 with Clothing, namely, hats, pyjamas, sleep pants, costumes, wrist bands, socks, sweatshirts, jackets, pants, shirts, Halloween costumes, shoes, baseball caps, beanies, loungewear, t-shirts, balaclavas, bandanas, baseball caps, beanies, belts [clothing], boots, boxer shorts (loungewear), caps, footwear, gloves (clothing), sleeping garments (loungewear), knit caps, neckties, scarves, shorts, sweatpants (loungewear), tank tops (loungewear), ties, t-shirts, tunic tops (loungewear), waterproof clothing.
The mark was filed in class 28 with following description of goods:
Action figures and accessories therefor
Playing cards
Games and toys, namely, arcade games
Athletic protective pads for skate boarding
Athletic protective pads for paintball activities
Balloons
Board games
Card games
Christmas tree ornaments and decorations (except illumination articles and confectionery)
Coin-operated video games
Collectible toy figures
Construction toys
Costume masks
Elbow pads for athletic use
Electric action toys
Face masks for paintball
Fitted plastic films known as skins for covering and protecting electronic gaming apparatus, namely, video game consoles, video game controllers, and hand-held video game units
Gas cylinders for paintball guns
Hand held units for playing video games other than those adapted for use with an external display screen or monitor
Knee guards for athletic use
Paintball guns
Paintballs [ammunition for paintball guns]
Paper party hats
Piñatas
Plastic party hats
Plush toys
Protective carrying cases and holders specially adapted for collectable toy figures
Protective carrying cases specially adapted for handheld video games
Radio controlled toy vehicles
Role playing toys in the nature of play sets to imitate video game action and characters
Skateboards
Skateboarding gloves
Snow globes
Stand-alone video game machines
Toy construction sets
Toy statues
Toy vehicles
Toy vinyl figures
Trading card games
Video game consoles
Video game controllers
Water squirting toys
Water toys
Yo-yos (return-top toys).
The mark was filed in class 35 with Providing an online marketplace for buyers and sellers of downloadable virtual goods, namely animated and non-animated digital designs and characters, avatars, digital overlays and skins for access to and use in online environments, online virtual environments, downloadable content for use in computer games, clothes, music, art, weapons, wallpapers and screensavers and online retail store services relating to virtual goods, namely audio recordings, music recordings, video recordings, images, photographs, publications, clothing, footwear, headgear, food and drink..
The mark was filed in class 36 with following description of goods:
Issuance of cryptocurrency, virtual currency, digital currency and non-fungible tokens (NFTs)
Financial exchange of cryptocurrency, virtual currency, digital currency and non-fungible tokens (NFTs)
Issuing tokens of value
Financial services, namely electronic funds transfer and trading of cryptocurrency, virtual currency, digital currency and non-fungible tokens (NFTs)
Financial transaction services involving cryptocurrency, virtual currency, digital currency and non-fungible tokens (NFTs), and blockchain technology
Electronic money and virtual and digital asset transfer and settlement services
Mobile wallet and e-wallet payment services.
The mark was filed in class 41 with following description of goods:
Providing interactive multi-player computer games via the internet and electronic communication networks
Entertainment services in the nature of an amusement park show, amusement park and theme park services
Entertainment services, namely, producing and presenting concerts and ice skating shows before live audiences and on film, in movies, on television, and on the internet featuring characters from action, animation and adventure books, movies and video games
Entertainment services, namely, professional video game tournaments and exhibitions rendered live at indoor and outdoor venues and through the media of radio, television, and the internet, and exhibits composed of interactive displays, participatory activities and contests centred around video gaming
Entertainment services, namely, providing a website featuring non-downloadable publications in the field of action, animation and adventure
Entertainment services, namely, providing online news, articles, blogs, portals, webcasts, podcasts, information, commentary and strategies related to games, including electronic, computer and video games
Entertainment services, namely, the provision of music, on-going films, movies, television programs, audiovisual content and webisode programs in the field of action, animation and adventure
Game services provided on-line from a computer network
Multimedia entertainment services in the nature of recording, production and post-production services in the fields of music, video, television, movies and films
Online electronic publishing of books and periodicals
Organising tournaments and exhibitions for computer video gaming contests
Providing on-line entertainment in the nature of game tournaments
Provision of on-line information in the field of computer games entertainment
On-line entertainment services, namely providing a video game that allows users to create, modify, upload, download, share, preview, and publish user created interactive video game content, music, and other media files
Organising of sporting events, competitions and sporting tournaments
Conducting of competitions on the internet
Arranging of competitions via the internet
Information about entertainment and entertainment events provided via online networks and the internet.
The mark was filed in class 42 with following description of goods:
Platform as a service (PAAS) and software as a service (SAAS) services for providing access to virtual goods, digitized assets, crypto-collectibles, cryptocurrency, virtual currency, digital currency and non-fungible tokens (NFTs)
Platform as a service (PAAS) and software as a service (SAAS) services for downloading software, data, and image files from the internet
Providing temporary use of online non-downloadable software for use in electronically trading, storing, sending, receiving, accepting and transmitting digitized assets, crypto-collectibles, cryptocurrency, virtual currency, digital currency and non-fungible tokens (NFTs)
Design of games
Computer programming of computer games
Development of video and computer games
Providing temporary use of non-downloadable interactive entertainment software
Advisory and consultancy services relating to computer and video games software
Technical services for the downloading of video games
Technical support services relating to computer software and applications
Support and maintenance services for computer software
Providing on-line support services for computer program users
Updating of computer programs
Providing temporary use of non-downloadable software for streaming game videos to others
Providing temporary use of online non-downloadable software and software as a service featuring software for interactive streaming of live gaming.