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EUTM file information

018788083

PROVIDENCE


February 7, 2023

Trademark Summary

The trademark application PROVIDENCE was filed by Dynasty Studios Inc., a U.S. corporation (the "Applicant"). The application was published for oppositions on March 15, 2023, and it was registered by office on June 22, 2023 without any oppositions.

The application was filed in Danish (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer games
    2. Software including software for computer games
    3. Downloadable computer games
    4. Interactive entertainment software
    5. Computer software for the administration of on-line games and gaming
    6. Virtual reality games software
    7. Computer games software for mobile phones
    8. Computer programs for playing games
    9. Downloadable games instruction manuals in electronic form
    10. Downloadable computer software for blockchain technology
    11. Downloadable cryptographic keys for receiving and spending crypto assets.
    12. Podcasts
    13. Audio books
    14. Downloadable electronic books
    15. Downloadable movies
    16. All of the aforesaid in relation to computer games and software for computer games, none of the aforesaid in relation to surveillance or security.
  • The mark was filed in class 16 with Printed books, magazines, newspapers, and other paper-based media.
  • The mark was filed in class 35 with following description of goods:
    1. Online wholesale services in relation to computer games and games software
    2. Online retail services in relation to computer games and games software
    3. Distribution of advertising, marketing and promotional material
    4. Advertising and marketing services provided by means of social media
    5. Providing user reviews for commercial or advertising purposes
    6. Advertising services relating to the commercialization of new products
    7. Demonstration of goods for promotional purposes
    8. Trade show and exhibition services.
  • The mark was filed in class 38 with following description of goods:
    1. Streaming of esports events
    2. Streaming audio and video material on the Internet
    3. Audio, video and multimedia broadcasting via the Internet and other communications networks
    4. Streaming of audio, visual and audio-visual material via a global computer network
    5. Podcasting.
  • The mark was filed in class 41 with following description of goods:
    1. Providing online games
    2. Electronic games services
    3. Providing information on-line relating to computer games and computer enhancements for games
    4. Information relating to computer gaming entertainment provided online from a computer database or a global communication network
    5. Production of podcasts
    6. Production of video and audio recordings
    7. Providing online publications in the nature of journals, blogs and articles in the field of e- sports, video gaming and video games
    8. Movie studios
    9. Movie studio services
    10. Tv entertainment services
    11. Production of TV shows
    12. Television, radio and film production
    13. All of the aforesaid in relation to computer games and software for computer games, none of the aforesaid in relation to surveillance or security.
  • The mark was filed in class 42 with following description of goods:
    1. Design of games
    2. Computer programming of computer games
    3. Development of video and computer games
    4. Providing temporary use of non-downloadable interactive entertainment software
    5. Advisory and consultancy services relating to computer and video games software
    6. Technical services for the downloading of video games
    7. Technical support services relating to computer software and applications
    8. Support and maintenance services for computer software
    9. Providing on-line support services for computer program users
    10. Updating of computer programs
    11. Data storage via blockchain
    12. Certification of data via blockchain
    13. User authentication services using blockchain technology
    14. Hosting of podcasts
    15. Providing temporary use of non-downloadable software for streaming game videos to others
    16. Providing temporary use of online non-downloadable software and software as a service featuring software for interactive streaming of live gaming.