The trademark application HELSKATE was filed by KopShop B.V., a corporation established under the laws of the Kingdom of the Netherlands (the "Applicant"). The application was published for oppositions on February 28, 2023, and it was registered by office on June 7, 2023 without any oppositions.
The application was filed in Dutch (English was selected as the second language).
Change of name and professional address of the trademark registration was recorded on September 19, 2024.
Goods And Services
The mark was filed in class 9 with following description of goods:
Downloadable virtual goods, namely computer programmes containing travel cases, umbrellas, parasols, sunglasses, eyewear, perfumes, cosmetics, backpacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headgear, toys, belts, jewellery, waist belt and clothing accessories for use online and in virtual online worlds
Downloadable virtual goods, namely travel cases, umbrellas, parasols, sunglasses, eyewear, perfumes, cosmetics, backpacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headwear, toys, belts, jewellery, waist belt and clothing accessories authenticated with non -fungible tokens (NFT) for creating and trading digital collectibles using blockchain-based software technology
Virtual goods, namely trunks, umbrellas, parasols, sunglasses, eyewear, perfumes, cosmetics, backpacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headgear, toys, belts, jewellery, waist belt and clothing accessories authenticated with fungible tokens (FT) and non-fungible tokens (NFT)
Computer and video game development software computer game programs downloaded from the Internet
Software for entertainment
Computer game programs
Software platforms
Multimedia and industrial software
Downloadable software applications
Downloadable interactive entertainment software for playing video games
Virtual and augmented reality software for concerts and shows in online virtual worlds
Downloadable software for the production, automated and non-automated creation and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-replaceable tokens on a blockchain network with or linked to virtual, digital or physical travel cases, umbrellas, parasols, sunglasses, eyewear, perfumes, cosmetics, backpacks, bags
Downloadable software for the production, automated and non-automated creation and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto collectibles and non-replaceable tokens on a blockchain network with or linked to virtual, digital or physical sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags
Downloadable software for the production, automated and non-automated creation and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto collectibles and non-replaceable tokens on a blockchain network with or linked to virtual, digital or physical clothing, footwear, headgear, toys, belts, jewellery, waist belt and clothing accessories
Downloadable computer programmes for electronically trading, storing, receiving, accepting and transmitting interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-exchangeable tokens on a blockchain network with or links to virtual, digital or physical travel cases, umbrellas, parasols, sunglasses, eyewear, perfumes, cosmetics, backpacks, bags, sports bags, purses
Downloadable computer programmes for electronically trading, storing, receiving, accepting and transmitting interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-exchangeable tokens on a blockchain network with or links to virtual, digital or physical horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headgear
Downloadable computer programmes for electronically trading, storing, receiving, accepting and transmitting crypto collectibles and non-exchangeable tokens on a blockchain network with or links to virtual, digital or physical toys, belts, jewellery
Downloadable computer programmes for electronically trading, storing, receiving, accepting and transmitting crypto-collectible objects and non-exchangeable tokens on a blockchain network with or links to virtual, digital or physical belts, clothing accessories, travel cases, umbrellas, parasols, sunglasses, eyewear, perfumes, cosmetics, backpacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headgear
Downloadable computer programmes for electronically trading, storing, receiving, accepting and transmitting crypto-collectible objects and non-exchangeable tokens on a blockchain network with or links to virtual, digital or physical toys, belts, jewellery
Downloadable computer programmes for electronically trading, storing, receiving, accepting and transmitting crypto-collectible objects and non-exchangeable tokens on a blockchain network with or links to virtual, digital or physical waist belt and clothing accessories, digital animated and non-animated characters and avatars, digital overlays, skins, toys and trading cards for in online environments, virtual online environments, augmented reality virtual environments.
The mark was filed in class 28 with following description of goods:
Games, toys and playthings
Action skill games
Video game machines
Gymnastic and sports equipment
Hand-held computer games
Electronic games
Hand-held units for playing video games
Playing cards
Board games
Puzzles
Balls
Electronic board games
Toy action figures and accessories for them
Accessories for dolls
Decorations for Christmas trees
Mechanical and electronic games
Sports games
Game machines
Game equipment
Games for parties.
The mark was filed in class 35 with following description of goods:
Advertising
Advertising and marketing services provided through social media
Management of commercial affairs
Business administration
Administrative services
Provision of business information
Publishing of advertising printed matter
Publishing of advertising materials
Merchandising
Publishing of merchandising items for advertising, promotion and marketing
Market research and market analysis
Promotional activities
Publicity
Public relations
Advertising intermediation
Organising and managing consumer loyalty programmes
Business consultancy on e- commerce
Conducting presentations for business purposes
Commercial-business intermediation of purchase and sale, import and export, wholesale and retail services in the field of trunks, umbrellas, parasols, sunglasses, eyewear, perfumes, cosmetics, toys, backpacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headgear, toys, belts, jewellery, belts and clothing accessories
Wholesale and retail services relating to games, toys and playthings, action skill games, video game machines, gymnastic and sports equipment, hand-held computer games, electronic games, hand-sized units for playing video games, playing cards, board games, puzzles, balls, electronic board games, toy action figures and accessories for them, accessories for dolls
Wholesale and retail services relating to decorations for Christmas trees, mechanical and electronic games, board games, sports games, gaming machines, gaming equipment, games for parties
Retail services of virtual goods, namely trunks, umbrellas, parasols, sunglasses, spectacles, perfumes, cosmetics, rucksacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headgear, toys, belts, jewellery, belts and clothing accessories for use in virtual online worlds
Online retail and marketplace services for virtual goods, digital collectibles, crypto collectibles and non-exchangeable tokens on a blockchain network with or linked to virtual, digital or physical travel cases, umbrellas, umbrellas, sunglasses, eyewear, perfumes cosmetics, backpacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headwear, toys, belts, jewellery
Online retail and marketplace services for virtual goods, digital collectibles, crypto collectibles and non-exchangeable tokens on a blockchain network with or linked to virtual, digital or physical travel belts and clothing accessories, digitally animated and non-animated characters
Online retailing of virtual merchandise, namely avatars, digital overlays, skins, toys and trading cards
Online retailing of physical and virtual merchandise for use by members of virtual online communities in connection with a designated website featuring fictitious characters
Consultancy and information services relating to the aforementioned services
The aforementioned services also via electronic networks, such as the Internet.
The mark was filed in class 41 with following description of goods:
Education, training and entertainment, namely provision of online computer games, electronic online games and online video games
Provision of non-downloadable interactive games
Information related to entertainment delivered online
Sports and cultural activities
Music performances
Fan clubs (entertainment)
Entertainment services via television and the Internet, by means of films, television programmes, music and other media content, not downloadable
Audio and video recording and production
Editing or recording of sound and images production and organisation of shows and live shows
Production of music videos
Publishing of magazines, journals and books, including multimedia
Production and composition of sound and images
Entertainment and amusement, namely provision of online non-downloadable trunks, umbrellas, parasols, sunglasses, spectacles, perfumes, cosmetics, backpacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headgear, toys, belts, jewellery, waist belt and clothing accessories
Entertainment, namely provision of online, non-downloadable interactive media, video clips, photography, music, data, visual effects, digital collectibles and crypto collectibles related to non-replaceable tokens on a blockchain network with or linked to digital or physical travel cases umbrellas, parasols, sunglasses, spectacles, perfumes, cosmetics, backpacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing
Entertainment, namely provision of online, non-downloadable interactive media, video clips, photography, music, data, visual effects, digital collectibles and crypto collectibles related to non-replaceable tokens on a blockchain network with or linked to digital or physical footwear, headgear, toys, belts, jewellery, waist belt and clothing accessories
Entertainment, namely provision of digital animated and non-animated designs and character, avatars, digital overlays, skins, toys and trading cards for use in online environments, virtual online environments, augmented reality virtual environments
Entertainment, namely provision of online, non-downloadable publishing of books, magazines and weekly or monthly magazines related to games and software, publishing of rental of teaching aids and educational materials related to games and software
Amusement and entertainment, namely provision of online, non-downloadable virtual events, including competitions, contests, games, quizzes, exhibitions, sporting events, shows, performances, concerts and theatre productions organisation of recreational, sporting and educational events
Entertainment in the form of video and computer games
Coaching (training) in the field of entertainment and amusement
Organisation, production, holding and presentation of entertainment events
Production and showing of films, videos and audio visual works, including in the form of a so-called video blog or vlog, including via the Internet, on appropriate websites, blogs and social media production of audio visual content
Electronic online games and online video games
Publishing of multimedia entertainment software
Publishing, production and rental of video and sound recordings
Publishing, publishing and lending of film, music and printed matter, including by electronic means
Organisation, production, holding and presentation of talent shows, competitions, quizzes, exhibitions, social events for relaxation, educational events, recreational events, sports events, entertainment events, shows, (live) performances, concerts and events with an audience
Production of audio, audio visual, film, video and television recordings
Education
Sports services
Information and consultancy services relating to the aforementioned services.