EUTM file information

018816907

HELSKATE


January 2, 2023

Trademark Summary

The trademark application HELSKATE was filed by KopShop B.V., a corporation established under the laws of the Kingdom of the Netherlands (the "Applicant"). The application was published for oppositions on February 28, 2023, and it was registered by office on June 7, 2023 without any oppositions.

The application was filed in Dutch (English was selected as the second language).

Change of name and professional address of the trademark registration was recorded on September 19, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable virtual goods, namely computer programmes containing travel cases, umbrellas, parasols, sunglasses, eyewear, perfumes, cosmetics, backpacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headgear, toys, belts, jewellery, waist belt and clothing accessories for use online and in virtual online worlds
    2. Downloadable virtual goods, namely travel cases, umbrellas, parasols, sunglasses, eyewear, perfumes, cosmetics, backpacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headwear, toys, belts, jewellery, waist belt and clothing accessories authenticated with non -fungible tokens (NFT) for creating and trading digital collectibles using blockchain-based software technology
    3. Virtual goods, namely trunks, umbrellas, parasols, sunglasses, eyewear, perfumes, cosmetics, backpacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headgear, toys, belts, jewellery, waist belt and clothing accessories authenticated with fungible tokens (FT) and non-fungible tokens (NFT)
    4. Computer and video game development software computer game programs downloaded from the Internet
    5. Software for entertainment
    6. Computer game programs
    7. Software platforms
    8. Multimedia and industrial software
    9. Downloadable software applications
    10. Downloadable interactive entertainment software for playing video games
    11. Virtual and augmented reality software for concerts and shows in online virtual worlds
    12. Downloadable software for the production, automated and non-automated creation and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-replaceable tokens on a blockchain network with or linked to virtual, digital or physical travel cases, umbrellas, parasols, sunglasses, eyewear, perfumes, cosmetics, backpacks, bags
    13. Downloadable software for the production, automated and non-automated creation and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto collectibles and non-replaceable tokens on a blockchain network with or linked to virtual, digital or physical sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags
    14. Downloadable software for the production, automated and non-automated creation and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto collectibles and non-replaceable tokens on a blockchain network with or linked to virtual, digital or physical clothing, footwear, headgear, toys, belts, jewellery, waist belt and clothing accessories
    15. Downloadable computer programmes for electronically trading, storing, receiving, accepting and transmitting interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-exchangeable tokens on a blockchain network with or links to virtual, digital or physical travel cases, umbrellas, parasols, sunglasses, eyewear, perfumes, cosmetics, backpacks, bags, sports bags, purses
    16. Downloadable computer programmes for electronically trading, storing, receiving, accepting and transmitting interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-exchangeable tokens on a blockchain network with or links to virtual, digital or physical horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headgear
    17. Downloadable computer programmes for electronically trading, storing, receiving, accepting and transmitting crypto collectibles and non-exchangeable tokens on a blockchain network with or links to virtual, digital or physical toys, belts, jewellery
    18. Downloadable computer programmes for electronically trading, storing, receiving, accepting and transmitting crypto-collectible objects and non-exchangeable tokens on a blockchain network with or links to virtual, digital or physical belts, clothing accessories, travel cases, umbrellas, parasols, sunglasses, eyewear, perfumes, cosmetics, backpacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headgear
    19. Downloadable computer programmes for electronically trading, storing, receiving, accepting and transmitting crypto-collectible objects and non-exchangeable tokens on a blockchain network with or links to virtual, digital or physical toys, belts, jewellery
    20. Downloadable computer programmes for electronically trading, storing, receiving, accepting and transmitting crypto-collectible objects and non-exchangeable tokens on a blockchain network with or links to virtual, digital or physical waist belt and clothing accessories, digital animated and non-animated characters and avatars, digital overlays, skins, toys and trading cards for in online environments, virtual online environments, augmented reality virtual environments.
  • The mark was filed in class 28 with following description of goods:
    1. Games, toys and playthings
    2. Action skill games
    3. Video game machines
    4. Gymnastic and sports equipment
    5. Hand-held computer games
    6. Electronic games
    7. Hand-held units for playing video games
    8. Playing cards
    9. Board games
    10. Puzzles
    11. Balls
    12. Electronic board games
    13. Toy action figures and accessories for them
    14. Accessories for dolls
    15. Decorations for Christmas trees
    16. Mechanical and electronic games
    17. Sports games
    18. Game machines
    19. Game equipment
    20. Games for parties.
  • The mark was filed in class 35 with following description of goods:
    1. Advertising
    2. Advertising and marketing services provided through social media
    3. Management of commercial affairs
    4. Business administration
    5. Administrative services
    6. Provision of business information
    7. Publishing of advertising printed matter
    8. Publishing of advertising materials
    9. Merchandising
    10. Publishing of merchandising items for advertising, promotion and marketing
    11. Market research and market analysis
    12. Promotional activities
    13. Publicity
    14. Public relations
    15. Advertising intermediation
    16. Organising and managing consumer loyalty programmes
    17. Business consultancy on e- commerce
    18. Conducting presentations for business purposes
    19. Commercial-business intermediation of purchase and sale, import and export, wholesale and retail services in the field of trunks, umbrellas, parasols, sunglasses, eyewear, perfumes, cosmetics, toys, backpacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headgear, toys, belts, jewellery, belts and clothing accessories
    20. Wholesale and retail services relating to games, toys and playthings, action skill games, video game machines, gymnastic and sports equipment, hand-held computer games, electronic games, hand-sized units for playing video games, playing cards, board games, puzzles, balls, electronic board games, toy action figures and accessories for them, accessories for dolls
    21. Wholesale and retail services relating to decorations for Christmas trees, mechanical and electronic games, board games, sports games, gaming machines, gaming equipment, games for parties
    22. Retail services of virtual goods, namely trunks, umbrellas, parasols, sunglasses, spectacles, perfumes, cosmetics, rucksacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headgear, toys, belts, jewellery, belts and clothing accessories for use in virtual online worlds
    23. Online retailing of virtual merchandise, namely trunks, umbrellas, parasols, sunglasses, spectacles, perfumes, cosmetics, backpacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headgear, toys, belts, jewellery, belts and clothing accessories
    24. Online retail and marketplace services for virtual goods, digital collectibles, crypto collectibles and non-exchangeable tokens on a blockchain network with or linked to virtual, digital or physical travel cases, umbrellas, umbrellas, sunglasses, eyewear, perfumes cosmetics, backpacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headwear, toys, belts, jewellery
    25. Online retail and marketplace services for virtual goods, digital collectibles, crypto collectibles and non-exchangeable tokens on a blockchain network with or linked to virtual, digital or physical travel belts and clothing accessories, digitally animated and non-animated characters
    26. Online retailing of virtual merchandise, namely avatars, digital overlays, skins, toys and trading cards
    27. Online retailing of physical and virtual merchandise for use by members of virtual online communities in connection with a designated website featuring fictitious characters
    28. Consultancy and information services relating to the aforementioned services
    29. The aforementioned services also via electronic networks, such as the Internet.
  • The mark was filed in class 41 with following description of goods:
    1. Education, training and entertainment, namely provision of online computer games, electronic online games and online video games
    2. Provision of non-downloadable interactive games
    3. Information related to entertainment delivered online
    4. Sports and cultural activities
    5. Music performances
    6. Fan clubs (entertainment)
    7. Entertainment services via television and the Internet, by means of films, television programmes, music and other media content, not downloadable
    8. Audio and video recording and production
    9. Editing or recording of sound and images production and organisation of shows and live shows
    10. Production of music videos
    11. Publishing of magazines, journals and books, including multimedia
    12. Production and composition of sound and images
    13. Entertainment and amusement, namely provision of online non-downloadable trunks, umbrellas, parasols, sunglasses, spectacles, perfumes, cosmetics, backpacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing, footwear, headgear, toys, belts, jewellery, waist belt and clothing accessories
    14. Entertainment, namely provision of online, non-downloadable interactive media, video clips, photography, music, data, visual effects, digital collectibles and crypto collectibles related to non-replaceable tokens on a blockchain network with or linked to digital or physical travel cases umbrellas, parasols, sunglasses, spectacles, perfumes, cosmetics, backpacks, bags, sports bags, purses, horological and chronometric instruments, sports equipment, luggage tags, clothing
    15. Entertainment, namely provision of online, non-downloadable interactive media, video clips, photography, music, data, visual effects, digital collectibles and crypto collectibles related to non-replaceable tokens on a blockchain network with or linked to digital or physical footwear, headgear, toys, belts, jewellery, waist belt and clothing accessories
    16. Entertainment, namely provision of digital animated and non-animated designs and character, avatars, digital overlays, skins, toys and trading cards for use in online environments, virtual online environments, augmented reality virtual environments
    17. Entertainment, namely provision of online, non-downloadable publishing of books, magazines and weekly or monthly magazines related to games and software, publishing of rental of teaching aids and educational materials related to games and software
    18. Amusement and entertainment, namely provision of online, non-downloadable virtual events, including competitions, contests, games, quizzes, exhibitions, sporting events, shows, performances, concerts and theatre productions organisation of recreational, sporting and educational events
    19. Entertainment in the form of video and computer games
    20. Coaching (training) in the field of entertainment and amusement
    21. Organisation, production, holding and presentation of entertainment events
    22. Production and showing of films, videos and audio visual works, including in the form of a so-called video blog or vlog, including via the Internet, on appropriate websites, blogs and social media production of audio visual content
    23. Electronic online games and online video games
    24. Publishing of multimedia entertainment software
    25. Publishing, production and rental of video and sound recordings
    26. Publishing, publishing and lending of film, music and printed matter, including by electronic means
    27. Organisation, production, holding and presentation of talent shows, competitions, quizzes, exhibitions, social events for relaxation, educational events, recreational events, sports events, entertainment events, shows, (live) performances, concerts and events with an audience
    28. Production of audio, audio visual, film, video and television recordings
    29. Education
    30. Sports services
    31. Information and consultancy services relating to the aforementioned services.