EUTM file information

018817781


January 4, 2023

Trademark Summary

The trademark application was filed by Woodstock IP, LLC, a Limited Liability Company (the "Applicant"). The application was published for oppositions on August 14, 2023, and it was registered by office on November 21, 2023 without any oppositions.

The application was filed in English (Italian was selected as the second language).

Change of name and address of the trademark registration was recorded on January 29, 2023. A transfer of the trademark registration was recorded on September 19, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer software
    2. Computer application software
    3. Computer game software
    4. Downloadable electronic software for use on smartphones, mobile devices and wireless devices
    5. Apparatus for recording, transmission or reproduction of sound or images
    6. Magnetic data carriers, recording discs
    7. Compact discs, DVDs and other digital recording media
    8. Mobile phone cases, computer skins, covers and cases, headphones, ear buds, mobile phone lanyards, mobile phone and computer wall papers and screen savers
    9. Downloadable software for the creation of full immersive and interactive animations, simulations, and visualizations for use in a virtual metaverse environment
    10. Downloadable computer software for the creation of computer-generated imagery, graphics and avatars to view and attend virtual concerts, series of concerts, view films, games, non-game worlds, virtual universes, and metaverse environments
    11. Downloadable images, audio and audiovisual files, authenticated by non-fungible tokens on the blockchain
    12. Downloadable software to search, browse, view, and purchase virtual goods for use in online virtual environments including in the metaverse and extended virtual reality environments
    13. Cryptocurrency hardware wallets
    14. Digital media, namely, digital artwork, photography, comic books, books and other publications, games, virtual event tickets, media and music, digital trading cards, cigarettes, e-cigarettes and other ready-for-use smoking articles and furniture authenticated by digital tokens and non-fungible tokens (NFTs) for use online and in virtual worlds
    15. Digital media, namely, cutlery, dinnerware, kitchenware, ceramic containers, glass containers, thermally insulated containers for food and beverages, cookware, bakeware, glassware, earthenware, kitchen towels, dish cloths, table linens, table napkins of textile, fabric table runners, place mats, coasters, aprons and candle holders authenticated by digital tokens and non-fungible tokens (NFTs) for use online and in virtual worlds
    16. Digital media, namely, virtual clothing, footwear, headwear, eyewear, headphones, cosmetics and personal care items, hair accessories, jewellery and watches, bags, handbags, sports bags, backpacks and wallets authenticated by digital tokens and non-fungible tokens (NFTs) for use online and in virtual worlds
    17. Digital trading cards
    18. Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles
    19. Downloadable computer software for use in electronically trading, storing, sending, receiving, accepting, and transmitting digital currency, and managing digital currency payment and exchange transactions
    20. Downloadable computer software in the nature of crypto-collectibles, application tokens, non-fungible tokens (NFTs) and blockchain-based non-fungible assets relating to digital artwork, photography, comic books, books and other publications, games, virtual event tickets, media and music, digital trading cards, cigarettes, e-cigarettes and other ready-for-use smoking articles, general house wares and furniture for use online and in virtual worlds
    21. Downloadable computer software in the nature of crypto-collectibles, application tokens, non-fungible tokens (NFTs) and blockchain-based non-fungible assets relating to virtual clothing, footwear, headwear, eyewear, headphones, cosmetics and personal care items, hair accessories, jewellery and watches, bags, handbags, sports bags, backpacks and wallets for use online and in virtual worlds
    22. Downloadable digital art images authenticated by non-fungible tokens (NFTs)
    23. Downloadable electronic files containing artwork and other media
    24. Downloadable electronic publications, including, comic books, graphic novels, magazines, manuals, and newsletters in the fields of entertainment
    25. Downloadable software for use in trading, storing, sending, receiving, accepting, viewing and transmitting crypto-collectibles, non-fungible tokens and other application tokens
    26. Downloadable virtual goods, namely, digital collectibles using blockchain-based software technology and smart contracts relating to photography, comic books, books and other publications, games, virtual event tickets, media and music, digital trading cards, cigarettes, e-cigarettes and other ready-for-use smoking articles and furniture for use online and in virtual worlds
    27. Downloadable virtual goods, namely, cutlery, dinnerware, kitchenware, ceramic containers, glass containers, thermally insulated containers for food and beverages, cookware, bakeware, glassware, earthenware, kitchen towels, dish cloths, table linens, table napkins of textile, fabric table runners, place mats, coasters, aprons and candle holders for use online and in virtual worlds
    28. Downloadable virtual goods, namely, digital collectibles using blockchain-based software technology and smart contracts relating to virtual clothing, footwear, headwear, eyewear, headphones, cosmetics and personal care items, hair accessories, jewellery and watches, bags, handbags, sports bags, backpacks and wallets for use online and in virtual worlds
    29. Interactive computer software
    30. Downloadable mobile applications
    31. Computer application software for mobile and smart phones for web browsing, retail services and shopping, e-commerce services, device and account management, audio and video streaming
    32. Mobile phone software and applications for cryptocurrency trading.
  • The mark was filed in class 16 with following description of goods:
    1. Printed matter
    2. Paper
    3. Cardboard
    4. Photographs
    5. Stationery
    6. Adhesives for stationery or household purposes
    7. Artists' materials
    8. Paint brushes
    9. Instructional and teaching material (except apparatus)
    10. Plastic materials for packaging (not included in other classes)
    11. Posters
    12. Lithographs and prints
    13. Book ends
    14. Pencil cups
    15. Pens
    16. Pencils
    17. Erasers
    18. Desk blotters
    19. Dry erase boards
    20. Dry erase markers
    21. Memo boards
    22. Blank checks
    23. Invitations
    24. Temporary tattoos
    25. Comic strips
    26. Comic books
    27. Rubber stamps
    28. Crayons
    29. Highlighting markers
    30. Markers
    31. Note books
    32. Note pads
    33. Note cards
    34. Memo pads
    35. Adhesive note pads
    36. Adhesive tape dispensers
    37. Adhesive tapes for stationery purposes
    38. Rubber bands
    39. Paper clips
    40. Loose-leaf paper
    41. File folders
    42. Photo albums
    43. Diaries
    44. Journals
    45. Scrap books
    46. Decals
    47. Wall decals
    48. Stickers
    49. Wall stickers
    50. Bumper stickers
    51. Calendars
    52. Iron-on heat transfers
    53. Paper gift tags
    54. Paper gift bags
    55. Paper shopping bags
    56. Paper lunch bags
    57. Paper napkins
    58. Paper guest towels
    59. Banners of paper
    60. Bookmarks
    61. Patterns for sewing
    62. Gift wrap paper
    63. Greeting cards
    64. Books featuring cartoon characters
    65. Colouring books
    66. Name tags
    67. Glue sticks for household use
    68. Pencil boxes
    69. Pencil cases
    70. Rulers
    71. Place cards
    72. Postcards.
  • The mark was filed in class 25 with Clothing, footwear and headgear.
  • The mark was filed in class 28 with Games and playthings.
  • The mark was filed in class 29 with following description of goods:
    1. Prepared or pre-cooked ready-to-eat preparations (vegetable-based and/or meat-based and/or fish-based)
    2. Vegetable salads
    3. Soups.
  • The mark was filed in class 30 with following description of goods:
    1. Preparations made from cereals, bread, pastry, yeast and baking-powder
    2. Precooked cereals, couscous (semolina), pasta, ravioli, precooked ready-to-eat preparations (pasta-based), pizzas, meat pies, tarts, pies
    3. Confectionery, edible ices
    4. Cookies
    5. Desserts
    6. Bakery goods.
  • The mark was filed in class 31 with following description of goods:
    1. Live plants other than those of botanical genus Hyacinthus orientalis L and of the genus Lilium L
    2. Plant seeds other than those of botanical genus Hyacinthus orientalis L and of the genus Lilium L
    3. Dried plants other than those of botanical genus Hyacinthus orientalis L and of the genus Lilium L.
  • The mark was filed in class 34 with following description of goods:
    1. Electronic vaporizer devices
    2. Electronic cigarette vaporizers
    3. Liquid for use in electronic vaporizers
    4. Cigarettes, e-cigarettes and other ready-for-use smoking articles, e-cigars, electronic cigarette components in the nature of electronic inhalation devices comprised of electronic cigarette refill cartridges, electronic cigarette atomizers, electronic cigarette cartomizers and refill liquid solutions distributed as a unit
    5. Liquid solutions for use in electronic cigarettes
    6. Electronic inhalation devices.
  • The mark was filed in class 35 with following description of goods:
    1. Operating online marketplaces featuring image, audio, and audiovisual files authenticated by non-fungible tokens
    2. Online retail store services featuring works of art embodied in image, audio, and audiovisual files authenticated by non-fungible tokens
    3. Providing a digital marketplace for online buyers and sellers of virtual goods for use in online virtual environments including in the metaverse and extended virtual reality environments
    4. Administration of membership schemes
    5. Provision of an online marketplace for buyers and sellers of goods and services
    6. Operating a marketplace featuring buyers and sellers of blockchain-based downloadable digital files authenticated by non-fungible tokens [NFTs]
    7. Providing an on-line marketplace for buyers and sellers of physical assets, artwork, music, text and audio and video, and other media authenticated by non-fungible tokens (NFTs)
    8. Online retail services, connected with the sale of photographs, artistic works, comics, books, artwork, music and media, and to software, games, electronic games
    9. Online retail services, connected with the sale of collectibles and digital in-game assets authenticated by non-fungible tokens and tokens for value, namely digital artwork, photography, comic books, books and other publications, games, virtual event tickets, media and music, digital trading cards, cigarettes, e-cigarettes and other ready-for-use smoking articles and furniture for use online and in virtual worlds
    10. Online retail services, connected with the sale of collectibles and digital in-game assets authenticated by non-fungible tokens and tokens for value, namely cutlery, dinnerware, kitchenware, ceramic containers, glass containers, thermally insulated containers for food and beverages, cookware, bakeware, glassware, earthenware, kitchen towels, dish cloths, table linens, table napkins of textile, fabric table runners, place mats, coasters, aprons and candle holders for use online and in virtual worlds
    11. Online retail services, connected with the sale of collectibles and digital in-game assets authenticated by non-fungible tokens and tokens for value, namely virtual clothing, footwear, headwear, eyewear, headphones, cosmetics and personal care items, hair accessories, jewellery and watches, bags, handbags, sports bags, backpacks and wallets for use online and in virtual worlds
    12. Retail services for digital artwork, photography, comic books, books and other publications, games, virtual event tickets, media and music, digital trading cards, cigarettes, e-cigarettes and other ready-for-use smoking articles and furniture for use online and in virtual worlds
    13. Retail services for cutlery, dinnerware, kitchenware, ceramic containers, glass containers, thermally insulated containers for food and beverages, cookware, bakeware, glassware, earthenware, kitchen towels, dish cloths, table linens, table napkins of textile, fabric table runners, place mats, coasters, aprons and candle holders for use online and in virtual world, all authenticated by NFTs
    14. Retail services for virtual clothing, footwear, headwear, eyewear, headphones, cosmetics and personal care items, hair accessories, jewellery and watches, bags, handbags, sports bags, backpacks and wallets for use online and in virtual worlds, all authenticated by NFTs
    15. Marketing services in the field of virtual entertainment, augmented reality, gaming, NFTs and other metaverse-related services and products.
  • The mark was filed in class 41 with following description of goods:
    1. Education services
    2. Providing of training
    3. Entertainment services
    4. Sporting and cultural activities
    5. Arranging video and television shows
    6. Film, audio, video and television production
    7. Musical performances, publication of text, graphics, image and sound data which can be transmitted electrically and which is accessible via data networks
    8. Publishing of printed matter
    9. Conducting of concerts, theatre and entertainment events, conferences, seminars, classes, symposiums, exhibitions and lectures
    10. Arranging sporting competitions
    11. Providing online computer games
    12. Conducting virtual concerts, series of concerts, dramatic productions, virtual films, games and virtual events attended by avatars in a metaverse and metaversal environments
    13. Entertainment services, namely, providing downloadable and non-downloadable virtual goods, namely clothing, footwear, headwear, eyewear, headphones, cigarettes, e-cigarettes, ready-for-use smoking articles, smokers’ articles, matches and tobacco for use in online virtual environments including in the metaverse and extended virtual reality environments
    14. Entertainment services, namely, providing downloadable and non-downloadable virtual goods, namely cutlery, dinnerware, kitchenware, ceramic containers, glass containers, thermally insulated containers for food and beverages, cookware, bakeware, glassware, earthenware, kitchen towels, dish cloths, table linens, table napkins of textile, fabric table runners, place mats, coasters, aprons and candle holders for use in online virtual environments including in the metaverse and extended virtual reality environments
    15. Entertainment services, namely, providing downloadable and non-downloadable virtual goods, namely skin creams, skin moisturizers, body scrubs, soaps, lip balms and glosses, hair shampoos and conditioners, perfume, cologne, cosmetic sun-protecting preparations, toothpaste, deodorant and antiperspirant, incense, scented ceramic stones, scented room sprays, scented oils used to produce aromas when heated, potpourri and aromatherapy pillows comprising potpourri in fabric containers for use in online virtual environments including in the metaverse and extended virtual reality environments
    16. Entertainment services, namely, providing downloadable and non-downloadable virtual goods, namely hair accessories, jewelry, watches, bags, purses, luggage, bags and wallets made of leather, leather jackets, leather belts, leather shoes, cases of leather, leather cases for tablet computers and mobile phones, handbags, sports bags, backpacks and wallets for use in online virtual environments including in the metaverse and extended virtual reality environments
    17. Entertainment services, namely, providing downloadable and non-downloadable virtual goods, namely audio/visual and photographic devices, pets, ceramic figurines, bedding, games and playthings, textiles, musical instruments, household bath and kitchen items, apparatus for lighting, artists’ materials, works of art made of paper or cardboard, printed matter, festive decorations and party novelties, posters, board mounted wall art prints, photographic prints, plants, nuts, mixed nuts, dried fruit, cereal, coconut water, bottled water, vehicles, cutting, drilling, grinding, sharpening and surface treatment hand tools, and for use in online virtual environments including in the metaverse and extended virtual reality environments
    18. Providing ticket reservation and booking services for virtual concerts, dramatic productions, virtual films, all in the metaverse and extended virtual reality environments
    19. Providing online non-downloadable digital collectibles, namely digital artwork, photography, comic books, books, games, virtual event tickets, media and music, digital trading cards, cigarettes, e-cigarettes and other ready-for-use smoking articles and furniture for use online and in virtual worlds, for use in digital environments and a market for transactions created for entertainment purposes via a web site, smart contract or distributed ledger/blockchain technology
    20. Providing online non-downloadable digital collectibles, namely cutlery, dinnerware, kitchenware, ceramic containers, glass containers, thermally insulated containers for food and beverages, cookware, bakeware, glassware, earthenware, kitchen towels, dish cloths, table linens, table napkins of textile, fabric table runners, place mats, coasters, aprons and candle holders for use online and in virtual worlds, for use in digital environments and a market for transactions created for entertainment purposes via a web site, smart contract or distributed ledger/blockchain technology
    21. Providing online non-downloadable digital collectibles, namely virtual clothing, footwear, headwear, eyewear, headphones, cosmetics and personal care items, hair accessories, jewellery and watches, bags, handbags, sports bags, backpacks and wallets for use online and in virtual worlds, for use in digital environments and a market for transactions created for entertainment purposes via a web site, smart contract or distributed ledger/blockchain technology
    22. Publication of the editorial content of sites accessible via a global computer network
    23. Providing online digital artwork and images
    24. Providing on-line non-downloadable virtual goods, namely, digital art, photographs, videos, or audio recordings.
  • The mark was filed in class 42 with following description of goods:
    1. Hosting virtual communities to enables avatar users to access audio and video content, virtual concerts, games and non-game worlds, online universes, and metaverse environments
    2. Computer services in the field of virtual entertainment, augmented reality, gaming, NFTs and other metaverse-related services and products
    3. Provision of non-downloadable software for creating, producing, modifying, accessing, viewing, using, trading, exchanging, sharing animated and non-animated virtual goods for use in online virtual environments including in the metaverse and extended virtual reality environments
    4. Provision of non-downloadable software for interactive virtual reality gaming
    5. Design of artwork
    6. Design of non-fungible tokens (NFTs)
    7. Hosting an online community website
    8. Platform as a service (PAAS) featuring software platforms for downloading software, data, and image files from the internet
    9. Providing use of online non-downloadable software for use in electronically trading, storing, sending, receiving, accepting and transmitting digital currency, crypto-collectibles, non-fungible tokens and other application tokens, and managing digital transactions
    10. Hosting of virtual reality and augmented reality content via the internet
    11. Providing software platforms for access to crypto-collectibles, non-fungible tokens and other application tokens
    12. Mobile application provider services
    13. Development and design of digital sound and image carriers.