EUTM file information

018818054

H&M LOOOPTOPIA


January 3, 2023

Trademark Summary

The trademark application H&M LOOOPTOPIA was filed by H & M Hennes & Mauritz AB, a corporation established under the laws of the Kingdom of Sweden (the "Applicant"). The application was published for oppositions on March 1, 2023, and it was registered by office on June 8, 2023 without any oppositions.

The application was filed in Swedish (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable audio and video recordings featuring fashion shows, movie clips and memes authenticated by non-fungible tokens [NFTs]
    2. Downloadable computer software for virtual currency gaming, namely, clothing, Outer-clothing, headgear, Footwear, Apparel accessories, Bags and Sunglasses, for use in the following fields: Online virtual worlds
    3. Downloadable computer software for use as a digital wallet
    4. Downloadable image files containing trading cards, artwork, memes, sneakers, clothing, outerwear, headwear, shoes, clothing accessories, bags and sunglasses authenticated by non-fungible tokens [NFTs]
    5. Downloadable multimedia files containing artwork, text, audio and videos relating to fashion authenticated by non-fungible tokens [NFTs]
    6. Downloadable music files authenticated by non-fungible tokens [NFTs]
    7. Downloadable virtual goods, namely computer software with clothing, outwear, headwear, shoes, clothing accessories, bags and sunglasses for use in online virtual worlds
    8. Downloadable digital files authenticated by non-fungible tokens [NFTs]
    9. Virtual reality game software
    10. Computer software, recorded
    11. Computer software applications, downloadable
    12. Computer game software, recorded
    13. Digital gaming software for downloading
    14. Computer programs, downloadable
    15. Computer game software, downloadable
    16. Downloadable e-wallets
    17. Downloadable video game programs
    18. Downloadable computer software applications for use with mobile telephones
    19. Downloadable mobile images
    20. Downloadable image files
    21. Computer software for processing digital images
    22. Downloadable graphics for mobile phones
    23. Electronic publications, downloadable
    24. Audio and visual recordings
    25. Virtual reality glasses
    26. Virtual reality headsets
    27. Animated cartoons.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing
    2. Outerclothing
    3. Headgear
    4. Footwear
    5. Headgear, namely hats
    6. Caps
    7. Peaked caps
    8. Caps [headwear]
    9. Headbands [clothing]
    10. Neckerchiefs
    11. Footwear, namely shoes
    12. Boots
    13. Sandals
    14. Wooden shoes
    15. Clothing, namely dresses
    16. Skirts
    17. Rompers
    18. Boas
    19. Gloves [clothing]
    20. Fingerless gloves
    21. Jackets [clothing]
    22. Ponchos
    23. Rainwear
    24. Boleros
    25. Parkas
    26. Coats
    27. Sweaters
    28. Fleeces
    29. Cardigans
    30. Aprons [clothing]
    31. Nightwear
    32. Coveralls
    33. Leotards
    34. Jumper suits
    35. Gym suits
    36. Blouses
    37. Tank tops
    38. Halter tops
    39. Shirts
    40. Tee-shirts
    41. Sweat shirts
    42. Pants
    43. Denim jeans
    44. Footless tights
    45. Underwear
    46. Camisoles
    47. Socks
    48. Stockings
    49. Shorts
    50. Dressing gowns
    51. Waistcoats
    52. Bathing suits
    53. Clothing for skiing
    54. Blazers
    55. Capes
    56. Waistbands
    57. Masquerade costumes
    58. Kimonos
    59. Leggings [leg warmers]
    60. Braces [suspenders] for clothing
    61. Muffs [clothing]
    62. Dinner jackets
    63. Suits
    64. Tunics
    65. Sports jerseys
    66. Neckwear, namely neckties
    67. Scarves
    68. Neckerchiefs
    69. Layettes [clothing]
    70. Raincoats
    71. Sashes for wear
    72. Shower caps
    73. Sleep masks
    74. Hairdresser capes
    75. Bridal headpieces veils.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, providing the following non-downloadable virtual goods: Articles of clothing, Top clothes, Hat wear, Foot wear, Clothing accessories and sunglasses, For use in virtual environments
    2. Virtual reality game services provided on-line from a computer network
    3. Virtual reality arcade services
    4. Providing following services: Exhibitions, Via virtual reality
    5. Virtual reality entertainment services
    6. Entertainment services, namely, providing the following non-downloadable virtual goods: artworks, photos, images, Animation and Videos, For use in virtual environments online
    7. Entertainment services, namely, Providing of the following non-downloadable goods: Hand-bags, Pocket wallets and Purses, For use in virtual environments online
    8. Entertainment services, namely, providing the following non-downloadable virtual goods: artworks, photos, images, Animation and Videos, For online use, For use in virtual environments
    9. Entertainment services, namely, providing the following non-downloadable virtual goods: Articles of clothing, Top clothes, Hat wear, Foot wear, Clothing accessories and sunglasses, for online use, For use in virtual environments
    10. Entertainment services, namely, providing the following non-downloadable virtual goods: Hand-bags, Pocket wallets and Purses, For online use, For use in virtual environments
    11. Providing virtual computer games online, for use in relation to the following goods: mobile phones, Smartphones, Personal computer, Hand-held tablet computers, Computer notebooks
    12. Providing online virtual reality gaming services from a computer network
    13. Publishing, in relation to the following goods: Non-downloadable e-books, non-downloadable magazines, online
    14. Providing online non-downloadable electronic publications
    15. Layout services, other than for advertising purposes
    16. Entertainment services
    17. Entertainment information
    18. Games offered online (via computer networks)
    19. Film production, other than advertising films
    20. Video game services, Via the Internet
    21. Animation production services
    22. Gaming services offered online from a computer network
    23. Providing entertainment information, Via a website
    24. Virtual reality arcade services
    25. Virtual physical training services.