undefined
EUTM file information

018820914

AKU


January 10, 2023

Trademark Summary

The trademark application AKU was filed by WYE Media IP Holdings, LLC, a Limited Liability Company (the "Applicant"). The application was published for oppositions on March 7, 2023, and it was registered by office on June 14, 2023 without any oppositions.

The application was filed in English (Spanish was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based consensus protocols and smart contracts, featuring information, photos, images, videos, recorded footage, highlights, and experiences in the field of culture, art, science, clothing, fashion and style
    2. Downloadable digital media, namely, digital collectibles created with blockchain-based consensus protocols and smart contracts, in the nature of information, photos, images, videos, recorded footage, highlights, and experiences in the field of culture, art, science, clothing, fashion and style
    3. Downloadable virtual goods, namely, computer programs featuring footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys and accessories for use online and in online virtual worlds
    4. Downloadable electronic publications in the nature of comic books, comic magazines and stories in illustrated form
    5. Downloadable musical sound recordings
    6. Digital music downloadable from the internet
    7. Downloadable films and movies
    8. Downloadable video game programs
    9. Recorded video game programs
    10. Protective face masks not for medical purposes
    11. Sunglasses
    12. Eyewear
    13. Phone cases
    14. Protective covers and cases for cell phones
    15. Collapsible grip stands for mobile devices
    16. Battery charge devices
    17. Digital collectibles in the nature of interactive media, video clips, photography, music, graphics, or visual effects, represented by non-fungible cryptographic tokens via a blockchain network, in the field of culture, entertainment, education, sports, and gaming.
  • The mark was filed in class 16 with following description of goods:
    1. Books, namely, fiction books, novels, children's activity books, comic books, coloring books, cook books, flip books, blank journal books, picture books, scrap books, story books, and note books
    2. Posters
    3. Art prints
    4. Calendars
    5. Diaries
    6. Greeting cards
    7. Trading cards
    8. Stickers
    9. Paper weights
    10. Decals.
  • The mark was filed in class 18 with following description of goods:
    1. All-purpose carrying bags
    2. All-purpose sport bags
    3. Athletic bags
    4. Bags for carrying animals
    5. Backpacks
    6. Bags for sports
    7. Book bags
    8. Clutch bags
    9. Courier bags
    10. Cosmetic bags sold empty
    11. Drawstring bags
    12. Dry bags
    13. Duffle bags
    14. Handbags
    15. Gym bags
    16. Leather and imitation leather bags
    17. Luggage
    18. Luggage tags
    19. Messenger bags
    20. Make-up bags sold empty
    21. School bags
    22. Shoulder bags
    23. Sports bags
    24. Suit bags
    25. Travelling bags
    26. Tote bags
    27. Toiletry bags sold empty
    28. Trunks as luggage
    29. Umbrellas
    30. Purses
    31. Wallets.
  • The mark was filed in class 28 with following description of goods:
    1. Board games
    2. Card games
    3. Party games
    4. Puzzles
    5. Puzzle games
    6. Playing cards
    7. Role-playing games
    8. Pinball games
    9. Tabletop games
    10. Children's multiple activity toys
    11. Flying discs
    12. Model cars
    13. Toy vehicles
    14. Toy model trains
    15. Model train sets
    16. Video game machines
    17. Arcade games
    18. Action figure toys and accessories therefor
    19. Play sets for action figures
    20. Dolls and doll accessories
    21. Modeled plastic toy figurines
    22. Plush dolls
    23. Plush toys
    24. Vinyl toy figures
    25. Toy stuffed animals
    26. Electronic learning toys
    27. Sporting goods, namely, soccer balls, footballs, baseball bats, and baseball gloves
    28. Balls for sports
    29. Balls for games.
  • The mark was filed in class 35 with following description of goods:
    1. On-line retail store services featuring virtual merchandise, namely, clothing, headwear, eyewear, footwear, bags, backpacks, sports equipment, jewelry, art, toys and accessories for use online
    2. Retail store services featuring virtual goods, namely, clothing, headwear, eyewear, footwear, bags, backpacks, sports equipment, jewelry, art, toys and accessories for use online
    3. Providing an online marketplace for buyers and sellers of crypto collectibles and blockchain-based non-fungible tokens featuring digital collectibles, computer games, video games, virtual games
    4. Online retail store services featuring clothing, headwear, footwear, sunglasses, books, bags, luggage, jewelry, watches, accessories, furniture, glassware, cups, mugs, bedding, sporting goods, games, and toys
    5. Retail store services featuring clothing, headwear, footwear, sunglasses, books, bags, luggage, jewelry, watches, accessories, furniture, glassware, cups, mugs, bedding, sporting goods, games, and toys.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, providing on-line, non-downloadable virtual clothing, headwear, eyewear, footwear, bags, sports bags, backpacks, sports equipment, art, toys, accessories, digital animated and non-animated designs and characters, avatars, digital overlays, and skins for use in virtual environments
    2. Virtual reality and interactive game services provided online from a global computer network and through various wireless networks and electronic devices
    3. Entertainment services, namely, providing online non-downloadable game software and online video games
    4. Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes
    5. Entertainment services, namely, the development, creation, production, and distribution of digital multimedia and audio and visual content, namely, motion picture films, television programs, and multimedia entertainment and educational content
    6. Entertainment services, namely, providing an online environment featuring streaming of entertainment content and live streaming of entertainment events
    7. Entertainment services in the nature of organizing, arranging, and hosting virtual performances, cultural events, and social entertainment events
    8. Entertainment services, namely, production and distribution of a series of motion pictures featuring art, action, science, drama, culture and entertainment
    9. Charitable services, namely, providing educational materials in the nature of cultural awareness and art to children
    10. Administration, organization and hosting of cultural and art educational programs and events
    11. Organization of exhibitions for cultural or educational purposes.
  • The mark was filed in class 42 with Providing online non-downloadable computer software for the creation, production, and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments and Hosting a website featuring blogs and non-downloadable publications in the nature of articles and blogs in the field of arts, entertainment, education, culture, science, and technology..