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EUTM file information

018821092

CUPCAKE


January 8, 2023

Trademark Summary

The trademark application CUPCAKE was filed by B&J Studios Inc., a U.S. corporation (the "Applicant"). The application was published for oppositions on March 3, 2024, and it was registered by office on June 10, 2024 without any oppositions.

The application was filed in English (Italian was selected as the second language).

Change of name and professional address of the trademark registration was recorded on August 6, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable software and mobile applications
    2. Computer hardware
    3. Electronic tags for goods
    4. Electronic security and surveillance devices, namely, electronic security tags and labels, acoustic tags, magnetic tags
    5. Blank near field communication (NFC) tags, labels, and stickers
    6. Near field communication (NFC) technology-enabled readers
    7. Mounts adapted for near field communication (NFC) tags
    8. Electronic readers and controllers for controlling access to a premises
    9. Downloadable software for storing, sending, receiving, accepting, tracking, managing, and transmitting non-fungible tokens and other application tokens
    10. Downloadable software for processing transactions related to non-fungible tokens and other application tokens
    11. Downloadable software for access control and physical presence management
    12. Downloadable electronic game software
    13. Downloadable software for entertainment events management
    14. Downloadable computer software for the collection, editing, organizing, modifying, book marking, transmission, storage, and sharing of data and information downloadable software for managing digital assets and non-fungible tokens (NFTs)
    15. Downloadable software for blockchain transactions
    16. Downloadable payment processing software
    17. Downloadable e-commerce software to allow users to perform electronic transactions
    18. Downloadable software that connects to electronic wallets enabling users to initiate, process and execute transactions
    19. Downloadable software to enable consumers and businesses to manage, use and transfer digital assets, virtual currency, cryptocurrency, crypto-collectibles, non-fungible tokens, and other application tokens.
  • The mark was filed in class 35 with following description of goods:
    1. Advertising, marketing and promotional services
    2. Customer loyalty services and customer club services, for commercial, promotional and/or advertising purposes
    3. Providing incentive award programs for customers through the issuance and processing of loyalty points, loyalty coupons, and loyalty non fungible tokens for purchase of a company's goods and services
    4. Database management
    5. Business data analysis
    6. Providing a searchable online advertising guide featuring the goods and services of others
    7. Providing product information to consumers for commercial purposes
    8. Providing an on-line commercial information directory on the internet
    9. Compilation and systemization of data into databases
    10. Providing pricing information about the goods and services of others via the global computer network
    11. E-commerce services, namely, providing information about products via telecommunication networks for sales purposes
    12. Provision of an online marketplace for buyers and sellers
    13. Entertainment admission venue control services, namely, the remote verification of ticket validity upon presentation of tickets at an entertainment venue.
  • The mark was filed in class 38 with following description of goods:
    1. Telecommunication services
    2. Data streaming services
    3. Electronic data transmission
    4. Providing private and secure real time electronic communication over a computer network.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services
    2. Organization of scavenger hunts and other live interactive games
    3. Entertainment services, namely, providing virtual reality, augmented reality and mixed reality interactive entertainment, games, content and experiences
    4. Entertainment services namely, providing non-downloadable digital collectibles namely footage, videos, data, statistics, records, images, art, visual effects, photography, graphics, and virtual experiences authenticated by non-fungible tokens via a blockchain technology
    5. Entertainment services, namely, providing virtual reality and augmented reality experiences for trading virtual cards and token
    6. Organizing exhibitions, events, and conferences for entertainment and cultural purposes.
  • The mark was filed in class 42 with following description of goods:
    1. Providing online non-downloadable software
    2. Software as a service (SaaS) services
    3. Platform as a service (PaaS) services
    4. Providing online non-downloadable software for storing, sending, receiving, accepting, tracking, managing, and transmitting non-fungible tokens and other application tokens
    5. Providing online non-downloadable software for processing transactions related to non-fungible tokens and other application tokens
    6. Providing online non-downloadable software for access control and physical presence management
    7. Providing online non-downloadable electronic game software
    8. Providing online non-downloadable software for entertainment events management
    9. Providing online non-downloadable software for the collection, editing, organizing, modifying, book marking, transmission, storage, and sharing of data and information Providing online non-downloadable software for managing digital assets and non-fungible tokens (NFTs)
    10. Providing online non-downloadable software for blockchain transactions
    11. Providing online non-downloadable payment processing software
    12. Providing online non-downloadable e-commerce software to allow users to perform electronic transactions
    13. Providing online non-downloadable software that connects to electronic wallets enabling users to initiate, process and execute transactions
    14. Providing online non-downloadable software to enable consumers and businesses to manage, use and transfer digital assets, virtual currency, cryptocurrency, crypto-collectibles, non-fungible tokens, and other application tokens
    15. Electronic data storage services
    16. Design and development of computer hardware and software
    17. Design and development of computer networks
    18. Data mining
    19. Data security services, namely, data encryption services
    20. Computer services
    21. Server hosting
    22. Computer programming services
    23. Online registry services, namely, maintaining and recording the ownership of art, antiques, fossils, archeological artifacts, historic artifacts, cultural artifacts, and other collectibles
    24. Providing electronic verification of on-line orders of digital content and non-fungible tokens (NFTs) and generating electronic permission codes which then allow users to access said digital content and tokens
    25. Computer services in the nature of administering, issuing, and verifying digital certificates.