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EUTM file information

018824724

Culpa Innata


January 18, 2023

Trademark Summary

The trademark application Culpa Innata was filed by Burak Barmanbek, a national of the Republic of Turkey (the "Applicant"). The application was published for oppositions on February 13, 2023, and it was registered by office on May 23, 2023 without any oppositions.

The application was filed in English (German was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Scientific, research, navigation, surveying, photographic, cinematographic, audiovisual, optical, weighing, measuring, signalling, detecting, testing, inspecting, life-saving and teaching apparatus and instruments
    2. Apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling the distribution or use of electricity
    3. Apparatus and instruments for recording, transmitting, reproducing or processing sound, images or data
    4. Recorded and downloadable media, computer software, blank digital or analogue recording and storage media mechanisms for coin-operated apparatus
    5. Cash registers, calculating devices
    6. Computers and computer peripheral devices
    7. Diving suits, divers' masks, ear plugs for divers, nose clips for divers and swimmers, gloves for divers, breathing apparatus for underwater swimming
    8. Fire-extinguishing apparatus
    9. Video games
    10. Software programs for video games
    11. Video games software
    12. Headsets for playing video games
    13. Computer programs for video and computer games
    14. TV computer application software
    15. Downloadable movies
    16. Downloadable video games
    17. Downloadable TV series
    18. Downloadable TV shows
    19. Downloadable documentaries
    20. Downloadable TV broadcasts
    21. Downloadable visual arts.
  • The mark was filed in class 16 with following description of goods:
    1. Paper and cardboard
    2. Printed matter
    3. Bookbinding material
    4. Photographs
    5. Stationery and office requisites, except furniture
    6. Adhesives for stationery or household purposes
    7. Drawing materials and materials for artists
    8. Paint brushes
    9. Instructional and teaching materials
    10. Plastic sheets, films and bags for wrapping and packaging
    11. Printers' type, printing blocks
    12. Strategy guidebooks for video games.
  • The mark was filed in class 28 with following description of goods:
    1. Games, toys and playthings
    2. Video game apparatus
    3. Gymnastic and sporting articles
    4. Decorations for Christmas trees
    5. Hand held video games.
  • The mark was filed in class 41 with following description of goods:
    1. Education
    2. Providing of training
    3. Entertainment
    4. Sporting and cultural activities
    5. Providing online video games
    6. Rental of video games
    7. Entertainment services in the nature of video games, movies, TV shows, TV series, TV broadcasts, documentaries and visual arts
    8. Production of TV broadcasts
    9. Production of TV shows
    10. Production of TV series
    11. Production of movies
    12. Production of documentaries
    13. Production of visual arts
    14. Compilation of TV series, TV shows, TV broadcasts, movies, documentaries and visual arts
    15. Radio and TV entertainment
    16. Providing downloadable movies, TV shows, TV series, TV broadcasts, documentaries and visual arts
    17. Presentation of movies, TV shows, TV series, TV broadcasts, documentaries and visual arts
    18. Planning of movies, TV shows, TV series, TV broadcasts, documentaries and visual arts.
  • The mark was filed in class 42 with following description of goods:
    1. Scientific and technological services and research and design relating thereto
    2. Industrial analysis, industrial research and industrial design services
    3. Quality control and authentication services
    4. Design and development of computer hardware and software
    5. Computer programming of video games
    6. Development of video and computer games.