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EUTM file information

018826341

DEBORD


January 24, 2023

Trademark Summary

The trademark application DEBORD was filed by DEBORD TECHNOLOGIES SRL, a corporation established under the laws of the Italian Republic (the "Applicant"). The application was published for oppositions on May 29, 2023, and it was registered by office on September 5, 2023 without any oppositions.

The application was filed in Italian (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Apparatus and instruments for recording, transmitting, reproducing or processing sound, images or data
    2. Recorded and downloadable media, computer software, blank digital or analogue recording and storage media
    3. Computers and computer peripherals
    4. Virtual reality software
    5. Virtual reality game software
    6. Virtual reality cinema and music software
    7. Virtual reality software for education
    8. Virtual reality software for simulation
    9. Augmented reality software
    10. Computer software for the creation of personal 3D avatars for games and virtual reality
    11. Computer programs, downloadable
    12. Downloadable software applications
    13. Downloadable image files
    14. Digital character and avatars
    15. Animated digital characters and avatars
    16. Downloadable computer software application which allows users to create virtual images consisting of avatars, images representing individuals and graphical depictions of people that can be posted, shared and transmitted via multi-media messaging (MMS), text messaging (SMS), email, online chatrooms, global computer networks, and other telecommunications networks
    17. Interfaces for computers
    18. Interfaces for metaverse environments
    19. Downloadable application programming interface (API) software
    20. Computer software platforms, downloadable, for application, video game, and entertainment software development
    21. Computer programs and software for entertainment
    22. Data and image processing software for making three dimensional models
    23. Devices for streaming media content over local wireless networks
    24. Downloadable cryptographic keys for receiving and spending crypto assets
    25. Downloadable cryptographic keys for receiving and spending cryptocurrency
    26. Downloadable computer software for managing cryptocurrency transactions using blockchain technology
    27. Downloadable digital media, namely, digital assets, digital collectibles, Digital tokens and non-fungible tokens (NFTs)
    28. Downloadable computer software for managing crypto asset transactions using blockchain technology
    29. Downloadable digital files authenticated by non-fungible tokens [NFTs]
    30. Downloadable virtual goods, Namely, computer programs for selling tickets to online discos, concerts and runway shows and in online virtual worlds
    31. Downloadable computer software for creating, managing, storing, accessing, sending, receiving, exchanging, validating and selling digital assets, digital collectibles, digital tokens and non-fungible tokens (NFTs)
    32. Computer programs, recorded in relation to the following fields: fashion, culture, Art, And music and amusement
    33. Electronic publications, downloadable
    34. Providing online electronic publications via internet databases (including websites)
    35. Computer software platforms
    36. Collaboration software platforms [software]
    37. Collaborative software
    38. Communication, networking and social networking software
    39. 3D computer graphics software
    40. 3D animation software
    41. Non-fungible tokens (NFTs) enabling the authenticity, ownership, availability and trading of digital assets and creations on computer software platforms
    42. Downloadable software for use in electronic trading, storing, sending, receiving, accepting and transmitting cryptographic collectibles, non-fungible tokens and other application tokens
    43. Downloadable software for use in electronic trading and storing, sending, receiving, accepting and transmitting digital currency, including the management of payment and digital currency exchange transactions
    44. Memory cards
    45. Virtual reality headsets
    46. Virtual headsets and virtual headphones for music, namely, headsets and headphones to be worn in virtual worlds and/or virtual environments
    47. Virtual goods, Namely: jewellery and (wrist or pocket) watches to be worn in virtual worlds and/or virtual environments, bags to be worn in virtual worlds and/or virtual environments, Clothing, headwear and footwear to be worn in virtual worlds and/or virtual environments
    48. Virtual works of art, Namely, works of art to be displayed in virtual worlds and/or virtual environments.
  • The mark was filed in class 35 with following description of goods:
    1. Advertising, marketing and promotional services
    2. Advertising via electronic media and specifically the internet
    3. Advertising services provided via the internet
    4. Online advertising on a computer network
    5. Online advertisements
    6. Advertising, marketing and promotion online and/or in virtual computer worlds (metaverse)
    7. Design, execution, organisation, management and conducting of congresses, colloquiums, events, fairs, shows, exhibitions for commercial, advertising or promotional purposes in virtual environments and the metaverse
    8. Promotion of goods and services via event sponsorship in online environments, online virtual environments and extended virtual reality environments
    9. Marketing advice
    10. Online data processing services
    11. Compilation of information into computer databases
    12. Electronic data processing
    13. Management and compilation of computerised databases
    14. Computerized file management
    15. Promoting the goods and services by means of operating an on-line comprehensive shopping mall
    16. Organization of events, exhibitions, fairs and shows for commercial, promotional and advertising purposes
    17. Event marketing
    18. Arranging and conducting of promotional events
    19. Demonstration of goods
    20. Import-export agency services
    21. Business management
    22. Online retail services in relation to: Perfumery, Toiletries, Cosmetics, Skin make-up, Personal care preparations, the aforesaid products being virtual and downloadable, the aforesaid goods for use online and in online virtual worlds
    23. Online retail services in relation to: Footwear, Clothing, Headgear, Spectacles, The aforesaid goods being virtual and downloadable, the aforesaid goods for use online and in online virtual worlds
    24. Online retail services in relation to: Panniers, Jewellery, The aforesaid goods being virtual and downloadable, the aforesaid goods for use online and in online virtual worlds
    25. Online retail services in relation to: Clocks and Fashion accessories, The aforesaid goods being virtual and downloadable, The aforesaid goods are for use in online virtual worlds
    26. Online retail services in relation to: Perfumery, Toiletries, Cosmetics and Make-up and Personal care preparations, The aforesaid goods being virtual and downloadable, The aforesaid goods authenticated by non-fungible tokens (NFTs)
    27. Online retail services in relation to: downloadable virtual footwear, the aforesaid goods being authenticated by non-fungible tokens (NFTs), The aforesaid goods are for use in online virtual worlds
    28. Online retail services in relation to: Clothing, Headgear, Spectacles, Panniers, The aforesaid goods being virtual and downloadable, The aforesaid goods authenticated by non-fungible tokens, the aforesaid goods for use online and in online virtual worlds
    29. Online retail services in relation to: downloadable virtual jewellery authenticated by non-fungible tokens, downloadable virtual watches authenticated by non-fungible tokens and downloadable virtual fashion accessories authenticated by non-fungible tokens for use online in online virtual words
    30. Online retail store services in relation to the following goods: downloadable virtual reality content and Downloadable digital media, That is, downloadable digital pre-recorded music, downloadable digital video, downloadable digital images, downloadable digital text, downloadable digital audio-visual works and downloadable virtual and Augmented reality game software
    31. Providing an online marketplace for buyers and sellers in relation to the following goods: Perfume, toiletry products, Cosmetics and Make-up, Personal care goods, The aforesaid goods being virtual and downloadable
    32. Providing an online marketplace for buyers and sellers in relation to the following goods: Footwear, Clothing, Headgear, Spectacles, Panniers, Jewelry, The aforesaid goods being virtual and downloadable
    33. Providing an online marketplace for buyers and sellers in relation to the following goods: Clocks and Fashion accessories namely hair ornaments, The aforesaid goods being virtual and downloadable.
  • The mark was filed in class 41 with following description of goods:
    1. Teaching
    2. Training
    3. Entertainment services
    4. Entertainment, namely, provision of facilities in which consumers can participate in virtual reality and augmented reality environments for recreational, leisure, entertainment or educational purposes
    5. Provision of entertainment services in the nature of interactive, immersive and virtual reality events, exhibits and experiences
    6. Electronic game services provided by electronic communication means
    7. Entertainment services, namely, providing online facilities for streaming entertainment content and live streaming video of entertainment events
    8. Entertainment in the nature of providing avatars on personal computers, mobile phones, tablets and other electronic devices
    9. Providing of multimedia entertainment programs using avatars
    10. Providing graphics in the nature of avatars and images representing individuals
    11. Organizing exhibitions and Organization of events in relation to the following fields: Provision of interactive entertainment, virtual reality, Augmented Reality, Mixed reality, And consumer electronics and Video game entertainment, For cultural or educational purposes
    12. Musical entertainment, Ballet and Presentation of live performances, The aforesaid services provided in virtual environments
    13. Entertainment, namely organisation, planning and presentation of virtual performances and social entertainment events
    14. Entertainment services, namely, providing a metaverse for people to browse, accumulate, buy, sell, and trade virtual perfumery, virtual toiletries, virtual cosmetics, virtual make-up, virtual personal care preparations, virtual footwear, virtual clothing, virtual headwear, virtual eyewear, virtual bags, virtual jewellery, virtual watches and virtual accessories for use in virtual environments created for entertainment purposes.
  • The mark was filed in class 42 with following description of goods:
    1. Design and development of computer hardware and software
    2. Scientific and technological services and research and design relating thereto
    3. Industrial analysis, industrial research and industrial design services
    4. Quality control and authentication services
    5. Design and development of computer hardware and software
    6. Providing online non-downloadable computer software
    7. Provision of online non-downloadable web-based software
    8. Online provision of non-downloadable web-based programmes
    9. Providing temporary use of non-downloadable software for users to experience virtual reality visualization, manipulation, and immersion
    10. Provision of online non-downloadable computer software for creating and modifying digital animated characters and avatars
    11. Provision of online non-downloadable digital characters and avatars
    12. Provision of online non-downloadable animated digital characters and avatars
    13. Providing a website in relation to non-downloadable software for creating virtual images consisting of avatars, images representing individuals and graphical depictions of people
    14. Providing temporary use of non-downloadable computer software for creating virtual images consisting of avatars, images representing individuals, and graphical depictions of people that can be posted, shared and transmitted via multi-media messaging (MMS), text messaging (SMS), email, online chatrooms, global computer networks, and other telecommunications networks
    15. Software as a service [SaaS]
    16. Software as a service (SaaS) services featuring software for computer games
    17. Software as a service [SaaS], namely, hosting software for use by others for use in computer gaming
    18. Software as a service (SaaS) services featuring software for watching audio and video material featuring virtual reality, augmented reality, and mixed reality content
    19. Platform as a service [PaaS]
    20. Platform as a service (PaaS) services featuring software for computer games
    21. Platform as a service (PaaS) services featuring software for watching audio and video material featuring virtual reality, augmented reality, and mixed reality content
    22. Providing temporary use of web-based software
    23. Information, advisory and consultancy services in relation to all the aforesaid services.