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EUTM file information

018828100

RABBIT HOLE


January 26, 2023

Trademark Summary

The trademark application RABBIT HOLE was filed by Rabbit Hole Spirits, LLC, a Limited Liability Company (the "Applicant"). The application was published for oppositions on July 5, 2023, and it was registered by office on October 12, 2023 without any oppositions.

The application was filed in English (French was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on April 26, 2023.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable virtual goods, namely, computer programs featuring alcoholic and non-alcoholic beverages, food, clothing, footwear, headwear, eyewear, bags, sports bags, backpacks, umbrellas, parasols, serving trays, portable beverage coolers, portable bars, ice buckets, cups, glasses and drinking vessels, bottle openers, cases and covers for cell phones, smart phones, tablet computers, all for use in online virtual worlds
    2. Downloadable software, mobile application software and cloud based solution for virtual reality game and virtual worlds
    3. Virtual reality headsets and glasses
    4. Electronic devices, namely, connected bracelets adapted for use in online virtual worlds
    5. Downloadable multimedia files containing artwork, text, audio, music and/or video relating to events, pop culture, sports, art, culture, entertainment, night life, travel, adventure, music, lifestyle, fashion, beauty, photography and people, namely, celebrities, athletes, artists, musicians, and photographers
    6. Downloadable multimedia files containing artwork, text, audio, music and/or video relating to events, pop culture, sports, art, culture, entertainment, night life, travel, adventure, music, lifestyle, fashion, beauty, photography and people, namely, celebrities, athletes, artists, musicians, and photographers authenticated by non-fungible tokens
    7. Downloadable virtual and augmented reality software for education, learning, entertainment purpose
    8. Downloadable software, mobile application software and cloud based solution for providing a virtual marketplace
    9. Downloadable software, mobile application software and cloud based solution for generating cryptographic keys for receiving and spending crypto assets and downloadable computer software for managing cryptocurrency transactions using blockchain technology
    10. Computer programs for the creation and trade of digital collectibles using blockchain-based software technology
    11. Software, enabling the authentication, ownership, availability and trading of digital assets
    12. Downloadable software, mobile application software and cloud based solution for processing transactions related to crypto-collectibles, non-fungible tokens and other application tokens
    13. Downloadable software, mobile application software and cloud based solution for use in electronically trading, storing, sending, receiving, accepting and transmitting crypto-collectibles, non-fungible tokens and other application tokens
    14. Downloadable computer software, mobile application software and cloud based solution for use in facilitating the purchase and sale of rights to digital goods
    15. Downloadable computer software, mobile application software and cloud based solution for managing digital collectibles
    16. Downloadable computer software, mobile application software and cloud based solution for viewing images, videos and content relating to beverages, food, sports, gaming, music and apparel
    17. Downloadable loyalty cards, incentive cards and reward cards.
  • The mark was filed in class 35 with following description of goods:
    1. Retail store and online retail store services featuring virtual goods, namely, alcoholic and non-alcoholic beverages, food, clothing, footwear, headwear, eyewear, clocks, bags, sports bags, backpacks, umbrellas, parasols, serving trays, portable beverage coolers, portable bars, ice buckets, cups, glasses and drinking vessels, bottle openers, cases and covers for cell phones, smart phones, tablet computers for use online in online virtual worlds
    2. Retail and retail store services in relation to virtual goods, namely alcoholic and non-alcoholic beverages, food, clothing, footwear, headwear, eyewear, bags, sports bags, backpacks, umbrellas, parasols, serving trays, portable beverage coolers, portable bars, ice buckets, cups, glasses and drinking vessels, bottle openers, cases and covers for cell phones, smart phones, tablet computers, authenticated by nonfungible tokens [NFTs]
    3. Organizing and conducting events, exhibitions and expositions for commercial purposes in the interactive entertainment, virtual reality, sports and video game entertainment industries
    4. Administration of consumer loyalty programs through issuance and processing of digital tokens and loyalty points authenticated by non-fungible tokens (NFTs) for on-line purchase of a company's goods and services
    5. Retail store and online retail store services relating to virtual goods, namely virtual nonalcoholic and alcoholic beverages, digital media, namely social media networks, blogs, websites, digital applications, digital files, and digital assets, namely images, audio and video files in the field of beverages, food, sports, gaming, music, culture and apparel, all authenticated by blockchain tokens, digital tokens and non-fungible tokens (NFT'S)
    6. Provision of online marketplaces for buyers and sellers of virtual goods, digital media and digital files authenticated by blockchain tokens, digital tokens, non-fungible tokens as digital assets.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, providing on-line, downloadable and non-downloadable virtual goods, namely alcoholic and non-alcoholic beverages, food, clothing, footwear, headwear, glasses, sunglasses, bags, sports bags, backpacks, umbrellas, parasols, serving trays, portable beverage coolers, portable bars, ice buckets, cups, glasses and drinking vessels, bottle openers, cases and covers for cell phones, smart phones, tablet computers for use in virtual environments
    2. Entertainment services, namely, providing on-line actual and virtual concerts and other virtual events
    3. Entertainment services, namely, operating a virtual bar or restaurant offering virtual food and beverages
    4. Entertainment services, namely, conducting actual and virtual workshops, educational demonstrations and courses of instruction in the field of mixology and alcoholic beverages
    5. Entertainment services, namely, providing digital media, digital files, and digital assets authenticated by non-fungible tokens
    6. Entertainment services, namely, providing on-line, downloadable and non-downloadable virtual beverages, food, bags, beverageware, coolers, clothing, headwear, footwear, umbrellas, towels, sporting equipment, toys, video game equipment and accessories, games
    7. Entertainment services, namely, production, distribution, display, of digital collectibles authenticated by non-fungible token (NFT’s) relating to alcoholic and non-alcoholic beverages, food, clothing, footwear, headwear, glasses, sunglasses, bags, sports bags, backpacks, umbrellas, parasols, serving trays, portable beverage coolers, portable bars, ice buckets, cups, glasses and drinking vessels, bottle openers, cases and covers for cell phones, smart phones, tablet computers
    8. Entertainment services, namely, providing a virtual website or a virtual portal or a virtual platform, for using, trading, and purchasing digital media, digital files as well as virtual goods and digital assets authenticated by non-fungible, blockchain and digital tokens in the fields of alcoholic and non-alcoholic beverages, food, clothing, footwear, headwear, glasses, sunglasses, bags, sports bags, backpacks, umbrellas, parasols, serving trays, portable beverage coolers, portable bars, ice buckets, cups, glasses and drinking vessels, bottle openers, cases and covers for cell phones, smart phones, tablet computers
    9. Organizing and conducting virtual events, virtual exhibitions, virtual expositions and virtual conferences for educational and cultural purpose
    10. Organizing and conducting conferences for commercial purposes in the interactive entertainment, virtual reality, sports and video game entertainment industries.
  • The mark was filed in class 43 with Operating a virtual bar and/or restaurant offering actual food and beverages and operating a virtual bar and/or restaurant featuring actual home delivery..