The trademark application OLMECA was filed by PERNOD RICARD MEXICO, S.A. de C.V., a corporation established under the laws of the United Mexican States (the "Applicant"). The application was published for oppositions on April 12, 2023, and it was registered by office on July 20, 2023 without any oppositions.
The application was filed in English (French was selected as the second language).
Goods And Services
The mark was filed in class 9 with following description of goods:
Downloadable virtual goods, namely, computer programs featuring alcoholic and non-alcoholic beverages, food, clothing, footwear, headwear, eyewear, bags, sports bags, backpacks, umbrellas, parasols, serving trays, portable beverage coolers, portable bars, ice buckets, cups, glasses and drinking vessels, bottle openers, cases and covers for cell phones, smart phones, tablet computers, all for use in online virtual worlds
Downloadable software, mobile application software and cloud based solution for virtual reality game and virtual worlds
Virtual reality headsets and glasses
Electronic devices, namely, connected bracelets adapted for use in online virtual worlds
Downloadable multimedia files containing artwork, text, audio, music and/or video relating to events, pop culture, sports, art, culture, entertainment, night life, travel, adventure, music, lifestyle, fashion, beauty, photography and people, namely, celebrities, athletes, artists, musicians, and photographers
Downloadable multimedia files containing artwork, text, audio, music and/or video relating to events, pop culture, sports, art, culture, entertainment, night life, travel, adventure, music, lifestyle, fashion, beauty, photography and people, namely, celebrities, athletes, artists, musicians, and photographers authenticated by non-fungible tokens
Downloadable virtual and augmented reality software for education, learning, entertainment purpose
Downloadable software, mobile application software and cloud based solution for providing a virtual marketplace
Downloadable software, mobile application software and cloud based solution for generating cryptographic keys for receiving and spending crypto assets and downloadable computer software for managing cryptocurrency transactions using blockchain technology
Computer programs for the creation and trade of digital collectibles using blockchain-based software technology
Software, enabling the authentication, ownership, availability and trading of digital assets
Downloadable software, mobile application software and cloud based solution for processing transactions related to crypto-collectibles, non-fungible tokens and other application tokens
Downloadable software, mobile application software and cloud based solution for use in electronically trading, storing, sending, receiving, accepting and transmitting crypto-collectibles, non-fungible tokens and other application tokens
Downloadable computer software, mobile application software and cloud based solution for use in facilitating the purchase and sale of rights to digital goods
Downloadable computer software, mobile application software and cloud based solution for managing digital collectibles
Downloadable computer software, mobile application software and cloud based solution for viewing images, videos and content relating to beverages, food, sports, gaming, music and apparel
Downloadable loyalty cards, incentive cards and reward cards.
The mark was filed in class 35 with following description of goods:
Retail store and online retail store services featuring virtual goods, namely, alcoholic and non-alcoholic beverages, food, clothing, footwear, headwear, eyewear, clocks, bags, sports bags, backpacks, umbrellas, parasols, serving trays, portable beverage coolers, portable bars, ice buckets, cups, glasses and drinking vessels, bottle openers, cases and covers for cell phones, smart phones, tablet computers for use online in online virtual worlds
Organizing and conducting events, exhibitions, expositions and conferences for commercial purposes in the interactive entertainment, virtual reality, sports and video game entertainment industries
Providing incentive reward programs for customers through issuance and processing of loyalty points authenticated by non-fungible tokens (NFTs) for on-line purchase of a company's goods and services
Providing incentive award programs for customers and employees through the issuance of digital tokens for the purpose of promoting and rewarding customer loyalty
Provision of online marketplaces for buyers and sellers of virtual goods, blockchain tokens, digital tokens, non-fungible tokens, digital media, digital files, and digital assets
Provision of online marketplaces for buyers and sellers of downloadable digital art images, music, videos
Retail and retail store services in relation to alcoholic and non-alcoholic beverages, food, clothing, footwear, headwear, eyewear, bags, sports bags, backpacks, umbrellas, parasols, serving trays, portable beverage coolers, portable bars, ice buckets, cups, glasses and drinking vessels, bottle openers, cases and covers for cell phones, smart phones, tablet computers authenticated by non-fungible tokens (NFT's)
Retail store and online retail store services relating to virtual goods, namely virtual non-alcoholic and alcoholic beverages, digital media, namely social media networks, blogs, websites, digital applications, digital files, and digital assets, namely images, audio and video files in the field of beverages, food, sports, gaming, music, culture and apparel authenticated by blockchain tokens, digital tokens and nonfungible tokens (NFT'S).
The mark was filed in class 41 with following description of goods:
Entertainment services, namely, providing on-line, downloadable and non-downloadable virtual goods for use in virtual environments
Entertainment services, namely, providing on-line actual and virtual concerts and other virtual events
Entertainment services, namely, operating a virtual bar or restaurant offering virtual food and beverages
Entertainment services, namely, conducting actual and virtual workshops, educational demonstrations and courses of instruction in the field of mixology and alcoholic beverages
Entertainment services, namely, providing non-fungible tokens, digital media, digital files, and digital assets
Entertainment services, namely, providing on-line, downloadable and non-downloadable virtual beverages, food, bags, beverageware, coolers, clothing, headwear, footwear, umbrellas, towels, sporting equipment, toys, video game equipment and accessories, games
Entertainment services, namely, production, distribution, display, and storage of digital collectibles
Entertainment services, namely, providing an on-line virtual environment for using, trading, and purchasing virtual goods, blockchain tokens, digital tokens, non-fungible tokens, digital media, digital files, and digital assets
Organizing and conducting virtual events, virtual exhibitions, virtual expositions and virtual conferences for educational and cultural purposes.