The trademark application CURRYVERSE was filed by SC30, Inc., a U.S. corporation (the "Applicant"). The application was published for oppositions on April 13, 2023, and it was registered by office on July 21, 2023 without any oppositions.
The application was filed in English (French was selected as the second language).
Goods And Services
The mark was filed in class 9 with following description of goods:
Downloadable computer game software
Downloadable video game software
Downloadable software applications for playing video games, sharing images over a mobile network, posting social media updates, viewing basketball stats, viewing photos and video of basketball games, and viewing and interacting with digital content in the field of sports, entertainment, and religion
Downloadable music files
Downloadable image files featuring content in the field of sports, exercise, fitness, wellness and personal development, entertainment, charity, and religion
Downloadable videos featuring content in the field of sports, entertainment, charity, and religion
Downloadable electronic newsletters and magazines featuring content in the field of sports, entertainment, charity, and religion
Headphones
Portable media players
Bags adapted for laptops
Battery chargers
Cases for smartphones
Sleeves for laptops
Wearable activity trackers
Timers
Software in the nature of a mobile application for business and financial purposes
Software in the nature of a mobile application for designing, providing, tracking, accessing, and managing athletic and fitness workouts, training and coaching plans, and nutrition plans
Pedometers
Pulse meters for sporting purposes
Digital media, namely, downloadable audio and audiovisual recordings, all in the field of exercise, fitness, wellness and personal development
Software in the nature of a mobile application for nutrition planning and tracking
Software in the nature of a mobile application providing video clips containing exercise demonstrations and information about workouts
Downloadable and recorded virtual goods, namely, computer programs featuring clothing, footwear, belts, headgear, bags, sport bags, handbags, eyewear, jewelry, watches, artworks, games and toys for use in the metaverse and other online virtual environments
Anti-glare glasses
Anti-glare visors
Goggles for sports
Eyeglass frames
Sunglasses
Mouth guards for sports.
The mark was filed in class 25 with following description of goods:
Footwear
Boots
Belts
Athletic footwear
Galoshes
Socks
Soles for footwear
Sports shoes, namely, shoes for basketball and golf
The mark was filed in class 35 with following description of goods:
Business management services
Providing business advice and information in the fields of entrepreneurship, business, business development, business management, and leadership
Business consulting and information services
Business development services
Business management consulting
Business advisory services
Endorsement services, namely, promoting the goods and services of others
Business management of fundraising campaigns
Charitable services, namely, organizing and conducting volunteer programs and community service projects
Providing business seminars, classes and events, workshops and conferences.
The mark was filed in class 36 with following description of goods:
Charitable fundraising services
Philanthropic and charitable monetary services, namely, accepting and administering monetary charitable contributions
Providing educational scholarships
Providing college scholarships
Organizing and conducting charity events for charitable fundraising purposes, namely, athletic events, music performances, art exhibits, auctions, galas, and speaking engagements
Financial analysis and consultation services
Investment services
Financial consulting services.
The mark was filed in class 41 with following description of goods:
Entertainment services, namely, personal and virtual and metaversal appearances by a professional basketball player, philanthropist, business person, entertainer, actor and producer
Entertainment, sporting and cultural activities
Educational and entertainment services
Athletic training and coaching services
Organization of sports competitions
Providing a website featuring information in the fields of entrepreneurship, business, business development, business management, leadership, philanthropy, athletics, sport, entertainment, health, wellness, nutrition, food, beverage, fashion, religion, spirituality, education, and culture
Providing education and entertainment seminars, classes and events, workshops and conferences
Providing podcasts and video podcasts
Entertainment services, namely, metaverse and virtual world experiences
Online gaming services in the nature of virtual worlds, metaverse and metaversal environments
Entertainment services, namely, providing an online virtual environment
Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes
Entertainment services, namely, providing interactive entertainment and virtual reality content
Virtual reality video production for entertainment purposes
Augmented reality video production for entertainment purposes
Interactive computer game services
Art exhibitions
Providing online games in which players can earn non-fungible tokens, digital tokens, or application tokens
Entertainment services, namely, providing online games in which players can earn non-fungible, digital tokens, or application tokens for exchange, trade, sale, or purchase in an online marketplace
Providing entertainment and education using blockchain, distributed ledgers, digital currency, virtual currency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens, non-fungible tokens and utility tokens.
The mark was filed in class 42 with following description of goods:
Software as a service (SaaS) and platform as a service (PaaS) featuring computer software platforms for creating, promoting, selling, and exchanging non-fungible tokens (NFTs)
Design of non-fungible tokens (NFTs), development of non-fungible tokens (NFTs)
Software as a service (SaaS) and platform as a service (PaaS) featuring computer software platforms for online, virtual, and metaverse environments
Providing temporary use of non-downloadable computer software for enabling transmission of images, audio, audio visual and video content and data.