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EUTM file information

018828640

CURRYVERSE


January 29, 2023

Trademark Summary

The trademark application CURRYVERSE was filed by SC30, Inc., a U.S. corporation (the "Applicant"). The application was published for oppositions on April 13, 2023, and it was registered by office on July 21, 2023 without any oppositions.

The application was filed in English (French was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable computer game software
    2. Downloadable video game software
    3. Downloadable software applications for playing video games, sharing images over a mobile network, posting social media updates, viewing basketball stats, viewing photos and video of basketball games, and viewing and interacting with digital content in the field of sports, entertainment, and religion
    4. Downloadable music files
    5. Downloadable image files featuring content in the field of sports, exercise, fitness, wellness and personal development, entertainment, charity, and religion
    6. Downloadable videos featuring content in the field of sports, entertainment, charity, and religion
    7. Downloadable electronic newsletters and magazines featuring content in the field of sports, entertainment, charity, and religion
    8. Headphones
    9. Portable media players
    10. Bags adapted for laptops
    11. Battery chargers
    12. Cases for smartphones
    13. Sleeves for laptops
    14. Wearable activity trackers
    15. Timers
    16. Software in the nature of a mobile application for business and financial purposes
    17. Software in the nature of a mobile application for designing, providing, tracking, accessing, and managing athletic and fitness workouts, training and coaching plans, and nutrition plans
    18. Pedometers
    19. Pulse meters for sporting purposes
    20. Digital media, namely, downloadable audio and audiovisual recordings, all in the field of exercise, fitness, wellness and personal development
    21. Software in the nature of a mobile application for nutrition planning and tracking
    22. Software in the nature of a mobile application providing video clips containing exercise demonstrations and information about workouts
    23. Downloadable and recorded virtual goods, namely, computer programs featuring clothing, footwear, belts, headgear, bags, sport bags, handbags, eyewear, jewelry, watches, artworks, games and toys for use in the metaverse and other online virtual environments
    24. Anti-glare glasses
    25. Anti-glare visors
    26. Goggles for sports
    27. Eyeglass frames
    28. Sunglasses
    29. Mouth guards for sports.
  • The mark was filed in class 25 with following description of goods:
    1. Footwear
    2. Boots
    3. Belts
    4. Athletic footwear
    5. Galoshes
    6. Socks
    7. Soles for footwear
    8. Sports shoes, namely, shoes for basketball and golf
    9. Visors being headwear
    10. Sandals
    11. Headwear
    12. Hats
    13. Caps
    14. Bandanas
    15. Headbands
    16. Bath robes
    17. Boxer shorts
    18. Underwear
    19. Undergarments
    20. Pajamas
    21. Sleepwear
    22. Bathing caps
    23. Swimsuits
    24. Beach clothes, namely, swimsuits, swim trunks, board shorts, swim shirts
    25. Blazers
    26. Neckties
    27. Pocket squares
    28. Outerwear
    29. Jackets
    30. Coats
    31. Ear muffs
    32. Gloves
    33. Mittens
    34. Ponchos
    35. Waterproof clothing, namely, waterproof jackets, coats, shirts, trousers, and gloves
    36. Wristbands
    37. Jerseys
    38. Sports jerseys
    39. Leg warmers
    40. Leggings
    41. Scarves
    42. Exercise wear, namely, sweatbands, headbands, leggings, shorts, sweat-resistant shirts, shapewear, namely, fitted shirts and shorts
    43. Warm up suits
    44. Jogging suits
    45. Sweatsuits
    46. Sweatpants
    47. Sweatshirts
    48. Base layer bottoms
    49. Tennis wear
    50. Shirts
    51. Short-sleeve shirts
    52. Sweaters
    53. T-shirts
    54. Vests
    55. Sport coats
    56. Slacks
    57. Suits
    58. Jeans
    59. Tops
    60. Shorts
    61. Tank tops
    62. Infantwear
    63. Loungewear
    64. Hoodies
    65. Bottoms as clothing.
  • The mark was filed in class 35 with following description of goods:
    1. Business management services
    2. Providing business advice and information in the fields of entrepreneurship, business, business development, business management, and leadership
    3. Business consulting and information services
    4. Business development services
    5. Business management consulting
    6. Business advisory services
    7. Endorsement services, namely, promoting the goods and services of others
    8. Business management of fundraising campaigns
    9. Charitable services, namely, organizing and conducting volunteer programs and community service projects
    10. Providing business seminars, classes and events, workshops and conferences.
  • The mark was filed in class 36 with following description of goods:
    1. Charitable fundraising services
    2. Philanthropic and charitable monetary services, namely, accepting and administering monetary charitable contributions
    3. Providing educational scholarships
    4. Providing college scholarships
    5. Organizing and conducting charity events for charitable fundraising purposes, namely, athletic events, music performances, art exhibits, auctions, galas, and speaking engagements
    6. Financial analysis and consultation services
    7. Investment services
    8. Financial consulting services.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, personal and virtual and metaversal appearances by a professional basketball player, philanthropist, business person, entertainer, actor and producer
    2. Entertainment, sporting and cultural activities
    3. Educational and entertainment services
    4. Athletic training and coaching services
    5. Organization of sports competitions
    6. Providing a website featuring information in the fields of entrepreneurship, business, business development, business management, leadership, philanthropy, athletics, sport, entertainment, health, wellness, nutrition, food, beverage, fashion, religion, spirituality, education, and culture
    7. Providing education and entertainment seminars, classes and events, workshops and conferences
    8. Providing podcasts and video podcasts
    9. Entertainment services, namely, metaverse and virtual world experiences
    10. Online gaming services in the nature of virtual worlds, metaverse and metaversal environments
    11. Entertainment services, namely, providing an online virtual environment
    12. Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes
    13. Entertainment services, namely, providing interactive entertainment and virtual reality content
    14. Virtual reality video production for entertainment purposes
    15. Augmented reality video production for entertainment purposes
    16. Interactive computer game services
    17. Art exhibitions
    18. Providing online games in which players can earn non-fungible tokens, digital tokens, or application tokens
    19. Entertainment services, namely, providing online games in which players can earn non-fungible, digital tokens, or application tokens for exchange, trade, sale, or purchase in an online marketplace
    20. Providing entertainment and education using blockchain, distributed ledgers, digital currency, virtual currency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens, non-fungible tokens and utility tokens.
  • The mark was filed in class 42 with following description of goods:
    1. Software as a service (SaaS) and platform as a service (PaaS) featuring computer software platforms for creating, promoting, selling, and exchanging non-fungible tokens (NFTs)
    2. Design of non-fungible tokens (NFTs), development of non-fungible tokens (NFTs)
    3. Software as a service (SaaS) and platform as a service (PaaS) featuring computer software platforms for online, virtual, and metaverse environments
    4. Providing temporary use of non-downloadable computer software for enabling transmission of images, audio, audio visual and video content and data.