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EUTM file information

018833397

MOCAVERSE


February 7, 2023

Trademark Summary

The trademark application MOCAVERSE was filed by ANIMOCA BRANDS LIMITED, a corporation established under the laws of Hong Kong, Special Administrative Region of the People's Republic of China (the "Applicant"). The application was published for oppositions on March 20, 2023, and it was registered by office on June 27, 2023 without any oppositions.

The application was filed in English (Italian was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer game software
    2. Computer games downloadable from the Internet
    3. Internet games (downloadable)
    4. Software for use in online community based games that enables users to play interactive games and chat from remote locations via the internet
    5. Downloadable digital artwork and images
    6. Computer software downloaded from the internet
    7. Computer software and mobile applications
    8. Virtual reality game software (downloadable)
    9. Digital collectibles software using blockchain-based software technology and smart contracts
    10. Downloadable digital media, namely, digital collectibles, namely, text, images, art, artwork, 3D animations, videos, audio, visual, or audio-visual content, video game assets created with blockchain-based software technology
    11. Digital materials, namely, text, images, art, artwork, 3D animations, videos, audio, visual, audio-visual content or video game assets authenticated by non-fungible tokens (NFTs)
    12. Software for non-fungible token (NFT) ticketing
    13. Digital trading cards
    14. Downloadable computer graphics
    15. Downloadable music, audio, video, and multimedia files
    16. Downloadable music, audio, video, and multimedia files authenticated by non-fungible tokens (NFTs)
    17. Downloadable cryptographic keys for receiving and spending cryptocurrency
    18. Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles
    19. Computer software for managing and validating cryptocurrency and nonfungible tokens (NFTs) transactions using blockchain-based smart contracts
    20. Software which facilitates the ability of users to view, analyze, record, store, monitor, manage, trade and exchange digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens
    21. Software for the management of cryptographic security of electronic transmissions across computer networks
    22. Software for managing and validating digital currency, virtual currency, cryptocurrency, digital asset, blockchain asset, digitized asset, digital token, crypto token and utility token transactions
    23. Downloadable computer software for use as an electronic wallet
    24. Software and hardware for use as a virtual currency wallet
    25. Software for use in the management and implementation of digital currency, virtual currency, cryptocurrency, digital and blockchain asset, digitized asset, digital token, crypto token and utility token transactions
    26. Digital currency transaction software for transactions involving cryptocurrency
    27. Computer software to facilitate secure transactions via computer and communication networks, in the fields of banking, bitcoin or digital currency transactions
    28. Software for sending, receiving, accepting, buying, selling, storing, transmitting, trading and exchanging digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens
    29. Computer software relating to the handling of financial transactions for transacting cryptocurrency
    30. Software for providing authentication of parties to a financial transaction
    31. Compact discs containing music, graphics or computer programs.
  • The mark was filed in class 41 with following description of goods:
    1. Providing computer games (non-downloadable) via the Internet and mobile telephone networks
    2. Game services provided online from a computer network
    3. Providing Internet games [non-downloadable]
    4. Mobile game services [non-downloadable]
    5. Online entertainment services
    6. Providing of game contents via computer network
    7. Online game services
    8. Virtual reality game services [non-downloadable]
    9. Providing entertainment in the nature of electronic games by means of electronic communications networks
    10. Providing online videos, not downloadable
    11. Presentation of animation images
    12. Entertainment services, namely, providing online, non-downloadable digital collectibles, namely, art, photographs, images, animation, and videos for use in digital environments for entertainment purposes
    13. Providing online non-downloadable music, audio, video, and multimedia materials
    14. Provision of club entertainment services
    15. Fan club services [entertainment]
    16. Arranging and conducting of entertainment events
    17. Arrangement of entertainment and cultural events
    18. Organizing, producing, arranging and curating entertainment, recreational, educational and cultural events
    19. Booking services for sports, entertainment, cultural and educational events
    20. Educational services
    21. Arranging and conducting educational workshops
    22. Education services relating to computers.