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EUTM file information

018840061

UCRACK


February 22, 2023

Trademark Summary

The trademark application UCRACK was filed by UCRACK LTD, a corporation established under the laws of the British Virgin Islands (the "Applicant"). The application was published for oppositions on April 13, 2023, and it was registered by office on July 21, 2023 without any oppositions.

The application was filed in Spanish (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Software programs for video games
    2. Application software
    3. Software applications
    4. Computer software
    5. Entertainment software
    6. Computer games
    7. Games software
    8. Game programs for arcade video game machines
    9. Software
    10. Cryptography software
    11. Utility, security and cryptography software
    12. Cloud server software
    13. Software for business transaction processing
    14. Downloadable computer software for blockchain technology
    15. Software for commerce over a global communications network
    16. Application software for cloud computing services
    17. Authentication software
    18. Encryption apparatus, namely Security tokens
    19. Cloud computing software
    20. Computer software for the administration of computer local area networks
    21. Computer programs for the administration of computer networks
    22. Computer software for communicating with users of hand-held computers
    23. Computer game programmes downloadable via a global computer network and Computer game programs downloadable via wireless devices
    24. Virtual reality glasses
    25. Virtual reality headsets
    26. Computer programs for integration between applications and databases
    27. Computer software for accessing information directories that can be downloaded from the global computer network
    28. Computer software for the development, implementation and management of computer systems and applications
    29. Computer software for controlling and managing server access applications
    30. Computer programs for manipulating digital audio information for use in audio media applications
    31. Software for computer games for download from a global computer network
    32. Computer hardware and computer software programs for the integration of text, audio, graphics, music, data, still images and moving pictures into an interactive delivery for multimedia applications
    33. Computer software for the databasing, visualisation, manipulation, virtual reality immersion and integration of geographic information with online member communities
    34. Downloadable middleware for software application integration
    35. Games that accept virtual or monetary wagers sold as a feature of the game software
    36. Headphones for virtual reality games
    37. VPN [virtual private network] hardware
    38. VPN [virtual private network] operating software
    39. Wireless communication device featuring voice, data and image transmission including voice, text and picture messaging, a video and still image camera, including functioning for the purchase of music, games, video and software applications over the air for downloading to the device
    40. Interactive computer software
    41. Downloadable software for use in relation to the following fields: Providing a digital platform for browsing digital art, cryptocurrencies, non-fungible tokens, other marketplaces and application token auctions
    42. Downloadable software for use in relation to the following fields: Providing information relating to digital art, cryptocurrencies, non-fungible tokens and other application tokens.
  • The mark was filed in class 35 with following description of goods:
    1. Providing an online marketplace for buyers and sellers of cryptocurrency collectibles
    2. Providing an online marketplace for buyers and sellers of blockchain-based non-fungible assets who manage online marketplaces offering blockchain-based non-fungible assets and collectible cryptocurrencies
    3. Provision of an online marketplace for buyers and sellers of downloadable digital goods, namely, art images, music, video clips, and audio-visual content and assets authenticated by non-fungible tokens (NFTs)
    4. Marketing in the framework of software publishing
    5. Online retail services in relation to: video game software, Video games, Computer games and game programs
    6. Online retail services in relation to: Virtual goods, Namely concrete, Avatars, Flora, Fauna, Structures, props, Furniture, decorations, Vehicles, Arms, space stations, Tools and Toys, the aforesaid goods for use in online virtual worlds
    7. Dissemination of advertising for others via a global computer network
    8. Provision of an online marketplace for buyers and sellers of goods and services
    9. Organizing and conducting events, exhibitions, expositions and conferences for commercial purposes in the interactive entertainment, virtual reality, consumer electronics and video game entertainment industries.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, providing online computer and video games
    2. Providing games for use network-wide by network users
    3. Providing interactive, multiplayer, and single player games, Via computer or communications networks
    4. Providing online video, computer and electronic games, via a computer network
    5. Providing online virtual reality games
    6. Providing online augmented reality games
    7. Organization of exhibitions and Organisation of events in relation to the followings fields: Interactive entertainment industries, virtual reality, Augmented Reality, Mixed reality, consumer electronics and Video game entertainment For cultural or educational purposes
    8. Organizing, conducting and operating video game competitions and tournaments
    9. Entertainment services, specifically organizing, arranging, and hosting performances and social entertainment events
    10. Multimedia publishing of software and games
    11. Multimedia publishing of interactive computer and video game programs and software
    12. Multimedia entertainment production services, Multimedia entertainment publishing services
    13. Electronic publishing services
    14. Online electronic publishing, in relation to the followings fields: Social media content
    15. Entertainment services, namely, providing an online environment featuring streaming of entertainment content and live streaming of entertainment events
    16. Teaching and Entertainment, specifically, providing non-downloadable movies, television shows, webcasts, audiovisual, and multimedia works Via the internet
    17. Entertainment services, namely, providing online multiplayer video games
    18. Entertainment services, namely, providing online browser-based video games
    19. Entertainment services, namely, providing online co-op video games
    20. Entertainment services, namely, providing temporary use of non-downloadable video games
    21. Entertainment services, namely, providing online player versus player (PvP) video games
    22. Entertainment services, namely, provision of facilities in which consumers can participate in virtual reality and augmented reality environments for recreational, leisure, entertainment or educational purposes
    23. Provision of entertainment services in the nature of interactive, immersive and virtual reality events, exhibits and experiences
    24. Electronic game services provided by electronic communication means
    25. Entertainment services, namely, providing online facilities for streaming entertainment content and live streaming video of entertainment events.
  • The mark was filed in class 42 with following description of goods:
    1. Software operations (SaaS)
    2. Computer services: Computer programming, Anti-virus protection for computers, Computer system design, Website design, maintenance and updating for others, Design, rental and updating of computer software, Providing of online search engines, Hosting, Consultancy relating to computer equipment, Computer and IT rental services
    3. Scientific and industrial examination services, Research services
    4. Engineering services, engineering and architectural design services, Testing of goods/services for certification relating to quality and standards
    5. Computer services: Computer programming, Anti-virus protection for computers, Computer system design, Design, maintenance and updating of websites, for others, Design, rental and updating of computer software, Provision of internet search engines, Hosting, Consultancy relating to computer equipment, Computer and IT rental services
    6. Design services of all kinds, included in this class but not included in the scope of engineering, architectural, computer services
    7. Services of graphic arts designers, excluding the following services: advertisement design and Landscape design
    8. Verification of the authenticity of works of art
    9. Video game software development
    10. Software development
    11. Data authentication via a blockchain
    12. Data storage via blockchain
    13. Data certification via a blockchain
    14. Design and development of operating software for cloud computing networks
    15. Creation of online retail shops for others in the nature of a web-based service enabling users to create hosted shops of blockchain-based crypto-collectibles and non-fungible tokens
    16. Website creation, in relation to the following fields: technology that enables internet users to create, bookmark, annotate, and publicly share data
    17. Creating a members-only website with technology for members to access multiple databases to buy blockchain-based collectible and non-fungible cryptocurrencies
    18. Technological consultancy in relation to the following fields: digital assets, Cryptocurrencies, nonfungible tokens and Other application tokens, Cryptocurrencies, Virtual currency, Digital tokens, digital coins, Decentralised blockchain-based tokens and application assets
    19. Software as a service (SaaS) and platform as a service (PaaS) featuring software for use in providing a digital platform for browsing digital art, cryptocurrencies, non-fungible tokens, other application tokens and non-fungible token marketplaces and auctions
    20. Software as a service (SaaS) and platform as a service (PaaS) with software for providing information on digital art, cryptocurrencies, non-fungible tokens and other application tokens
    21. Providing non-downloadable online software enabling access to cryptocurrencies, non-fungible tokens and other application tokens.