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EUTM file information

018842145

AIVAR METALAND


February 27, 2023

Trademark Summary

The trademark application AIVAR METALAND was filed by Virgilio Maurizio Aldo DEGIOVANNI, a national of the Italian Republic (the "Applicant"). The application was published for oppositions on April 26, 2023, and it was registered by office on August 3, 2023 without any oppositions.

The application was filed in Italian (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Software applications for the metaverse
    2. Downloadable virtual goods, namely computer programs containing the following goods: Footwear, Clothes (Clothing), Sports equipment, Art, Toys and Mobile phone accessories, The aforesaid goods for use online and in online virtual worlds
    3. Downloadable virtual goods, In particular, computer programs featuring footwear, clothing, headwear, spectacles, bags, sports bags, rucksacks, sports equipment, art, toys and playthings and accessories for use online and in online virtual environments
    4. Downloadable computer software for interactive games for use via global computer network and through various wireless networks and electronic devices
    5. Downloadable software for engaging in social networking and interacting with online communities
    6. Downloadable software for access to and streaming of multimedia entertainment content
    7. Downloadable software for providing access to an online virtual environment
    8. Downloadable computer software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments and extended reality virtual environments
    9. Downloadable computer software for the production, automated and non-automated creation and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, cryptocurrencies and non-fungible tokens on a blockchain network presenting or connecting to digital or physical footwear, clothing, headwear, spectacles, bags, sports bags, rucksacks, sports equipment, digital animated and non-animated designs and characters
    10. Downloadable computer software for the production, automated and non-automated creation and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, cryptocurrencies and non-fungible tokens on a blockchain network presenting or connecting to digital or physical avatars, digital overlays, skins, art, toys and playthings, trading cards
    11. Downloadable computer software for the production, automated and non-automated creation and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, cryptocurrencies and non-fungible tokens on a blockchain network presenting or connecting to digital or physical intellectual property for access or use in online environments, online virtual environments, extended reality virtual environments
    12. Downloadable computer programs for e-commerce, storing, sending, receiving, accepting and transmitting interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, cryptocurrencies and non-fungible tokens on a blockchain network presenting or connecting to digital or physical avatars, digital overlays, skins, art, toys and playthings, trading cards
    13. Downloadable computer programs for e-commerce, storing, sending, receiving, accepting and transmitting interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, cryptocurrencies and non-fungible tokens on a blockchain network presenting or connecting to digital or physical intellectual property for access or use in online environments, online virtual environments, extended reality virtual environments
    14. Mobile software applications for authentication using blockchain-based software technology
    15. Mobile software applications and technology solutions for the purpose of product and document authentication and tracking, trademark monitoring and protection, to protect against counterfeiting, tampering, and diversion, and to ensure the integrity of genuine products and documents
    16. Downloadable computer programs for e-commerce, storing, sending, receiving, accepting and transmitting interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, cryptocurrencies and non-fungible tokens on a blockchain network presenting or connecting to digital or physical footwear, clothing, headwear, spectacles, bags, sports bags, rucksacks, sports equipment, digital animated and non-animated designs and characters
    17. Computer software and hardware for accessing and operating electronic commerce and electronic money applications
    18. Computer programs, in particular for processing cashless payments and bank transactions
    19. Application software for blockchain-based platforms, Namely software for distributed applications for accepting, executing, enabling, facilitating, processing, operating, managing and recording financial transactions
    20. Software platforms for blockchain technology management
    21. Computer software, namely electronic financial platform for processing cryptocurrencies, supporting side-chain transactions, currency conversion, split transactions, tokenisation, price stabilisation, scalability, digital wallets, multiple consumer marketplace uses, valuation of digital content, online messaging, digital information
    22. Software facilitating the use of a blockchain or distributed ledger to execute and record financial transactions, including negotiations, relating to the use of a cryptocurrency
    23. Software for making and processing payments, cash for cryptocurrency and cryptocurrency for cash transactions with credit cards, debit cards, gift cards, cash, prepaid and reloadable cards, cryptocurrency and other mobile payment modules
    24. Software for providing access to an online platform for virtual and digital cryptocurrency, and application cryptocurrencies and tokens
    25. Computer software for providing access to an online platform for sales and fundraising through the use of virtual, digital, and cryptocurrencies, protocol tokens and application tokens
    26. E-commerce software enabling users to perform electronic business transactions via a global information network
    27. Software for digital currency transactions for accepting, executing, enabling, facilitating, processing, operating and managing transactions relating to bitcoins or other cryptocurrencies
    28. Software for trading, storing, receiving, detecting, transferring, clearing, confirming and managing financial trading risks for exchange market transactions in the field of digitised assets, namely bitcoin, cryptocurrency, collateral for derivatives, derivative contracts, virtual currency and digital currency
    29. Application software for mobile devices
    30. Software for facilitating the use of computer protocols for smart cryptocurrency contracts
    31. Coin-operated mechanisms
    32. Educational software featuring instructions for playing games
    33. Games software
    34. Cash registers
    35. Calculators
    36. Computers
    37. Downloadable mobile software and application software featuring reference information relating to cryptocurrency, digital assets, digital asset trading, finance
    38. Computer software and hardware for the secured storage and management of private information
    39. Computer hardware
    40. Firmware
    41. Software
    42. Apparatus for recording, transmitting and reproducing sound and/or images, Especially Telecommunication apparatus
    43. Encoded telephone cards.
  • The mark was filed in class 35 with following description of goods:
    1. Shop retail services in relation to the following goods: Virtual goods, Namely footwear, Clothing, sport equipment, art, Toys and accessories, All the aforesaid goods for use online and in online virtual worlds
    2. Online retail stores in relation to the following goods: Virtual merchandise, Namely footwear, Clothing, sport equipment, art, Toys and accessories, All the aforesaid goods for use online and in online virtual worlds
    3. Online retailing and marketplace for virtual goods, digital collectibles, cryptocurrencies and non-fungible tokens on a blockchain network presenting or connecting to digital or physical footwear, clothing, headwear, bags, rucksacks, masks, jewellery, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys and playthings and commercial papers
    4. Customer membership and loyalty schemes including access to events, schemes and access or ability to modify digital or physical goods
    5. Providing of incentive rewards for customers and members
    6. Advertising
    7. Promotion [advertising] of travel
    8. Distribution and dissemination of advertising materials [leaflets, prospectuses, printed material, samples]
    9. Distribution of flyers, brochures, printed matter and samples for advertising purposes
    10. Dissemination of advertising material [leaflets, brochure and printed matter]
    11. Handbill distribution
    12. Electronic publication of printed matter for advertising purposes
    13. Publication of printed matter for advertising purposes
    14. Publication of printed matter for advertising purposes in electronic form
    15. Office services for electronically collecting data
    16. Office services for electronically manipulating data
    17. Office services for electronically collating data
    18. Rental of office machines
    19. Transcription of communications [office functions]
    20. Clerical services for the handling of enquiries
    21. Office functions services
    22. Television advertising
    23. Radio advertising
    24. Digital advertising services
    25. Advertising
    26. Advertising agency services
    27. Advertising research
    28. Mediation of advertising
    29. Advertising analysis
    30. Bill-posting
    31. Advertising and marketing
    32. Promotion [advertising] of business
    33. Magazine advertising
    34. Bill-posting
    35. Electronic billboard advertising
    36. Advertising for others
    37. Provision of advertising space
    38. Promotional services provided by telephone
    39. Distribution of samples for publicity purposes
    40. Distribution of advertising announcements
    41. Publication of publicity texts
    42. Handbill distribution
    43. Preparation of advertisements
    44. Writing of publicity texts
    45. Publicity material rental
    46. Production of advertising films
    47. Production of advertising matter and commercials
    48. Preparation of advertising campaigns
    49. Advertising services provided via the internet
    50. Advertising services relating to the sale of goods
    51. Advertising particularly services for the promotion of goods
    52. Assistance to management in commercial enterprises in respect of advertising
    53. Design of advertising brochures
    54. Administration of frequent flyer programs
    55. Marketing services in the field of travel
    56. Auctioning of vehicles
    57. Auctioneering services
    58. Retail services relating to sporting goods
    59. Retail services in relation to musical instruments
    60. Retail services in relation to fashion accessories
    61. Online retail services relating to toys
    62. Online retail services relating to cosmetics
    63. Wholesale services relating to sporting goods
    64. Online retail services relating to handbags
    65. Retail store services in the field of clothing
    66. Shop retail services connected with carpets
    67. Wholesale services in relation to kitchen appliances
    68. Retail services in relation to hair products
    69. Online retail store services relating to clothing
    70. Retail services relating to fake furs
    71. Wholesale services relating to automobile accessories
    72. Retail services in relation to mobile phones
    73. Retail services in relation to sex aids
    74. Online retail services relating to jewelry
    75. Online retail store services relating to cosmetic and beauty products
    76. Online retail services for downloadable and pre-recorded music and movies
    77. Retail services for works of art provided by art galleries
    78. Mail order retail services connected with clothing accessories.
  • The mark was filed in class 36 with following description of goods:
    1. Issuing tokens of value as a reward for customer loyalty
    2. Trading of overseas market securities futures
    3. Issuing electronic payment cards in connection with bonus and reward schemes
    4. Trading of overseas market securities futures for others
    5. Token supply management in the nature of financial cryptocurrency management
    6. Finance services, Namely providing of virtual currency for use by members of an online community via a global computer network
    7. Currency trading and exchange services
    8. Money exchange agency services
    9. Foreign monetary exchange advisory services
    10. Virtual currency transfer services
    11. Foreign currency transfer services
    12. National money transfer services
    13. Token distribution, namely, Issuance of tokens of value
    14. Providing of information on prices and market capitalisation for digital cryptocurrencies, and cryptocurrencies and tokens for applications
    15. Wallet services and digital currency storage, namely financial services being providing of accounts stored online in an electronic environment
    16. Crowdfunding
    17. Arranging fundraising
    18. Organization of monetary collections
    19. Crowdfunding in the nature of financing using money collected from individuals
    20. Providing of financial information on investment opportunities
    21. Financial valuation services
    22. Financial exchangeservices, Namely providing of a financial exchange for the trading of bitcoin or other cryptocurrency
    23. Financial services and advice, in relation to the following fields: Exchange, negotiation, updating, compensation, regulation, custody, investment and processing of digital currency, cryptocurrencies and bitcoin
    24. Insurance underwriting
    25. Administration of financial affairs
    26. Monetary affairs
    27. Finance services
    28. Fundraising and financial sponsorship
    29. Financial valuation services
    30. Electronic banking services, Electronic banking services Via a global computer network
    31. Automated banking and financial services via prospecting (mining) and prospecting via token capital (stake) for others (staking) of cryptocurrencies
    32. Travel insurance
    33. Issuing of travel vouchers
    34. Financial services relating to travel
    35. Issuance of travellers' cheques
    36. Travel insurance
    37. Credit services relating to travel
    38. Provision of home loans
    39. Arranging the finance for home loans
    40. Home equity loans
    41. Rental of real estate
    42. Rental of real estate
    43. Letting of showrooms
    44. Rental of offices [real estate]
    45. Rental of buildings
    46. Rental of apartments
    47. Rental of apartments
    48. Rental of apartments
    49. Letting of trade centres
    50. Rental of apartments and offices
    51. Rental of real estate
    52. Estate agency services for sale and rental of businesses
    53. Estate agency services for sale and rental of buildings
    54. Brokerage services for the purchase and sale of obligations
    55. Provision of finance relating to the sale and purchase of boats.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, Namely providing of online, non-downloadable virtual footwear, clothing, sports equipment, art, toys and playthings and accessories for use in virtual environments created for entertainment purposes
    2. Entertainment services, Namely providing of online, non-downloadable virtual footwear, clothing, headwear, spectacles, bags, sports bags, rucksacks, sports equipment, art, toys and playthings, accessories, digital animated and non-animated designs and characters, avatars, digital overlays and skins for use in virtual environments
    3. Virtual reality and interactive game services provided online via a global computer network and through various wireless networks and electronic devices
    4. Entertainment services, Namely, providing of online non-downloadable games software and online video games
    5. Entertainment services, namely, providing virtual environments in which users can interact, For recreational purposes, For entertainment purposes or For entertainment purposes
    6. Entertainment services, Namely providing of an online environment featuring streaming of entertainment content and live streaming of entertainment events
    7. Entertainment services in the form of organising, arranging and hosting of virtual shows and social entertainment events
    8. Rental of sports grounds
    9. Rental of film studios
    10. Hire of phonograph records
    11. Rental of sports grounds
    12. Hire of animals for recreational purposes
    13. Rental of stage scenery
    14. Entertainment services, Namely providing of online non-downloadable interactive media, video clips, photography, music, data, visual effects, digital collectibles and cryptocollectibles associated with non-fungible tokens on a blockchain network presenting or connecting to digital or physical footwear, clothing, headwear, bags, rucksacks, masks, jewellery, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art
    15. Entertainment services, namely, Providing online of online non-downloadable interactive media, video clips, photography, music, data, visual effects, digital collectibles and cryptocollectibles associated with non-fungible tokens on a blockchain network presenting or connecting to digital or physical intellectual property for access or use in online environments, online virtual environments, extended reality virtual environments
    16. Entertainment services
    17. Entertainment services, Namely, arranging and conducting of interactive and curated treasure hunts, obstacle courses or scavenger hunts
    18. Providing of recognition and incentives via rewards and contests
    19. Entertainment services, Namely, providing of online, non-downloadable and interactive mobile gaming applications
    20. Online game services through mobile devices
    21. Electronic games services provided by means of a global communication network
    22. Providing online entertainment in the nature of game shows
    23. Providing online entertainment in the nature of game tournaments
    24. Games services provided via computer networks and global communication networks
    25. Game services provided by means of communications by computer terminals or mobile telephone
    26. Providing information to game players about the ranking of their scores of games through the web sites
    27. Providing a computer game that may be accessed by users on a global network and/or the internet
    28. Interactive entertainment services
    29. Entertainment by means of telephone
    30. Play schemes [entertainment/education]
    31. Organization of competitions [education or entertainment]
    32. Providing amusement arcade services
    33. Provision of information relating to entertainment online from a computer database of the Internet
    34. Prize draws [lotteries]
    35. Hosting [organising] awards
    36. Arranging of award ceremonies to recognise bravery
    37. Arranging of award ceremonies to recognise achievement
    38. Business training provided through a game
    39. Amusement arcade services
    40. Rental of slot machines [gaming machines]
    41. Gambling services
    42. Amusement arcade services
    43. Publication of directories relating to travel
    44. Services for the publication of travel guides
    45. Educational courses relating to the travel industry
    46. Teaching
    47. Training
    48. Entertainment services
    49. Sporting and cultural activities
    50. Providing of an interactive website and application software for virtual reality entertainment.
  • The mark was filed in class 42 with following description of goods:
    1. Designing, Development and Implementation in relation to the following goods: Metaverse software
    2. Providing of non-downloadable computer software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, online virtual environments, and extended virtual reality environments
    3. Providing of non-downloadable computer software for the production, automated and non-automated creation and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles or cryptocollectibles associated with non-fungible tokens on a blockchain network presenting or connecting to digital or physical footwear, clothing, headwear, bags, rucksacks, masks, jewellery, sports equipment, designs, digital characters
    4. Providing of non-downloadable computer software for the production, automated and non-automated creation and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles or cryptocollectibles associated with non-fungible tokens on a blockchain network presenting or connecting to digital or physical avatars, digital overlays, skins, art, toys and playthings, commercial papers
    5. Providing of non-downloadable computer software for the production, automated and non-automated creation and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles or cryptocollectibles associated with non-fungible tokens on a blockchain network presenting or connecting to digital or physical intellectual property for access or use in online environments, virtual environments
    6. Providing of non-downloadable digital footwear, clothing, headwear, bags, rucksacks, masks, jewellery, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys and plaything and trading cards
    7. Providing of non-downloadable computer software for the production, automated and non-automated creation and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles or cryptocollectibles associated with non-fungible tokens on a blockchain network presenting or connecting to digital or physical footwear, clothing, headwear, bags, rucksacks, masks, jewellery, sports equipment, digital animated and non-animated designs and characters, avatars
    8. Downloadable computer programs for e-commerce, storing, sending, receiving, accepting and transmitting interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, cryptocurrencies and non-fungible tokens on a blockchain network presenting or connecting to digital or physical skins, art, toys and playthings, trading cards and intellectual property
    9. Providing of user authentication services using blockchain-based software technology
    10. Providing of software and technology solutions for the purpose of product and document authentication and tracking, trademark monitoring and protection, to protect against counterfeiting, tampering, and diversion, and to ensure the integrity of genuine products and documents
    11. Rental of computer software relating to travel
    12. Providing of temporary use of online non-downloadable software and applications for sending, receiving, storing and transmitting virtual currency and facilitating payment transaction and digital currency exchange
    13. Designing, Development and Implementation in relation to the following goods: Software for distributed computing platforms
    14. Design, development, and implementation of software for blockchains
    15. Counselling in relation to the following fields: Software development and Product development relating to distributed computing platforms
    16. Design and development of open-source software for providing virtual currency for use by members of an online community via a global computer network
    17. Leading of digital content, including but not limited to digital content associated with non-fungible tokens.
  • The mark was filed in class 45 with following description of goods:
    1. Granting of licences to others for the use of industrial property rights and copyright, Namely, licensing of reproduction rights of digital content, including but not limited to digital content associated with non-fungible tokens
    2. Rental of clothing
    3. Evening dress rental
    4. Personal and social services for fulfilling individual requirements, namely Rental of personal ornaments, Personal wardrobe styling services, Personal shopping for others, Personal gift selection for others, Personal legal affairs consultancy
    5. Chaperoning
    6. Marriage agency services
    7. Personal introduction services by computer, personal and social services to meet the needs of individuals, namely Rental of personal ornaments, Personal wardrobe styling services, Personal shopping for others, Personal gift selection for others, Personal legal affairs consultancy, All the aforesaid services relating to the metaverse.