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EUTM file information

018846679

Safilo


March 9, 2023

Trademark Summary

The trademark application Safilo was filed by SAFILO-SOCIETA' AZIONARIA FABBRICA ITALIANA LAVORAZIONE OCCHIALI - S.P.A., a corporation established under the laws of the Italian Republic (the "Applicant"). The application was published for oppositions on April 27, 2023, and it was registered by office on August 4, 2023 without any oppositions.

The application was filed in Italian (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable virtual goods and downloadable virtual goods authenticated by non-fungible tokens (NFTs), The aforesaid goods for use online, in online virtual worlds, namely: Eyeglasses, sunglasses, frames for eyeglasses and sunglasses, Lenses for spectacles and for sunglasses, Protective visors, Goggles, Sports glasses, Goggles for skiing and Helmets for use in sports
    2. Software
    3. Downloadable software enabling users to manage, order, market, purchase, sell or exchange the following goods: downloadable digital products and Downloadable digital goods authenticated by non-fungible tokens (NTFs).
  • The mark was filed in class 35 with Retailing in shops and Online retailing in relation to the following goods: Eyeglasses, sunglasses, frames for eyeglasses and sunglasses, lenses for spectacles and sunglasses, protective visors, goggles, sports eyewear, Ski masks and Sports helmets and Retail services in relation to: downloadable virtual goods and Downloadable goods authenticated by non-fungible tokens (NFTs): Eyeglasses, sunglasses, frames for eyeglasses and sunglasses, lenses for spectacles and sunglasses, protective visors, goggles, sports eyewear, Ski masks and Sports helmets..
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services
    2. Providing entertainment and amusement services via an interactive website featuring virtual reality and interactive and entertaining game services
    3. Entertainment, namely organisation, planning and presentation of virtual performances and social entertainment events.