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EUTM file information

018846996

Lootz


March 9, 2023

Trademark Summary

The trademark application lootz was filed by HELBERG GROUP, SL, a corporation established under the laws of the Kingdom of Spain (the "Applicant"). The application was published for oppositions on October 18, 2023, and it was registered by office on January 25, 2024 without any oppositions.

The application was filed in Spanish (English was selected as the second language).


Goods And Services

  • The mark was filed in class 41 with following description of goods:
    1. Education and training services in the field of computer software
    2. Training courses relating to system analysis
    3. Training courses relating to database designs
    4. Training courses relating to computer hardware
    5. Courses (training) related to technology
    6. Courses (Training -) relating to management
    7. Courses (Training -) relating to engineering
    8. Educational services relating to information technology
    9. Education and training in the field of electronic data processing
    10. Provision of training courses, in relation to the following goods: video games
    11. Provision of training courses, in relation to the followings fields: Video game programming
    12. Provision of training courses, in relation to the followings fields: programming
    13. Provision of training courses, in relation to the followings fields: Video game advertising
    14. Advertising courses, in relation to the followings fields: technology
    15. Provision of training courses, in relation to the followings fields: Video game consultancy
    16. Provision of training courses, in relation to the followings fields: Technological consultancy
    17. Provision of training courses, in relation to the followings fields: The video game business field
    18. Provision of training courses, in relation to the followings fields: The technological business field
    19. Services whose basic purpose is for the entertainment, amusement or leisure of individuals
    20. And presentation of works of visual art or literature to the public, For cultural or educational purposes
    21. Educational and training services relating to games
    22. Teaching and Training, in relation to the followings fields: technologies
    23. Training, in relation to the followings fields: video games
    24. Training in the field of advertising.