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EUTM file information

018849645

PROJЕСТ ASTRID


March 15, 2023

Trademark Summary

The trademark application PROJЕСТ ASTRID was filed by SPLASH DAMAGE LIMITED, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on April 12, 2023, and it was registered by office on July 20, 2023 without any oppositions.

The application was filed in English (Italian was selected as the second language).

Change of name and professional address of the trademark registration was recorded on May 19, 2024. Change of name and professional address of the trademark registration was recorded on October 22, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer software
    2. Application software
    3. Audio speakers
    4. Blank flash memory cards
    5. Blank USB flash drives
    6. Cameras
    7. Cases for mobile phones
    8. Central processing units (CPU) [computer hardware]
    9. Computer docking stations
    10. Computer hardware
    11. Computer mice
    12. Computer monitors
    13. Computers
    14. Computer game software
    15. Decorative magnets
    16. Downloadable digital files authenticated by non-fungible tokens [NFTs]
    17. Digital media, namely, downloadable audio-visual media content in the fields of entertainment, music, video games, video game play, and video game competitions
    18. Digital media, namely downloadable media content in the fields of entertainment, music, music videos, video games and video game play
    19. Digital media streaming devices
    20. Digital signage
    21. Downloadable computer game software
    22. Downloadable video game software
    23. Downloadable augmented reality game software
    24. Downloadable computer screen saver software
    25. Downloadable computer software for managing transactions using blockchain technology
    26. Downloadable computer software for trading, viewing and managing digital collectibles, namely, art, animation cells, images, photographs, trading cards, and videos
    27. Downloadable computer wallpaper software
    28. Downloadable digital media, namely, digital collectibles created with blockchain-based software technology
    29. Downloadable digital music
    30. Downloadable electronic publications, namely, comic books, graphic novels, magazines, manuals, and newsletters in the field of entertainment
    31. Downloadable motion picture films, television programs and other short form entertainment programs in the nature of animation, comedy, drama, fantasy and science fiction
    32. Downloadable music files
    33. Downloadable software for streaming audio-visual media content via the internet and to mobile devices
    34. Downloadable virtual goods, namely, computer software programs featuring in-game resources, tokens and virtual currency for use in video games and online virtual worlds
    35. Downloadable software featuring virtual currency, namely, computer programs featuring in-game tokens and currency for use in online web and mobile video games
    36. Downloadable virtual reality game software
    37. Discs, tapes, cartridges, and CD-ROMs, all bearing computer games software or video games
    38. Electronic amusement apparatus, namely, electronic circuits recording programs for amusement apparatus for use with liquid crystal screens
    39. Ear buds
    40. Electronic docking stations
    41. Eyeglass cases
    42. Eyeglasses
    43. Games software
    44. Headphones
    45. Headsets for use with computers
    46. Interactive games software
    47. Interactive entertainment computer software for video games
    48. Interactive multimedia video game programs
    49. Lenses for smartphone cameras
    50. Magnetically encoded gift cards
    51. Mainframes
    52. Mobile phone battery chargers
    53. Mobile phone batteries
    54. Mobile phone signal boosters
    55. Mobile phones
    56. Monopods for handheld digital electronic devices, namely, cameras, mobile phones, tablet computers
    57. Mousepads
    58. Notebook computers
    59. Pre-paid telephone calling cards, magnetically encoded
    60. Prerecorded compact discs featuring music and motion picture soundtracks
    61. Prerecorded optical and magneto-optical discs featuring motion picture films, television programs and short form entertainment programs in the nature of animation, comedy, fantasy and science fiction
    62. Prerecorded video discs and DVDs featuring motion picture films, television programs and short form entertainment programs in the nature of animation, comedy, fantasy and science fiction
    63. Protective covers for mobile phones, tablets and laptops
    64. Rechargeable batteries
    65. Recorded augmented reality game software
    66. Recorded video game software
    67. Recorded virtual reality game software
    68. Screen protectors for mobile phones
    69. Secure digital memory cards
    70. Smartphones
    71. Smart watches
    72. Software for providing emoticons
    73. Speakers
    74. Streamable sound recordings
    75. Streamable videos
    76. Sunglass cases
    77. Sunglasses
    78. Tablet computers
    79. Telephones
    80. Video game cartridges
    81. Video game discs
    82. Video game software
    83. Virtual reality games software
    84. Wireless chargers
    85. Wireless network extenders.
  • The mark was filed in class 41 with following description of goods:
    1. Amusement park services
    2. Augmented reality video production
    3. Entertainment
    4. Entertainment services
    5. Entertainment services in the nature of creation, development, distribution, production and post-production of motion picture films, television programs and multimedia entertainment content
    6. Entertainment services in the nature of ongoing television series and movies in the fields of action adventure, animation, anime, comedy, fantasy, musicals, science fiction, and sports
    7. Entertainment services in the nature of production and presentation of shows, tournaments, competitions and concerts
    8. Entertainment services, namely, arranging and conducting live computer and video game competitions and tournaments
    9. Providing non-downloadable audio and video presentations in the fields of computer and video game competitions and tournaments via a website
    10. Providing non-downloadable entertainment information about computer and video game competitions and tournaments via a website
    11. Entertainment services, namely, organizing fan meetings and conferences in the fields of entertainment, gaming, video games and e-sports
    12. Entertainment services, namely, providing online, non-downloadable digital collectibles, namely, art, photographs, images, animation, and videos for use in digital environments for entertainment purposes
    13. Entertainment services, namely, providing electronic, computer and video games provided by means of the Internet
    14. Entertainment services, namely, providing non-downloadable motion picture films, television programs, esports events, special events, and multimedia entertainment content via a website
    15. Entertainment services provided by online streams
    16. Organization of cosplay entertainment events
    17. Production and distribution of motion picture films and television shows
    18. Providing a website featuring non-downloadable television shows, movies, and multimedia entertainment content
    19. Providing non-downloadable motion picture films, television shows, esports events, special events, and multimedia entertainment content via a video-on-demand transmission service
    20. Providing non-downloadable online augmented reality games
    21. Providing non-downloadable online entertainment information
    22. Providing non- downloadable online comic books, short stories, and graphic novels
    23. Providing online non-downloadable video clips and other multimedia digital content
    24. Providing non- downloadable online virtual reality games
    25. Providing video games and computer games that can be downloaded, accessed and played via computer networks and global communications networks
    26. Provision of internet based games
    27. Sound recordings provided by online streams
    28. Video recordings provided by online streams
    29. Virtual reality video production
    30. Entertainment services, namely, metaverse experiences and providing an online virtual environment
    31. Creating and hosting an online community for users to access, create, publish and experience metaverse platforms
    32. Creating and hosting an online community featuring game and non-game worlds, online universes, and metaverse environments, and virtual and digital goods for use therein.