The trademark application VENUM was filed by VTEC Limited, a corporation established under the laws of Hong Kong, Special Administrative Region of the People's Republic of China (the "Applicant"). The application was published for oppositions on June 14, 2023, and it was registered by office on September 21, 2023 without any oppositions.
The application was filed in French (English was selected as the second language).
Goods And Services
The mark was filed in class 9 with following description of goods:
Spectacles
Sunglasses
Goggles
Headsets
Protective helmets for combat sports
Teeth protectors
Downloadable virtual goods, namely computer programs representing the following goods: clothing, Shoes, Belts, Headwear and headgear, Bags, Sporting bags, Backpacks, Change purses, Suitcases, Document wallets, hair accessories, Spectacles, Head protection, Protective devices for sports, For use in online virtual environments
Downloadable virtual goods, namely computer programs representing the following goods: Kimonos, martial arts uniforms, Teeth protectors, shin guards, elbow guards, Knee pads, groin guards, Punching bags, punch bags, jump ropes, Fitness equipment and accessories, weight training equipment and accessories, Boxing gloves, Combat sports gloves, For use in online virtual environments
Downloadable multimedia files containing artworks, text, audio and video in relation to the following goods: Clothing, equipment and accessories for combat sports, martial arts, fitness and body building, The aforesaid goods authenticated by non-fungible tokens (NFTs)
Downloadable image files and video recordings containing the following goods: clothing, Shoes, Belts, Headwear and headgear, Bags, Sporting bags, Backpacks, Change purses, Suitcases, Document wallets, hair accessories, Spectacles, Head protection, Protective devices for sports, The aforesaid goods authenticated by non-fungible tokens (NFTs)
Downloadable image files and video recordings containing the following goods: Kimonos, martial arts uniforms, Teeth protectors, shin guards, elbow guards, Knee pads, groin guards, Punching bags, punch bags, jump ropes, Fitness equipment and accessories, weight training equipment and accessories, Boxing gloves, Combat sports gloves, The aforesaid goods authenticated by non-fungible tokens (NFTs)
Downloadable software for generating cryptographic keys for receiving and spending cryptocurrency
Downloadable computer software for managing and verifying blockchain-based cryptocurrency transactions
Downloadable or recorded computer gaming software recorded or downloadable
Downloadable wallpapers for computers and phones
Software
Digital collectibles namely clothing, Shoes, Headwear and headgear, Head protection, Bags, Protective devices for sports, groin guards, Punching bags, punch bags, jump ropes, Fitness equipment and accessories, weight training equipment and accessories, Boxing gloves, Combat sports gloves, the aforesaid goods being digital, The aforesaid goods authenticated by non-fungible tokens (NFTs) For use online and in virtual, augmented or mixed reality environments
Downloadable software for trading, exchanging, sharing, viewing, storing and/or managing the following goods: Virtual goods, Virtual sites or Virtual characters, digital collectibles and non-fungible tokens (NFTs)
Sport bags adapted [shaped] to contain protective helmets.
The mark was filed in class 25 with following description of goods:
Clothing
Shoes
Headgear
Clothing and footwear for sports, combat sports and martial arts
Martial arts suits
Shorts
Kimonos
Tee-shirts
Bermuda shorts
Sweat shirts
Bathing suits
Hats
Stocking caps
Skull caps.
The mark was filed in class 28 with following description of goods:
Protective items for use in sports, namely Elbow guards, Knee pads, Shin guards and protective padding (parts of sports clothing)
Gloves for boxing and combat sports
Shin guards [sports articles]
Elbow guards
Knee pads
Protective paddings [parts of sports suits]
Protective cups for sports
Punching bags
Bags specially adapted for sports equipment Bags specially adapted for sports equipment
Hand wraps for athletic use
Punch bags for boxing
Skipping ropes
Body training equipment, namely, Exercise equipment
Fitness equipment.
The mark was filed in class 41 with following description of goods:
Teaching
Training
Entertainment services
Sporting and cultural activities
Education or entertainment information
Sports club services
Sports and fitness services
Providing sports facilities
Rental of sports grounds
Booking of sports facilities
Providing sports facilities
Provision of information relating to sports
Sports tuition, coaching and instruction
Provision of sporting club facilities
Providing sports training facilities
Rental of sports equipment, except vehicles
Organization of competitions [education or entertainment]
Arranging and conducting of colloquiums, seminars, conferences or congresses
Exercise classes
Supervision of physical exercise
Provision of health club [physical exercise] facilities
Provision of information relating to physical exercises via an online web site
Arranging and conducting of workshops [training]
Organisation of exhibitions for sporting, educational or cultural purposes
Organisation and conducting of training camps, sporting and cultural training courses
Organisation of sports competitions and events
Publication of texts, other than publicity texts, including electronic publication
Providing online electronic publications, not downloadable
Coaching [training]
Instruction in weight training
Gymnasium services relating to weight training
Publication of books
Lending library services
Teaching
Videotape production
Rental of motion pictures
Rental of sound recordings
Rental of video tape recorders/players or radio and television sets
Lease of scenery
Videotape editing
Photography
Booking of seats for shows
Game services provided online from a computer network
Gaming
Online publication of electronic books and journals
Electronic publishing services
Entertainment services, namely provision of online In connection with the following goods: wearing, Clothing accessories, Foot wear, Waist belts, Headwear and headgear, Bags and packs, Bags for sports, Backpacks, Money cases, Suitcases, Briefcases, hair accessories, eyeglasses, Protective headwear, Protective sports equipment, all the aforesaid goods being virtual and non-downladable, For use in virtual environments, The aforesaid goods being created for entertainment purposes
Entertainment services, namely provision of online In connection with the following goods: Kimonos, martial arts uniforms, Teeth protectors, Shin guards, elbow guards, knee guards, protective cups, boxing bags, punching bags, jump ropes, Fitness equipment and accessories, body building equipment and accessories, the aforesaid goods being virtual and non-downloadable, For use in virtual environments, The aforesaid goods being created for entertainment purposes
Entertainment services, namely provision of online In connection with the following goods: Boxing gloves, combat gloves, the aforesaid goods being virtual and non-downladable, For use in virtual environments, The aforesaid goods being created for entertainment purposes
Production of education and entertainment content for use in virtual, augmented and mixed reality settings
Sporting, cultural, educational or entertainment services provided by sports clubs, including virtual ones
Interactive computer game services
Entertainment services, namely Providing online non-downloadable virtual goods, namely wearing, Clothing accessories, Foot wear, Waist belts, Headwear and headgear, Bags and packs, Bags for sports, Backpacks, Money cases, Suitcases, Briefcases, hair accessories, eyeglasses, Protective headwear, Protective sportsgear For use in virtual environments
Entertainment services, namely Providing online non-downloadable virtual goods, namely Kimonos, martial arts uniforms, Teeth protectors, Shin guards, elbow guards, knee guards, protective cups, boxing bags, punching bags, jump ropes, Fitness equipment and accessories, For use in virtual environments
Entertainment services, namely Providing online non-downloadable virtual goods, namely Body building equipment and accessories, boxing gloves, combat gloves, Avatars, Digital animated and non-animated characters and designs, For use in virtual environments
Virtual reality and interactive game services provided online via global information networks and Via various electronic devices and wireless networks
Entertainment services, namely online video games
Entertainment services, namely Providing of entertainment spaces in virtual, augmented or mixed reality for user interaction For amusement purposes, for leisure purposes or For entertainment purposes
Entertainment services, namely Providing of entertainment spaces in virtual, augmented or mixed reality for streaming of entertainment content and live broadcasting of entertainment events
Entertainment services, namely Arranging, setting up and hosting [providing] of social entertainment events and virtual shows.