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EUTM file information

018857137

TRIUMPH


April 2, 2023

Trademark Summary

The trademark application TRIUMPH was filed by World Wrestling Entertainment, LLC, a Limited Liability Company (the "Applicant"). The application was published for oppositions on July 13, 2023, and still open for oppositions.

The application was filed in English (German was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer software, namely, software for the creation of mobile internet applications and client interfaces
    2. Downloadable mobile applications for the streaming of audio and video content
    3. Downloadable ring tones, graphics and music via a global computer network and wireless devices
    4. Decorative refrigerator magnets
    5. Video and computer game tapes, video and computer game discs, video and computer game cassettes, video and computer game cartridges, video and computer game CD-roms video and computer game software
    6. Cinematographic and television films, namely, motion picture films in the nature of sports entertainment
    7. Pre-recorded compact discs, pre-recorded video tapes, pre-recorded video cassette tapes, pre-recorded DVDS and pre-recorded audio cassettes, all featuring sports entertainment
    8. Interactive video game programs and computer game cartridges
    9. Mouse pads
    10. Disposable cameras
    11. Sunglasses
    12. Sunglass cases
    13. Prescription glasses
    14. And optical cases, namely, cases for spectacles and sunglasses
    15. Cases for mobile phones
    16. Walkie talkies, protective helmets
    17. Sports helmets
    18. Downloadable virtual goods, items, and general consumer merchandise, namely, virtual clothing and virtual sporting articles
    19. Downloadable computer programs, and downloadable computer applications, browser extensions for online non-downloadable software for processing electronic wallet payments, emoticons, images, video, computer, and downloadable application game software, downloadable audio, video, and multimedia, featuring general consumer merchandise
    20. Downloadable software for use in mobile devices for integrating electronic data with real-world environments for the purpose of creating and saving audio and visual content with specific time-space stamps
    21. Downloadable computer software for use in metaverse applications to enable interoperability and information sharing between hardware devices such as mobile phones, computer networks, laptops and the internet.
  • The mark was filed in class 16 with following description of goods:
    1. Cardboard and paper hangtags
    2. Cardboard packaging
    3. Paper packaging
    4. Packaging, namely blister cards
    5. Paper for wrapping and packaging
    6. Collector albums for sticker collectables
    7. Stickers
    8. Sticker albums
    9. Collectable photos
    10. Photo albums
    11. Photographs
    12. Framed pictures
    13. Labels, namely printed paper labels
    14. Folders
    15. Paper place mats, paper table mats, paper napkins
    16. Paper tablecloths
    17. Paper table linens
    18. Paper lunch bags
    19. Postcards
    20. Greeting cards
    21. Pictures
    22. Calendars
    23. Posters
    24. Decals
    25. Temporary tattoo transfers
    26. Trading cards
    27. Brochures, magazines and newspapers concerning sports entertainment
    28. Coloring books
    29. Children's activity books
    30. Souvenir programs concerning sports entertainment
    31. Books concerning sports entertainment
    32. Books featuring pictorial biographies
    33. Comic books
    34. Picture books
    35. Book covers
    36. Paper book markers
    37. Notebooks
    38. Memo pads
    39. Note pads
    40. Date books
    41. Address books
    42. Agenda books
    43. Markers
    44. Pens
    45. Pencils
    46. Pencil sharpeners
    47. Pencil cases
    48. Rubber stamps
    49. Stamp pads
    50. Chalks
    51. Paper banners
    52. Printed paper signs for doors
    53. Drawing rulers
    54. Erasers, rubber erasers, chalk erasers, blackboard erasers
    55. Bumper stickers
    56. Window decals
    57. Lithographs
    58. Paper party bags
    59. Stencils for tracing designs onto paper
    60. Paper gift wrap
    61. Paper cake decorations
    62. Paper
    63. Stationery
    64. Indoor ornaments of paper.
  • The mark was filed in class 28 with following description of goods:
    1. Toys, namely, action figures, accessories therefor
    2. Dolls
    3. Cases for action figures
    4. Toy wrestling rings
    5. Playsets for use with action figures
    6. Toy vehicles
    7. Board games
    8. Hand-held units for playing electronic game other than those adopted for use with an electronic display screen or monitor
    9. Tabletop action skill games
    10. Construction toys
    11. Playing cards
    12. Puzzles
    13. Stuffed toys
    14. Plush toys
    15. Toy belts
    16. Knee and elbow pads for athletic use
    17. Toy foam hands
    18. Costume masks
    19. Novelty face masks
    20. Christmas tree decorations
    21. Toy spinning tops
    22. Arcade games
    23. Kites
    24. Bobble-head dolls
    25. Puppets
    26. Card games
    27. Toy guitars
    28. Toy water guns
    29. Vinyl products for playing in a pool
    30. Doll furniture
    31. Party favors in the nature of crackers and noisemakers
    32. Skateboards
    33. Toy scooters
    34. Paper party favors
    35. Video output game machines for use with televisions.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, the production and exhibition of sporting events rendered live and through broadcast media including television and radio, and via the internet or commercial online service
    2. Entertainment services, namely on-going reality based television programs rendered live and through broadcast media including television and radio, and via the internet or commercial online service
    3. Providing entertainment and sports news and information via a global computer network or commercial online service
    4. Entertainment services, namely, provision of information and news about sports and entertainment rendered live and through broadcast media including television and radio, and via the internet or commercial online service
    5. Providing information in the fields of sports and entertainment via an online community portal
    6. Providing a website in the field of sports and entertainment
    7. Fan club services, organizing and staging events with fan club members, in the interest and for the participation of fan club members
    8. Entertainment services, namely, the production and exhibition of wrestling events rendered live and through broadcast media including television and radio, and via the internet or commercial online service
    9. Providing online newsletters in the fields of sports, entertainment and general interest
    10. Publishing online journals, namely blogs, in the fields of sports, entertainment and general interest
    11. Entertainment services
    12. Entertainment services, namely, a continuing program about sports and entertainment accessible by means of television, satellite, audio, video, web-based applications, mobile phone applications and computer networks
    13. Entertainment services, namely, television shows about sports, entertainment and general interest rendered live and through broadcast media including television and radio, and via the internet or commercial online service
    14. Entertainment and educational services, namely, ongoing multimedia programs in the field of sports, entertainment and general interest, distributed via various platforms across multiple forms of transmission media
    15. Providing entertainment information regarding ongoing television programs via a global computer network
    16. Production of television programs
    17. Production of multimedia programs
    18. Entertainment services in the nature of development, creation, production, distribution, and post-production of multimedia content in the field of sports, entertainment and general interest
    19. Providing information, news and commentary in the field of sports and entertainment
    20. Entertainment and educational services in the fields of sports, entertainment, culture and general human interest
    21. Entertainment services, namely, providing non-downloadable prerecorded music, information in the field of music, and commentary and articles about music, all on-line via a global computer network
    22. Providing information relating to the organizing of educational, cultural, sporting, or entertainment exhibitions
    23. Entertainment services, namely, providing information featuring sports, entertainment and popular culture via a global computer network
    24. Entertainment services, namely, organizing and conducting an array of athletic events rendered live and recorded for the purpose of distribution through broadcast media
    25. Entertainment services, namely, providing video podcasts in the field of sports, entertainment and popular culture
    26. Entertainment services in the nature of development, creation, production and post-production services of multimedia entertainment content
    27. Entertainment services in the nature of creation, development, and production of programming content
    28. Providing an entertainment website in the fields of celebrity gossip, entertainment and sports
    29. Entertainment services, namely, providing online video games
    30. Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, sporting or entertainment purposes
    31. Organizing and arranging exhibitions for entertainment purposes
    32. Entertainment in the nature of sporting competitions
    33. Entertainment services in the nature of fantasy sports
    34. Entertainment information
    35. Ticket reservation and booking services for entertainment, sporting and cultural events
    36. Special event planning for social entertainment purposes
    37. Entertainment media production services for the internet
    38. Providing entertainment information via a website or mobile application
    39. Providing a website featuring entertainment information
    40. Providing information in the field of entertainment
    41. Entertainment in the nature of e-sports competitions
    42. Entertainment services, namely, production and distribution of television programming in the field of sports distributed over cable television, satellite television and internet webcasts
    43. Entertainment services, namely, development, organization and production of competitions, performances and events featuring sports and entertainment
    44. Educational services, namely, providing information on the subject of sports and entertainment.