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EUTM file information

018857194

Antidote


April 2, 2023

Trademark Summary

The trademark antidote was filed by SENSING EMOTIONS AND KNOWLEDGE GROUP, S.L., a corporation established under the laws of the Kingdom of Spain (the "Applicant"). The application was published for oppositions on May 2, 2023, and received one opposition filed on July 30, 2023 by DRUIDE INFORMATIQUE Inc. on Likelihood of confusion. the opponent was represented by T MARK CONSEILS and proceedings were handled in English, and the oppositon was dismissed by the Euorpean Union Intellectual Property Office with decision issued July 30, 2023

The application was filed in Spanish, and Spanish was also language of all opposition proceedings (English was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on October 15, 2023.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable game software
    2. Interactive game software
    3. Games software
    4. Interactive multimedia software for playing games
    5. Computer game software for analysing market information in the field of gaming and entertainment
    6. Photographic apparatus and instruments
    7. Cinematographic machines and apparatus
    8. Measuring apparatus and instruments
    9. Checking (supervision) apparatus and instruments
    10. Sound transmitting apparatus
    11. Apparatus for the transmission of images
    12. Apparatus for the reproduction of images
    13. Sound reproduction apparatus
    14. Apparatus for recording images
    15. Sound recording apparatus.
  • The mark was filed in class 35 with following description of goods:
    1. Marketing
    2. Market studies
    3. Advertising
    4. Business management
    5. Office functions services
    6. Business management and organization consultancy.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services
    2. Providing entertainment services in the nature of virtual, immersive and virtual reality events, exhibitions and experiences
    3. Conducting workshops and seminars in relation to the followings fields: Online gaming and virtual environments
    4. Entertainment services, namely, Arranging and conducting of online gaming competitions
    5. Arranging, organising, conducting and hosting of recreational social events
    6. Provision of on-line computer games
    7. Advisory and Consultancy in relation to the followings fields: Online gaming and virtual entertainment environments
    8. Information relating to computer gaming entertainment provided online from a computer database or a global communication network
    9. Information relating to entertainment, provided on-line from a computer database or the internet
    10. Teaching
    11. Training.
  • The mark was filed in class 42 with following description of goods:
    1. Platforms for gaming as software as a service [SaaS]
    2. Programming of computer game software
    3. Rental of computer game software
    4. Development of computer game software
    5. Advisory and consultancy services relating to computer and video games software
    6. Comparative analysis studies of the efficiency of computer systems in the field of online gaming and virtual entertainment environments
    7. Comparative analysis studies of the performance of computer systems in the field of online gaming and virtual entertainment environments
    8. Analytical services relating to computer game programmes
    9. Scientific research
    10. Industrial analysis services
    11. Industrial research
    12. Quality control and authentication services.