The trademark application CELTAVERSE was filed by REAL CLUB CELTA DE VIGO S.A.D., a corporation established under the laws of the Kingdom of Spain (the "Applicant"). The application was published for oppositions on July 11, 2023, and it was registered by office on October 18, 2023 without any oppositions.
The application was filed in Spanish (English was selected as the second language).
Goods And Services
The mark was filed in class 35 with following description of goods:
Retail services connected with and relating to the following goods: virtual merchandise, namely, Footwear, Clothing, Hats, Spectacles, Bags for sports, Back packs and Gymnastic apparatus, The aforesaid goods for use online
Online retail store services in the nature of providing an online marketplace for buyers and sellers in relation to the following goods: Downloadable virtual goods, digital collectibles and Crypto-collectibles, namely, Footwear, linen, Hats, Handbags, rucksacks, Sports teams, digital animated and non-animated designs and characters, Avatars, digital overlays, Toys and Display cards, The aforesaid goods authenticated by non-fungible tokens on a blockchain
Providing membership club services through the ownership of non-fungible tokens that grant members access to exclusive digital and physical goods and reward events, programmes for creating physical goods, access and ability to modify digital or physical goods in the nature of clothing, shoes, bags, masks, toys, collectibles, trading cards, as part of gifts, contests and rewards
Endorsement and Advertising, in relation to the following goods: Virtual goods, digital collectibles and non-fungible tokens.
The mark was filed in class 38 with Electronic transfers, in relation to the following goods: Virtual clothing authenticated by non-fungible tokens [NTFs] and Electronic transfer of files authenticated by blockchain-based non-fungible tokens [NFTs]..
The mark was filed in class 41 with following description of goods:
Providing online entertainment services featuring the following goods: Non-downloadable virtual goods, in particular Foot wear, Clothing, Hats, eyeglasses, Handbags, sport bags, Backpacks, Sports Gear, art and Playthings, All the aforesaid goods being for use in virtual environments
Providing online non-downloadable interactive media in the nature of video clips, photographs, music, visual effects, animated and non-animated digital characters, avatars, digital overlays, character skins, artwork, toys and trading cards authenticated by non-fungible tokens on a blockchain network for access to and use in offline and online digital environments, online virtual environments and extended reality virtual environments created for entertainment purposes
Entertainment services, namely, Providing online computer games
Entertainment services, namely, Providing online non-downloadable interactive mobile games
Organization of real or virtual sporting competitions
Virtual reality game services provided on-line from a computer network
Providing games via the Internet
Virtual physical fitness training services
Providing of online entertainment in the form of virtual sporting competitions
Hosting of fantasy sports leagues
Reservation of seats for shows and Booking of seats for virtual or online sporting events
Booking of virtual seats for shows or sporting events broadcast online.
The mark was filed in class 42 with following description of goods:
Design and development of virtual reality software
Development of programs for simulating experiments or a series of experiments in a virtual world
Development of programs for virtual visits to monuments
Design and development of software for online streaming of shows and Design and development of computer software for the online broadcasting of sporting competitions
User authentication services using blockchain technology
Platform as a service (PAAS) featuring computer software platforms for creating, promoting, selling, and exchanging non-fungible tokens (NFTs)
Providing online software and mobile applications enabling consumers and businesses to manage, use and transfer non-fungible tokens
Software as a service [SaaS] featuring the following goods: Digital items, Especially wearing, sports (shoes -) and Foot wear, Hats and Clothing caps, Goods of leather, Spike bags, slip cases, articles of bijouterie, Games and playthings, The aforesaid goods for use in online games, in virtual environments, with software applications or in online virtual worlds
Software as a service [SaaS] featuring the following goods: Digital items, Especially sporting goods, Articles of sportswear, Sports footwear, Balls and other sporting articles and equipment, protective sports equipment, the aforesaid goods for use in online games or in virtual environments, with software applications or even in online virtual worlds
Software as a service (SaaS) featuring in particular digital articles
Providing online non-downloadable software featuring animated and non-animated digital characters, avatars, digital overlays, character skins and trading cards for use in online virtual worlds.