The trademark application NIKE was filed by NIKE Innovate C.V., a corporation established under the laws of the Kingdom of the Netherlands (the "Applicant"). The application was published for oppositions on October 3, 2023, and it was registered by office on January 10, 2024 without any oppositions.
The application was filed in English (French was selected as the second language).
Goods And Services
The mark was filed in class 7 with following description of goods:
Knitting machines
3D printers
Industrial robots
Screen printing machines
Machine tools, and power operated tools
Automatic vending machines.
The mark was filed in class 10 with following description of goods:
Orthopedic shoes
Compression sleeves for athletic use
Massage apparatus.
The mark was filed in class 12 with following description of goods:
Vehicles
Bicycles and parts thereof
Motorized golf carts
Pre-designed vinyl vehicle wraps specially adapted for vehicles.
The mark was filed in class 14 with following description of goods:
Watches and chronometric instruments
Watches incorporating altimeters, navigation, compasses, pedometers, speed and/or distance monitors with speed sensor and heart rate monitors
Watch bands and straps
Precious metals and their alloys
Jewelry, precious and semi-precious stones
Jewelry charms
Horological and chronometric instruments
Key fobs
Key rings, key chains and charms therefor.
The mark was filed in class 21 with following description of goods:
The mark was filed in class 26 with following description of goods:
Shoe ornaments, buckles, eyelets, laces, and fasteners
Shoe laces
Hair adornments and accessories
Ribbons and bows being haberdashery or used as hair decorations, made of any material.
The mark was filed in class 27 with following description of goods:
Carpets, rugs, mats, and matting
Linoleum and other materials for covering existing floors
Non-textile wall hangings
Artificial turf for recreational areas
Foam mats for play surfaces
Yoga mats
Gymnastic mats
Underlayment padding for artificial turf
Bags for yoga mats.
The mark was filed in class 41 with following description of goods:
Entertainment services, namely, arranging, organizing and conducting an array of athletic and sports activities, events, competitions and tournaments
Encouraging and developing sports talent by organizing and conducting athletic programs and activities
Encouraging youth and amateur sports and physical education by organizing and conducting youth and amateur athletic and sports programs and activities
Organizing, conducting and arranging participation in cultural and community programs in relation to athletics, sports and fitness
Providing training in the fields of sports and fitness
Providing information regarding fitness training and athletic skill development via an online website or computer application software for smart phones and mobile devices
Providing live workouts, fitness instructions, and fitness sessions
Providing non-downloadable online pre-recorded athletic sessions and fitness sessions
Providing athletic training, workouts, and physical fitness challenges
Provide a fitness assessment and a personalized workout program based on that assessment
Entertainment services, namely, organizing, arranging and conducting contest and incentive award programs designed to reward program participants who exercise
Entertainment services, namely, providing on-line, non-downloadable virtual footwear and footwear accessories, clothing and clothing accessories, headwear and headwear accessories, eyewear and eyewear accessories, bags and bag accessories, sports bags and sports bag accessories, backpacks and backpack accessories, sports equipment and sports equipment accessories, art and art accessories, toys and toy accessories for use in virtual environments created for entertainment purposes.
The mark was filed in class 42 with Provision of non-downloadable computer software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays, and skins for access and use in online environments, virtual online environments, and extended reality virtual environments.