EUTM file information

018867782

MY TOI BOX


April 26, 2023

Trademark Summary

The trademark application MY TOI BOX was filed by One Wild Life Holdings, LLC, a Limited Liability Company (the "Applicant"). The application was published for oppositions on August 31, 2023, and it was registered by office on December 8, 2023 without any oppositions.

The application was filed in English (German was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with Downloadable content in the nature of digital media, digital images, electronic documents, and electronic files.
  • The mark was filed in class 35 with following description of goods:
    1. Provision of an on-line marketplace for buyers and sellers of digital and physical goods available in online games, namely digital and physical clothing, footwear, headgear, fashion accessories, handbags, backpacks, purses, leather and imitations of leather, animal skins and hides, luggage and carrying bags, umbrellas and parasols, walking sticks, whips, harness and saddlery, collars, leashes and clothing for animals, jewelry, precious metals and their alloys, precious and semi-precious stones, horological and chronometric instruments, sporting goods, nets and goals, sport training equipment, basketballs, golf clubs, baseball mitts, wetsuits, footballs, tennis rackets, fishing poles, bats, lacrosse gear, games, toys and playthings, video game apparatus, gymnastic and sporting articles, decorations for Christmas trees, pets and animals
    2. Provision of an on-line marketplace for buyers and sellers of digital and physical goods, namely digital and physical clothing, footwear, headgear, fashion accessories, handbags, backpacks, purses, leather and imitations of leather, animal skins and hides, luggage and carrying bags, umbrellas and parasols, walking sticks, whips, harness and saddlery, collars, leashes and clothing for animals, jewelry, precious metals and their alloys, precious and semi-precious stones, horological and chronometric instruments, sporting goods, nets and goals, sport training equipment, basketballs, golf clubs, baseball mitts, wetsuits, footballs, tennis rackets, fishing poles, bats, lacrosse gear, games, toys and playthings, video game apparatus, gymnastic and sporting articles, decorations for Christmas trees, pets and animals
    3. Online retail store service featuring a wide variety of consumer goods, namely in relation to clothing, footwear, headgear, gift cards, books, paper and cardboard, printed matter, photographs, stationery and office requisites (except furniture), adhesives for stationery or household purposes, films and bags for wrapping and packaging, handbags, leather and imitations of leather, luggage and carrying bags, umbrellas and parasols, walking sticks, collars, leashes and clothing for animals, games, toys and playthings, video game apparatus, video gaming equipment, gymnastic and sporting articles, decorations for Christmas trees, music recordings, stereo equipment, apparatus and instruments for recording, transmitting, reproducing or processing sound, images or data, home furniture, holiday decor, holiday furniture, home decor, glassware, cutlery, small kitchen appliances, cookware, picnic coolers, portable coolers, household or kitchen utensils and containers, cookware and tableware (except forks, knives and spoons), combs and sponges, brushes (except paintbrushes), glassware, porcelain and earthenware, thermo bottles, razors, camping equipment, tents, hiking equipment, hammocks
    4. Online trading services in which sellers post products and services to be auctioned and bidding is done via the Internet.
  • The mark was filed in class 38 with Streaming of audiovisual material on the Internet and streaming of video games and online game performances and competitions..
  • The mark was filed in class 41 with following description of goods:
    1. Providing online non-downloadable visual and audio content featuring video games and online game playing
    2. Entertainment services, namely, incentive award programs designed to reward program participants who play online games
    3. Entertainment services, namely, provision of an online, network-based, interactive social and game environment that allows users to engage in auctions via a website
    4. Entertainment services, namely, provision of an online, network-based, interactive social and game environment that allows users to earn and accrue reward points that can be redeemed for purchasing physical goods and services
    5. Entertainment services, namely, provision of an online, network-based, interactive social and game environment that allows users to earn and accrue reward points that can be used for participating in auctions.
  • The mark was filed in class 42 with following description of goods:
    1. Providing online non-downloadable software for playing games
    2. Providing temporary use of non-downloadable game software via a website
    3. Providing online non-downloadable software for connecting users and allowing users to explore, learn, and play online games, shop, compete and stream content, either individually or as a group
    4. Providing online non-downloadable software for allowing users to invite others to attend and play online games within the platform
    5. Computer services, namely, creating and hosting an online community web site for registered users to share information, find and interact with friends, invite new users, engage in social networking, play online games, obtain and share information in online games
    6. Computer services in the nature of creating customized web pages featuring user-defined information, personal profiles, audio, video, photographic images, text, graphics and data.
  • The mark was filed in class 45 with following description of goods:
    1. Online social connecting and social networking services provided through a website
    2. Online social connecting and social networking services for users to connect, engage and interact with one another on the platform
    3. Online social connecting and social networking services in the nature of allowing registered users to engage with one another on the platform.