EUTM file information

018868560

LAND OF GOALS


April 27, 2023

Trademark Summary

The trademark application LAND OF GOALS was filed by LALIGA ENTERTAINMENT, S.L., a corporation established under the laws of the Kingdom of Spain (the "Applicant"). The application was published for oppositions on June 6, 2023, and it was registered by office on September 13, 2023 without any oppositions.

The application was filed in English (Spanish was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Video games
    2. Computer programs, software and headsets for video games
    3. Computer programs, software, headsets and controllers for virtual reality
    4. Digital films and recordings
    5. Digital media, featuring, downloadable digital assets, digital collectibles, namely, footwear, clothing, swimwear, headwear, bags, sports backpacks, sporting goods, toys, home furnishings, posters, trading cards, headphones, phones, video games, watches, jewellery and home décor authenticated by digital tokens and non-fungible tokens (NFT's)
    6. Computer programs for generating virtual goods, namely, featuring footwear, clothing, swimwear, headwear, bags, sports backpacks, sporting goods, toys, home furnishings, posters, trading cards, headphones, phones, video games, watches, jewellery and home decor
    7. Computer programs featuring digital representations of downloadable virtual goods, namely, footwear, clothing, swimwear, headwear, bags, sports backpacks, sporting goods, toys, home furnishings, posters, trading cards, headphones, phones, video games, watches, jewellery and home décor
    8. Downloadable image files containing virtual goods, namely, footwear, clothing, swimwear, headwear, bags, sports backpacks, sporting goods, toys, home furnishings, posters, trading cards, headphones, phones, video games, watches, jewellery and home décor that are authenticated by non-fungible tokens (NFT's)
    9. Computer programs for the creation and trading of digital collectibles featuring sport players, records, statistics, information, images, and experiences
    10. Downloadable digital media, namely, digital collectibles in the nature of photos, images, and videos of sport players
    11. Downloadable computer software for managing digital collectible services in relation to photos, images and videos of sport players, and virtual experiences in sports
    12. Downloadable digital files authenticated by non-fungible tokens
    13. Interactive digital platforms in video games authenticated by NFT's
    14. Audio visual games on computer hardware platforms (not for use with television receivers).
  • The mark was filed in class 28 with following description of goods:
    1. Games, toys and playthings
    2. Electronic games apparatus
    3. Handheld computer games equipment, hand-held video game machines
    4. Parts and fittings for all the aforesaid goods
    5. Board games
    6. Electronic games machines
    7. Electronic hand-held game unit
    8. Stand alone video output games machines, and manipulative puzzles
    9. Playing cards
    10. Card games
    11. Three-dimensional puzzle
    12. Electronic amusement apparatus for use with television receivers
    13. Home video game machines
    14. Controllers for video games.
  • The mark was filed in class 35 with Providing an online marketplace for buyers and sellers of downloadable digital products that are authenticated by non-fungible tokens (NFT's).
  • The mark was filed in class 41 with following description of goods:
    1. Education
    2. Training
    3. Entertainment services
    4. Sporting and cultural activities, organization of sporting events and competitions
    5. Providing online non-downloadable videos and publication of photographs via a website
    6. Organizing, conducting and hosting events in the interactive entertainment, virtual reality, sports and video game entertainment industries
    7. Online entertainment services, namely, virtual sports courts, gyms, and recreational facilities for playing sports in the virtual reality.