EUTM file information

018882768

SAFEMOON


May 31, 2023

Trademark Summary

The trademark application SAFEMOON was filed by SafeMoon US, LLC, a Limited Liability Company (the "Applicant"). The application was published for oppositions on September 21, 2023, and it was registered by office on December 29, 2023 without any oppositions.

The application was filed in English (Italian was selected as the second language).

Change of name and professional address of the trademark registration was recorded on May 19, 2024. Change of name and professional address of the trademark registration was recorded on October 22, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable computer application software for mobile phones and computers, namely, software for facilitating cryptocurrency transactions, sending receiving, storing, and safeguarding digital currency, and for exchanging digital currencies with traditional currencies
    2. Blank CD-ROMs for sound or video recording
    3. Downloadable podcasts in the field of cryptocurrencies
    4. Apparatus for recording, transmission or reproduction of sound or images
    5. Blank magnetic data carriers, recording optical discs
    6. Blank compact discs
    7. Blank recordable DVD-Rs
    8. Pre-recorded digital video discs featuring material in relation to cryptocurrency, meta tokens, digital collectibles, crypto-collectibles and non-fungible tokens
    9. Cash registers, calculating machines, data processing equipment, computers
    10. Downloadable computer software for facilitating cryptocurrency transactions, sending receiving, storing, and safeguarding digital currency, and for exchanging digital currencies with traditional currencies
    11. Calculators
    12. Pre- recorded, downloadable music, sounds, images, text, signals, software, information, data and code provided by telecommunications networks, by online delivery and by way of the Internet and the world wide web
    13. Multimedia apparatus and instruments, namely, multimedia projectors, multimedia players
    14. Electronic publications, namely, books, magazines, manuals, comics, journals, newspapers featuring cryptocurrencies recorded on computer media
    15. Downloadable interactive computer software for facilitating cryptocurrency transactions, sending receiving, storing, and safeguarding digital currency, and for exchanging digital currencies with traditional currencies
    16. Apparatus for playing digital music, namely, MP3 players
    17. Digital music downloadable from the internet
    18. Computer game programmes downloadable via the Internet
    19. Computer game software downloadable from a global computer network
    20. Downloadable computer game programs
    21. Downloadable video game programs
    22. Downloadable video game software
    23. Downloadable graphic design templates
    24. Downloadable electronic publications in the nature of books, magazines, manuals, comics, journals, newspapers in the field of cryptocurrencies
    25. Downloadable media streaming software
    26. Downloadable computer application software for streaming audio- visual media content via the Internet
    27. Downloadable computer software for blockchain-based platforms, namely, software for the exchange of utility tokens between publishers, advertisers, and users based on the blockchain technology
    28. Downloadable computer application software for mobile phones and computers, namely, software for blockchain-based platforms, namely, software for the exchange of utility tokens between publishers, advertisers, and users based on the blockchain technology
    29. Downloadable video files in the field of cryptocurrencies
    30. Downloadable computer graphics
    31. Downloadable multimedia files, namely, audio files, video recordings, and multimedia files featuring video and computer games
    32. Downloadable educational media, namely, worksheets, multi-media files, audio files, and video files featuring children's book writing and publishing instruction
    33. Downloadable image files containing material in relation to cryptocurrency, meta tokens, digital collectibles, crypto- collectibles and non-fungible tokens
    34. Downloadable screensavers for phones and computers
    35. Downloadable wallpapers for phones and computers
    36. Downloadable electronic greetings cards
    37. Downloadable software for providing emoticons
    38. MP3 players
    39. Stereo headphones
    40. Radios
    41. Computer mouse pads
    42. Sunglasses, eyeglasses, and cases and bags adapted therefore
    43. CD-ROM games, namely, pre-recorded computer game discs
    44. Recorded computer game programs
    45. Downloadable screensavers and ringtones
    46. Coin accumulators, namely, coin counters
    47. Electronic automatic coin dispensers
    48. Downloadable e- commerce software for facilitating cryptocurrency transactions, sending receiving, storing, and safeguarding digital currency, and for exchanging digital currencies with traditional currencies
    49. Downloadable Computer software for analysing market information in the field of cryptocurrencies
    50. Downloadable Computer software for application and database integration in the field of cryptocurrencies
    51. Downloadable Computer software for encryption in the field of cryptocurrencies
    52. Downloadable Computer software in the field of electronic publishing in the field of cryptocurrencies
    53. Downloadable Credit screening software
    54. Downloadable Software for optical character recognition
    55. Downloadable interactive entertainment software for use in relation to video games and electronic storage of data
    56. Computer software publications downloaded, namely, Downloadable electronic publications in the nature of books, magazines, manuals, comics, journals, newspapers in the field of cryptocurrencies
    57. Data recorded electronically from the Internet, namely, Data sets in the field of cryptocurrencies recorded on computer media
    58. Data recorded in machine readable form from the Internet, namely, Data sets in the field of cryptocurrencies recorded on computer media
    59. Software applications, namely, Recorded computer application software for mobile phones, namely, software for facilitating cryptocurrency transactions, sending receiving, storing, and safeguarding digital currency, and for exchanging digital currencies with traditional currencies
    60. Website applications, namely, Downloadable computer application software for mobile phones, portable handheld devices, portable media players, handheld computers, namely, software for use in relation to video games and electronic storage of data
    61. Software for downloading, transmitting, receiving, providing, publishing, extracting, encoding, decoding, reading, storing and organizing audiovisual, videographic and written data
    62. Apparatus, namely, personal computers and telecommunications apparatus for downloading, transmitting, receiving, providing, publishing, extracting, encoding, decoding, reading, storing and organizing audiovisual, videographic and written data
    63. Computer software for gathering, processing, monitoring, analysing, managing and / or reporting information in the field of cryptocurrencies
    64. Computer software for gathering, processing, analysing, managing and reporting information concerning online, internet and web site activity
    65. Computer software for data mining, data query, data processing and data analysis in the field of cryptocurrencies
    66. Computer software for designing, developing, modifying and improving computer software, applications, websites and audio visual content
    67. Publications in electronic form supplied on- line from a database or from facilities provided on the Internet or other networks (including websites), namely, electronic publications, namely, books, magazines, manuals, comics, journals, newspapers featuring cryptocurrencies recorded on computer media
    68. Electronic notice boards
    69. Sound, video and data recordings featuring cryptocurrency, meta tokens, digital collectibles, crypto- collectibles and non-fungible tokens
    70. Sunglasses
    71. Blank records, discs, tapes, cassettes, cartridges, cards for use in bearing sound recordings, video recordings, data, images, games, graphics, text, programs or information
    72. Memory carriers, namely, blank magnetic data carriers
    73. Pre-recorded video, audio and data recording media featuring cryptocurrency, meta tokens, digital collectibles, crypto- collectibles and non-fungible tokens
    74. Blank optical data carriers
    75. Non-printed publications, namely, Downloadable electronic publications in the nature of books, magazines, manuals, comics, journals, newspapers in the field of cryptocurrencies.
  • The mark was filed in class 36 with following description of goods:
    1. Cryptocurrency services, namely, providing a digital currency or digital token for use by members of an on-line community via a global computer network
    2. Cryptocurrency services in the nature of providing a digital currency or digital token of value, incorporating cryptographic protocols (used to operate and build applications and blockchains on a decentralized computer platform), to be used as a method of payment for goods and services
    3. Charitable fundraising services
    4. Organisation of collections of funds for charitable fund raising purposes
    5. Charitable fundraising services by means of organizing and conducting special events
    6. Providing monetary grants to charities
    7. Financial sponsorship of charity events
    8. Financial grant services, namely, providing grants for organizations involved with cryptocurrency, meta tokens, digital collectibles, crypto-collectibles and non-fungible tokens projects
    9. Provision of funding, namely, Providing venture capital, development capital, private equity and investment funding
    10. Providing financial assistance for education in relation to cryptocurrency, meta tokens, digital collectibles, crypto-collectibles and non- fungible tokens
    11. Health insurance underwriting
    12. Insurance information
    13. Financial information
    14. Banking services
    15. Payment processing services, namely, credit card and debit card transaction processing services
    16. Issuing of tokens for value
    17. Issuing of tokens of value, namely book tokens.
  • The mark was filed in class 42 with following description of goods:
    1. Software development services
    2. Design, development and implementation of software for distributed computing platforms
    3. Design, development and implementation of software in the field of blockchains
    4. Research and development of computer software
    5. Software development and product development consulting in the field of distributed computing platforms
    6. Software development and product development consulting in the field of blockchains
    7. Computer services, namely, modelling and graphics services
    8. Software development, design, maintenance, programming, engineering, research and writing services
    9. Advisory and consultancy services relating to computer software and computer software development, design, maintenance, consultancy, programming, engineering, research and writing
    10. Computer software development, design, maintenance, consultancy, programming, engineering, research and writing
    11. Social network software and virtual worlds software development, hosting and software configuration management
    12. Computer services for gathering, processing, monitoring, analysing, managing and reporting information concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and computer based audio visual content
    13. Computer services for gathering, processing, analysing, managing and reporting information concerning online, internet and web site activity
    14. Computer services for data mining and data analysis
    15. Computer services for designing, developing, modifying and improving computer software, applications, computer and video games, websites and audio visual content
    16. Development of computer software that performs the above functions to others
    17. Software development, design, maintenance, software programming, engineering, research and writing in the field of computer and video games
    18. Advisory and consultancy services relating to computer and video games software
    19. Collection, analysis and reporting of data concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and audio visual content of others
    20. Computerized data management service, namely, software development
    21. Technical information, advisory and consultancy services relating to use of computer software applications, computer and video games software, computer games software, websites and audio visual content for use with computers
    22. Advisory and consultancy services relating to the foregoing.