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EUTM file information

018899716


July 10, 2023

Trademark Summary

The trademark application was filed by Skypad ApS, a corporation established under the laws of the Kingdom of Denmark (the "Applicant"). The application was published for oppositions on January 22, 2024, and it was registered by office on April 30, 2024 without any oppositions.

The application was filed in English (German was selected as the second language).

Change of name and address of the trademark registration was recorded on September 5, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Mouse pads
    2. Computer mouse
    3. Computer keyboards
    4. Headsets
    5. Computer joystick peripherals.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing
    2. Footwear
    3. Headgear
    4. Functional clothing
    5. Arm sleeves
    6. Gaming arm sleeves.
  • The mark was filed in class 28 with following description of goods:
    1. Gaming mouse pads
    2. Gaming mice
    3. Gaming keyboards
    4. Gaming headsets
    5. Gaming computer joystick peripherals.
  • The mark was filed in class 35 with following description of goods:
    1. Retail and wholesale services related to mouse pads, computer mice, computer keyboards, headsets, computer joystick peripherals
    2. Retail and wholesale services related to gaming mouse pads, gaming computer mice, gaming computer keyboards, gaming headsets, gaming computer joystick peripherals
    3. Retail and wholesale services related to clothing, footwear, headgear, functional clothes, gaming arm sleeves
    4. Retail and wholesale services in relation to digital files authenticated by non-fungible tokens [NFTs] for use in online, interactive virtual environments designed primarily for entertainment.
  • The mark was filed in class 41 with following description of goods:
    1. Education and instruction
    2. Education, teaching and training
    3. Entertainment
    4. Amusements
    5. Line amusement related to games and gaming
    6. Entertainment services in relation to digital files authenticated by non-fungible tokens [NFTs] for use in online, interactive virtual environments designed primarily for entertainment, as well as facilitating online gaming experiences.