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EUTM file information

018906799

SCHOOL OF NEW AFRICA


July 26, 2023

Trademark Summary

The trademark application SCHOOL OF NEW AFRICA was filed by School of New Africa Ltd, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on March 17, 2024, and it was registered by office on June 24, 2024 without any oppositions.

The application was filed in English (German was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable computer game software
    2. Recorded computer game software
    3. Downloadable computer game software via a global computer network and wireless devices
    4. Downloadable video game software
    5. Recorded video game software
    6. Downloadable digital music, sound, video, image, or text files, being, digital assets, digital collectibles and digital tokens, authenticated by non-fungible tokens (NFTs)
    7. Downloadable virtual goods created with blockchain-based software technology and smart contracts, namely, music, sound, videos, photographs, images, animations, games, text, educational tools, artwork, certificates, and keys
    8. Computer software for creating, managing, storing, accessing, sending, receiving, exchanging, trading, purchasing, processing, validating and selling digital assets, digital collectibles, digital tokens and non-fungible tokens (NFTs)
    9. Downloadable software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments.
  • The mark was filed in class 41 with following description of goods:
    1. Publishing of interactive computer and video game software
    2. Entertainment services, namely, providing on-line game services
    3. Entertainment services, namely, providing online virtual environments in which users can interact for recreational, leisure or entertainment purposes
    4. Provision of information relating to electronic computer games
    5. Providing on-line, non-downloadable virtual goods, namely, music, sound, videos, photographs, images, animations, games, virtual experiences, text, educational tools, collectibles, artwork, currency, tokens, certificates, and keys for use online and in virtual environments
    6. Providing on-line digital animated and non-animated designs and characters, avatars, digital overlays and skins for use online and in virtual environments.