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EUTM file information

018907515

VIKINGS WILD


July 27, 2023

Trademark Summary

The trademark VIKINGS WILD was filed by Fankong Global Limited, a corporation established under the laws of the Republic of Cyprus (the "Applicant"). The application was published for oppositions on August 3, 2023, and received one opposition filed on November 5, 2023 by NFL Properties Europe GmbH on (a) Likelihood of confusion, (b) Unfair advantage and detriment to distinctiveness or repute. the opponent was represented by OSBORNE CLARKE (HAMBURG) and proceedings were handled in English, and the oppositon was dismissed by the Euorpean Union Intellectual Property Office with decision issued November 5, 2023

The application was filed in English, and English was also language of all opposition proceedings (French was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Game software
    2. Virtual reality game software
    3. Augmented reality game software
    4. Virtual reality software for playing virtual reality games
    5. Games software
    6. Computer hardware for games and gaming
    7. Virtual reality games software
    8. Interactive multimedia software for playing games.
  • The mark was filed in class 41 with following description of goods:
    1. Publishing of interactive computer and video game software
    2. Providing games
    3. Providing online games
    4. Electronic games services
    5. Electronic games services provided by means of the internet
    6. Games offered on-line (on a computer network)
    7. Games services provided via computer networks and global communication networks
    8. Providing interactive multi-player computer games via the internet and electronic communication networks
    9. Electronic games services provided from a computer database or by means of the internet.
  • The mark was filed in class 42 with following description of goods:
    1. Video game software design
    2. Design of computer game software
    3. Development of computer game software
    4. Advisory and consultancy services relating to computer and video games software
    5. Design of games
    6. Computer programming of video games
    7. Development of computer hardware for computer games
    8. Development of hardware for use in connection with electronic and interactive multimedia games.