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EUTM file information

018908883

FOR THE KING II


July 31, 2023

Trademark Summary

The trademark application FOR THE KING II was filed by IronOak Games Inc., a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on August 24, 2023, and it was registered by office on December 1, 2023 without any oppositions.

The application was filed in English (Italian was selected as the second language).

Change of name and professional address of the trademark registration was recorded on May 19, 2024. Change of name and professional address of the trademark registration was recorded on October 22, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable games software
    2. Downloadable interactive games software
    3. Downloadable computer game software
    4. Downloadable video game software
    5. Downloadable virtual reality games software
    6. Downloadable smartphone game software
    7. Downloadable electronic game software for use on portable electronic devices such as mobile and cellular phones, laptops, handheld computers, and tablet PCs
    8. Discs, tapes, microSD cards, SD Cards, microSDXC cards, optical storage discs, console cartridges and CD-ROMs, all bearing video games
    9. Downloadable computer programs in the field of video games
    10. Downloadable information relating to video games and gaming
    11. Downloadable electronic publications featuring games
    12. Downloadable electronic publications related to gaming
    13. Downloadable comic books, books, comic strips, graphic novels and stories in illustrated form
    14. Electronic notice boards
    15. Mouse pads
    16. Keyboards
    17. Computer mice
    18. Headsets
    19. USB sticks
    20. Sunglasses
    21. Cases for spectacles and sunglasses
    22. Protective films adapted for smartphones, laptops, e-book readers and table computers
    23. Cases, sleeves and covers for smartphones, laptops, e-book readers and table computers
    24. Refrigerator magnets.
  • The mark was filed in class 16 with following description of goods:
    1. Annuals
    2. Art prints
    3. Blank journal books
    4. Bookmarks
    5. Books
    6. Novels
    7. Comic books
    8. Comic strips
    9. Graphic novels
    10. Calendars
    11. Catalogs featuring computer game merchandise
    12. Checkbook covers
    13. Coasters made of paper
    14. Crayons
    15. Decals
    16. Drawings
    17. Gift bags
    18. Gift boxes
    19. Gift wrapping paper
    20. Greeting cards
    21. Holiday cards
    22. Invitation cards
    23. Murals
    24. Name badge holders
    25. Name badges
    26. Napkins
    27. Notepads
    28. Notebooks
    29. Paper party decorations
    30. Passport holders
    31. Pens
    32. Pencils
    33. Pencil top ornaments
    34. Pen and pencil cases
    35. Photograph albums
    36. Postcards
    37. Posters
    38. Printed publications
    39. Prints
    40. Pictures
    41. School supplies
    42. Stationery
    43. Stickers
    44. Strategy guides for games
    45. Trading cards, other than for games
    46. Trivia cards
    47. Writing instruments
    48. Writing pads.
  • The mark was filed in class 25 with following description of goods:
    1. Articles of clothing
    2. Headgear
    3. Bandanas
    4. Belts [clothing]
    5. Baseball caps
    6. Beanies
    7. Boots
    8. Clothing
    9. Coats
    10. Costumes for use in role-playing games
    11. Dresses
    12. Footwear
    13. Gloves
    14. Halloween costumes
    15. Hats
    16. Headwear
    17. Hooded sweatshirts
    18. Infant wear
    19. Jackets [clothing]
    20. Loungewear
    21. Neckwear
    22. Pants
    23. Pullovers
    24. Rainwear
    25. Sandals
    26. Scarves
    27. Shirts
    28. Shoes
    29. Shorts
    30. Skirts
    31. Sleepwear
    32. Slippers
    33. Socks
    34. Sweat pants
    35. Sweaters
    36. Sweatshirts
    37. Swimwear
    38. T-shirts
    39. Tights
    40. Tops [clothing]
    41. Tracksuits
    42. Undergarments.
  • The mark was filed in class 28 with following description of goods:
    1. Action figures and accessories therefor
    2. Bean bag dolls
    3. Bendable toys
    4. Board games
    5. Bobble head dolls
    6. Card games
    7. Chess games
    8. Christmas tree ornaments [except confectionery and electric Christmas lights]
    9. Collectable toy figures
    10. Computer game consoles for recreational game playing
    11. Construction toys
    12. Costume masks
    13. Decorative wind socks [toys]
    14. Decorative wind spinners [toys]
    15. Dice games
    16. Dolls and accessories therefor
    17. Electronic action toys
    18. Electronic games apparatus
    19. Equipment sold as a unit for playing card games
    20. Electronic hand-held game units
    21. Fantasy character toys
    22. Games and playthings
    23. Gaming keypads
    24. Gaming mice
    25. Home video game machines and hand-held video game machines
    26. Jigsaw puzzles
    27. Musical toys
    28. Parlor games
    29. Playing cards
    30. Plush toys
    31. Role playing games
    32. Tabletop games
    33. Toy figurines
    34. Toy vehicles
    35. Toy weapons
    36. Trading cards for games
    37. Video game machines.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment
    2. Publishing of interactive computer and video game software
    3. Electronic game services provided by means of the internet
    4. Providing games
    5. Video games services
    6. Providing online games
    7. Organising of games and competitions
    8. Organising community gaming events
    9. Virtual reality game services provided on-line from a computer network
    10. Provision of online information in the field of computer games entertainment
    11. Providing interactive multi-player computer games via the internet and electronic communication networks
    12. Entertainment services, namely, providing on-line computer games
    13. Electronic publishing services related to video games and gaming
    14. Multimedia publishing
    15. Educational services
    16. Advisory and consultancy services in connection with the foregoing.