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EUTM file information

018912249

AneeMate


August 8, 2023

Trademark Summary

The trademark application AneeMate was filed by QORPO STUDIO MARKETING MANAGEMENT, a corporation established under the laws of the United Arab Emirates (the "Applicant"). The application was published for oppositions on September 17, 2023, and it was registered by office on December 25, 2023 without any oppositions.

The application was filed in Slovak (English was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on October 23, 2024. A transfer of the trademark registration was recorded on October 27, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Media content
    2. Downloadable digital files authenticated by non-fungible tokens [NFTs]
    3. Data recorded electronically from the internet
    4. Data carriers containing stored typographic typefaces
    5. Directories [electric or electronic]
    6. Holograms
    7. Recorded data [magnetic]
    8. Magnetic recordings
    9. Recorded tapes
    10. Recorded data files
    11. Prerecorded magnetic data carriers
    12. Optical disc recordings
    13. Computer digital maps
    14. Pre-programmed discs
    15. Downloadable multimedia files
    16. Downloadable and recorded content
    17. Downloadable emoticons for mobile phones
    18. Pre-recorded compact discs
    19. Security tokens [encryption devices]
    20. Smart rings
    21. Prerecorded data carriers for use with computers
    22. Information technology and audiovisual equipment
    23. Databases (electronic)
    24. Interactive databases
    25. Data sets, recorded or downloadable
    26. Downloadable cryptographic keys for receiving and spending crypto assets
    27. Application software
    28. Computer gaming software
    29. Software for monitoring, analysing, controlling and running physical world operations
    30. Virtual and augmented reality software
    31. Web application and server software
    32. System and system support software, and firmware
    33. Freeware
    34. Integrated software packages
    35. Interactive multimedia computer programs
    36. Interactive computer software
    37. Interactive software
    38. Encoded programs
    39. Middleware
    40. Computer programs, recorded
    41. Computer software platforms, recorded or downloadable
    42. Games software
    43. Software
    44. Computer programs for use in trading stocks and bonds
    45. Computer programmes for use in telecommunications
    46. Computer programmes for data processing
    47. Computer programs for printing
    48. Computer software downloaded from the internet
    49. Computer programmes stored in digital form
    50. Computer software platforms
    51. Computer software, recorded
    52. Computer software for use in integrated circuit design
    53. Computer software for mobile phones
    54. Computer software for use on handheld mobile digital electronic devices and other consumer electronics
    55. Computer software downloadable from global computer information networks
    56. Computer software downloadable from global computer networks
    57. Computer telephony software
    58. Data processing programs
    59. Programs for smartphones
    60. Software related to handheld digital electronic devices
    61. Software and applications for mobile devices
    62. Computer game software for use on mobile devices
    63. Software for tablet computers
    64. Mobile software
    65. Software for smartphones
    66. Plugin software
    67. Software downloadable from the internet
    68. Artificial intelligence software for analysis
    69. Software for televisions
    70. Computer programs, downloadable
    71. Downloadable software for remotely accessing and controlling a computer
    72. Downloadable computer software for use as an electronic wallet
    73. Downloadable software
    74. Embedded software.
  • The mark was filed in class 16 with following description of goods:
    1. Paper
    2. Posters
    3. Advertisement boards of paper or cardboard
    4. Albums
    5. Pictures
    6. Tickets
    7. Catalogues
    8. Books
    9. Pen cases
    10. Office requisites, except furniture
    11. Postcards
    12. School supplies [stationery]
    13. Bookmarkers
    14. Calendars
    15. Stickers [stationery]
    16. Comics
    17. Collectable cards
    18. Washi
    19. Colouring books
    20. Cards.
  • The mark was filed in class 25 with following description of goods:
    1. Footwear
    2. Caps being headwear
    3. Clothing
    4. Suits
    5. Underpants
    6. Shoes
    7. Tee-shirts
    8. Hats
    9. Pyjamas
    10. Toe socks.
  • The mark was filed in class 28 with following description of goods:
    1. Lottery wheels
    2. Arcade games
    3. Electronic games
    4. Apparatus for electronic games adapted for use with an external display screen or monitor
    5. Electronic educational teaching games
    6. Electronic amusement apparatus incorporating a liquid crystal display
    7. Video game consoles
    8. Gaming mice
    9. Game controllers for computers
    10. Joysticks for video games
    11. Racing car games
    12. Computer game apparatus
    13. Action figures [toys or playthings]
    14. Action toys
    15. Battery operated toys
    16. Skill and action games
    17. Fidget toys
    18. Novelty toys for playing jokes
    19. Non-motorised toys for riding
    20. Puppets
    21. Toy vehicles with transforming parts
    22. Toys
    23. Automatic electronic games
    24. Electronic games other than those adapted for use with television receivers only.
  • The mark was filed in class 41 with following description of goods:
    1. Organisation of conferences, exhibitions and competitions
    2. Live performance services
    3. Audio, video and multimedia production, and photography
    4. Arcade game services
    5. Electronic games services provided by means of a global communication network
    6. Internet games (non-downloadable)
    7. On-line gaming services
    8. Online game services through mobile devices
    9. Provision of online information relating to game players
    10. Game services provided online from a computer network
    11. Arranging and conducting e-sports competitions
    12. Organising of esports activities
    13. Organisation of esports events
    14. Organization of electronic game competitions
    15. Organization of electronic sports competitions
    16. Virtual reality arcade services
    17. Electronic games services
    18. Provision of games by means of a computer based system
    19. Provision of information relating to esports
    20. Providing on-line interactive computer games
    21. Providing interactive multi-player computer games via the internet and electronic communication networks
    22. Video game services
    23. Providing information on-line relating to computer games and computer enhancements for games
    24. Provision of on-line computer games
    25. Providing a computer game that may be accessed by users on a global network and/or the internet
    26. Providing a computer game that may be accessed network-wide by network users
    27. Providing on-line video games
    28. Production of esports events
    29. Electronic games services provided via a global computer network
    30. Computer and video game amusement services
    31. Virtual reality game services provided on-line from a computer network
    32. Electronic game services and competitions provided by means of the internet
    33. Electronic games services, including provision of computer games on-line or by means of a global computer network
    34. Gaming services for entertainment purposes
    35. Interactive computer game services
    36. Video game entertainment services
    37. Entertainment services relating to esports
    38. Entertainment in the nature of e-sports competitions
    39. Hosting of fantasy sports leagues
    40. Online interactive entertainment
    41. Education, entertainment and sports.