The trademark application AneeMate was filed by QORPO STUDIO MARKETING MANAGEMENT, a corporation established under the laws of the United Arab Emirates (the "Applicant"). The application was published for oppositions on September 17, 2023, and it was registered by office on December 25, 2023 without any oppositions.
The application was filed in Slovak (English was selected as the second language).
Appointment and Replacement of representative of the trademark registration was recorded on October 23, 2024. A transfer of the trademark registration was recorded on October 27, 2024.
Goods And Services
The mark was filed in class 9 with following description of goods:
Media content
Downloadable digital files authenticated by non-fungible tokens [NFTs]
Data recorded electronically from the internet
Data carriers containing stored typographic typefaces
Directories [electric or electronic]
Holograms
Recorded data [magnetic]
Magnetic recordings
Recorded tapes
Recorded data files
Prerecorded magnetic data carriers
Optical disc recordings
Computer digital maps
Pre-programmed discs
Downloadable multimedia files
Downloadable and recorded content
Downloadable emoticons for mobile phones
Pre-recorded compact discs
Security tokens [encryption devices]
Smart rings
Prerecorded data carriers for use with computers
Information technology and audiovisual equipment
Databases (electronic)
Interactive databases
Data sets, recorded or downloadable
Downloadable cryptographic keys for receiving and spending crypto assets
Application software
Computer gaming software
Software for monitoring, analysing, controlling and running physical world operations
Virtual and augmented reality software
Web application and server software
System and system support software, and firmware
Freeware
Integrated software packages
Interactive multimedia computer programs
Interactive computer software
Interactive software
Encoded programs
Middleware
Computer programs, recorded
Computer software platforms, recorded or downloadable
Games software
Software
Computer programs for use in trading stocks and bonds
Computer programmes for use in telecommunications
Computer programmes for data processing
Computer programs for printing
Computer software downloaded from the internet
Computer programmes stored in digital form
Computer software platforms
Computer software, recorded
Computer software for use in integrated circuit design
Computer software for mobile phones
Computer software for use on handheld mobile digital electronic devices and other consumer electronics
Computer software downloadable from global computer information networks
Computer software downloadable from global computer networks
Computer telephony software
Data processing programs
Programs for smartphones
Software related to handheld digital electronic devices
Software and applications for mobile devices
Computer game software for use on mobile devices
Software for tablet computers
Mobile software
Software for smartphones
Plugin software
Software downloadable from the internet
Artificial intelligence software for analysis
Software for televisions
Computer programs, downloadable
Downloadable software for remotely accessing and controlling a computer
Downloadable computer software for use as an electronic wallet
Downloadable software
Embedded software.
The mark was filed in class 16 with following description of goods:
Paper
Posters
Advertisement boards of paper or cardboard
Albums
Pictures
Tickets
Catalogues
Books
Pen cases
Office requisites, except furniture
Postcards
School supplies [stationery]
Bookmarkers
Calendars
Stickers [stationery]
Comics
Collectable cards
Washi
Colouring books
Cards.
The mark was filed in class 25 with following description of goods:
Footwear
Caps being headwear
Clothing
Suits
Underpants
Shoes
Tee-shirts
Hats
Pyjamas
Toe socks.
The mark was filed in class 28 with following description of goods:
Lottery wheels
Arcade games
Electronic games
Apparatus for electronic games adapted for use with an external display screen or monitor
Electronic educational teaching games
Electronic amusement apparatus incorporating a liquid crystal display
Video game consoles
Gaming mice
Game controllers for computers
Joysticks for video games
Racing car games
Computer game apparatus
Action figures [toys or playthings]
Action toys
Battery operated toys
Skill and action games
Fidget toys
Novelty toys for playing jokes
Non-motorised toys for riding
Puppets
Toy vehicles with transforming parts
Toys
Automatic electronic games
Electronic games other than those adapted for use with television receivers only.
The mark was filed in class 41 with following description of goods:
Organisation of conferences, exhibitions and competitions
Live performance services
Audio, video and multimedia production, and photography
Arcade game services
Electronic games services provided by means of a global communication network
Internet games (non-downloadable)
On-line gaming services
Online game services through mobile devices
Provision of online information relating to game players
Game services provided online from a computer network
Arranging and conducting e-sports competitions
Organising of esports activities
Organisation of esports events
Organization of electronic game competitions
Organization of electronic sports competitions
Virtual reality arcade services
Electronic games services
Provision of games by means of a computer based system
Provision of information relating to esports
Providing on-line interactive computer games
Providing interactive multi-player computer games via the internet and electronic communication networks
Video game services
Providing information on-line relating to computer games and computer enhancements for games
Provision of on-line computer games
Providing a computer game that may be accessed by users on a global network and/or the internet
Providing a computer game that may be accessed network-wide by network users
Providing on-line video games
Production of esports events
Electronic games services provided via a global computer network
Computer and video game amusement services
Virtual reality game services provided on-line from a computer network
Electronic game services and competitions provided by means of the internet
Electronic games services, including provision of computer games on-line or by means of a global computer network
Gaming services for entertainment purposes
Interactive computer game services
Video game entertainment services
Entertainment services relating to esports
Entertainment in the nature of e-sports competitions