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EUTM file information

018914715

DUET NIGHT ABYSS


August 16, 2023

Trademark Summary

The trademark application DUET NIGHT ABYSS was filed by HK HERO ENTERTAINMENT CO., LIMITED, a corporation established under the laws of Hong Kong, Special Administrative Region of the People's Republic of China (the "Applicant"). The application was published for oppositions on October 19, 2023, and it was registered by office on January 26, 2024 without any oppositions.

The application was filed in English (Spanish was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer game software
    2. Downloadable e-books
    3. Downloadable image files
    4. Downloadable software
    5. Downloadable electronic games
    6. Downloadable media
    7. Downloadable application software
    8. Computer software applications, downloadable
    9. Downloadable music files
    10. Computer peripheral apparatus
    11. Animated cartoons
    12. Computer memory hardware
    13. Cameras [photography]
    14. Computer game software for use with on-line interactive games
    15. Computer game software for use on mobile and cellular phones
    16. Downloadable game related software applications
    17. Education software
    18. Game software
    19. Games cartridges for use with electronic games apparatus
    20. Interactive multimedia computer game programs
    21. Computer games programs
    22. Computer gaming software
    23. Educational software.
  • The mark was filed in class 41 with following description of goods:
    1. Amusement services
    2. Game services provided online from a computer network
    3. Tuition
    4. Organization of competitions [education or entertainment]
    5. Providing online electronic publications
    6. Providing online electronic publications, not downloadable
    7. Publication of books
    8. Television entertainment
    9. Entertainment services
    10. Providing amusement arcade services
    11. Business training provided through a game
    12. Production of video-tapes
    13. Esports coaching
    14. Esports officiating
    15. Competitions (organisation of -) [education or entertainment]
    16. Conducting of competitions on the Internet
    17. Computer and video game amusement services
    18. Consultancy services in the field of entertainment
    19. Electronic games services, including provision of computer games on-line or by means of a global computer network
    20. Consultancy services in the field of entertainment provided via the Internet
    21. Electronic games services provided via a global computer network
    22. Electronic game services and competitions provided by means of the internet
    23. Games equipment rental
    24. Games offered on-line (on a computer network)
    25. Providing on-line video games
    26. Video game arcade services
    27. Electronic publications (not downloadable).
  • The mark was filed in class 42 with following description of goods:
    1. Research and development of new products for others
    2. Design and development of multimedia products
    3. Computer software design
    4. Computer programming
    5. Maintenance of computer software
    6. Conversion of computer programs and data, other than physical conversion
    7. Providing search engines for the internet
    8. Information technology [IT] consultancy
    9. Computer technology consultancy
    10. Advisory services in the field of product development and quality improvement of software
    11. Development of computer game software
    12. Design and development of software in the field of mobile applications
    13. Design and development of virtual reality software
    14. Software as a service [SaaS]
    15. Updating of computer programs for third parties
    16. Development of computer hardware for computer games
    17. Computer programming of video games
    18. Design and development of computer software
    19. Development of video and computer games
    20. Conversion of data or documents from physical to electronic media.