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EUTM file information

018915770

RINGS OF THE CHAMPION


August 20, 2023

Trademark Summary

The trademark application RINGS OF THE CHAMPION was filed by SLOGANGROUP ADVERTISING, S.L., a corporation established under the laws of the Kingdom of Spain (the "Applicant"). The application was published for oppositions on October 12, 2023, and it was registered by office on January 19, 2024 without any oppositions.

The application was filed in Spanish (English was selected as the second language).


Goods And Services

  • The mark was filed in class 25 with Clothing, footwear, headgear.
  • The mark was filed in class 35 with following description of goods:
    1. Advertising
    2. Sales promotion for others (commercial services)
    3. Business management
    4. Procurement, for others, Commercial intermediation, Import-export and Retailing and wholesaling in shops, via electronic media and computer networks in relation to the following goods: Clothing, footwear, caps, hats, t-shirts, articles and equipment for teams and for different sports disciplines, both for training and for competitions, Sunglasses, T-shirts, Furniture units, Bags
    5. Procurement, for others, Commercial intermediation, Import-export and Retailing and wholesaling in shops, via electronic media and computer networks in relation to the following goods: Peaked caps, Ice lollies, Back packs, sweatshirts, Tracksuits, Socks, Slippers, Thongs for feet, Towels, Drinking flasks for travellers, Hairbands, Eye shades, Scarves, Plush mascots
    6. Procurement, for others, Commercial intermediation, Import-export and Retailing and wholesaling in shops, via electronic media and computer networks in relation to the following goods: Stock pins, Key fobs, Posters, Magnets, Ball-point pens, Cups, Patches, Pin badges, Pyjamas, Underwear, Jackets, trousers, shorts
    7. Procurement, for others, Commercial intermediation, Import-export and Retailing and wholesaling in shops, via electronic media and computer networks in relation to the following goods: telephone cases, Laces, Gloves, jumpers, Footwear, Gloves, Scarves, Telephone chargers
    8. Procurement, for others, Commercial intermediation, Import-export and Retailing and wholesaling in shops, via electronic media and computer networks in relation to the following goods: Cheering bang sticks, flags, Stadium seat covers, Non-electric fans for personal use, Socks, Laces, Bracelets, Plush mascots, Towels, Colouring books, Books, Spectacles, Figurines and Bobblehead figures, Sling bags, Baseball caps [snapbacks], Games
    9. Presentation of goods on communication media, for retail purposes
    10. Organisation of trade fairs and exhibitions for commercial or advertising purposes.
  • The mark was filed in class 38 with following description of goods:
    1. Broadcasting of audiovisual and multimedia content via the Internet
    2. Streaming audio and video material on the Internet
    3. Video, audio and television streaming services
    4. Transmission of data, audio, video and multimedia files, including downloadable files and files streamed over a global computer network
    5. Distribution of data or audio visual images via a global computer network or the internet
    6. Providing access to platforms and portals on the Internet
    7. Providing user access to platforms on the Internet
    8. Telecommunication services provided via platforms and portals on the Internet and other media
    9. Electronic exchange of messages via chat lines, chatrooms and Internet forums
    10. Provision of telecommunications connections for telephone chat lines
    11. Providing on-line electronic bulletin board services and chat rooms
    12. Providing online chatrooms for the transmission of messages, comments and multimedia content among users
    13. Providing on-line chatrooms and electronic bulletin boards for transmission of messages amongst users
    14. Providing Internet chat lines
    15. Providing voice chat services
    16. Chatroom services for social networking
    17. Providing internet chatrooms
    18. Providing internet chatrooms
    19. Providing internet chatrooms
    20. Providing on-line chat rooms for social networking
    21. Transmission of videos, movies, pictures, images, text, photos, games, user-generated content, audio content, and information via the Internet
    22. Telecommunication services
    23. Satellite broadcasting services relating to sporting events
    24. Streaming of esports events
    25. None of the aforesaid relating to games software, video games, social network games, games for mobile phones, tablet computers or other mobile devices.
  • The mark was filed in class 41 with following description of goods:
    1. Education, entertainment and sport services
    2. Provision of live entertainment
    3. Presentation of live performances
    4. Organisation of live performances
    5. Live entertainment production services
    6. Live music performances
    7. Entertainment services provided by on-line streams
    8. Television and radio programming [scheduling]
    9. Television entertainment
    10. Organising of entertainment competitions
    11. Educational and training services relating to games
    12. Teaching
    13. Training
    14. Entertainment services
    15. Sporting activities
    16. Cultural activities
    17. Organization of competitions
    18. Providing sports facilities
    19. Interactive entertainment services
    20. Organisation of conferences, exhibitions and competitions
    21. Sports training
    22. Provision of information relating to sports
    23. Entertainment services relating to sport
    24. Sporting education services
    25. Organisation of sporting events
    26. Organization of sports competitions
    27. Officiating at sports contests
    28. E-sports services, namely Simulation of live sports games
    29. Organization of electronic sports competitions, namely Simulation of live sports games
    30. Provision of information relating to esports, namely Simulation of live sports games
    31. Entertainment in the nature of e-sports competitions, namely Simulation of live sports games
    32. Organisation of games and competitions
    33. Sporting and cultural activities
    34. Health club services [health and fitness training]
    35. Sports and fitness services
    36. Sports club services
    37. Providing facilities for sports tournaments
    38. Providing facilities for sporting events, sports and athletic competitions and awards programmes
    39. Organisation of sports tournaments
    40. None of the aforesaid relating to games software, video games, social network games, games for mobile phones, tablet computers or other mobile devices
    41. On-line ticket agency services for entertainment purposes
    42. Providing will-call ticket services for entertainment, sporting and cultural events
    43. Ticket reservation and booking services for education, entertainment and sports activities and events.