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EUTM file information

018916726

G-SHOCK


August 22, 2023

Trademark Summary

The trademark application G-SHOCK was filed by Casio Keisanki Kabushiki Kaisha (Casio Computer Co., Ltd.), a corporation established under the laws of Japan (the "Applicant"). The application was published for oppositions on December 12, 2023, and it was registered by office on March 20, 2024 without any oppositions.

The application was filed in English (French was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable virtual goods, namely, virtual clocks and watches, personal digital assistants in the form of a watch, smart watches, footwear, clothing, sports equipment, accessories, headgear, bags, sports bags, backpacks, artworks, toys, electronic calculators, electronic dictionaries, musical instruments, label printing machines, projectors, handy terminal, digital cameras, cameras, mobile phones, entertainment robots, teaching robots, automobiles, all for use in online virtual environments
    2. Downloadable virtual goods, namely, virtual clocks and watches, personal digital assistants in the form of a watch, smart watches, footwear, clothing, sports equipment, headgear, gloves, mittens, socks, spectacles [eyeglasses and goggles], bags, sports bags, backpacks, jewellery, artworks, toys, electronic calculators, electronic dictionaries, electronic musical keyboards, musical instruments, label printing machines, projectors, handy terminal, digital cameras, cameras, mobile phones, entertainment robots, namely humanoid robots having communication and learning functions for entertaining people, teaching robots and automobiles for use in electronic games
    3. Downloadable virtual goods, namely, avatars in electronic games
    4. Downloadable virtual goods, namely, virtual clothing, hairstyles, clocks and watches, personal digital assistants in the form of a watch, smart watches, footwear, sports equipment, headgear, gloves, mittens, socks, spectacles [eyeglasses and goggles], bags, sports bags, backpacks, jewellery and animation packages for avatars for use in electronic games
    5. Downloadable virtual goods, namely, virtual dolls and animals of interactive virtual characters for use in online virtual environments
    6. Computer software and hardware for providing virtual goods
    7. Virtual reality headsets
    8. Computer programs
    9. Application software
    10. Downloadable moving images, images and music enabling simulated experience of virtual reality space by virtual reality technology
    11. Downloadable image files
    12. Downloadable music files
    13. Downloadable audio files
    14. Downloadable electronic publications
    15. Computer programs for creation of non-fungible tokens [NFTs]
    16. Application software for creation of non-fungible tokens [NFTs]
    17. Downloadable digital files authenticated by non-fungible tokens [NFTs]
    18. Downloadable audio and video files authenticated by non-fungible tokens [NFTs]
    19. Downloadable image files authenticated by non-fungible tokens [NFTs]
    20. Downloadable music files authenticated by non-fungible tokens [NFTs]
    21. Electronic publications authenticated by non-fungible tokens [NFTs]
    22. Cases for data storage devices
    23. Electronic machines, namely electronic data projectors, electronic picture projectors, electronic photographic projectors, electronic calculators, electronic printers, electronic label printers, electronic cash registers, teaching robots, security surveillance robots, entertainment robots with artificial intelligence, namely humanoid robots having communication and learning functions for entertaining people and parts for the aforesaid
    24. Smart watches
    25. Smart watches, namely, wrist watches having a function of transmitting and receiving data to and from an electronic personal organizer, mobile phones and a personal computer
    26. Smart watches, namely, watches having a function of transmitting and receiving data
    27. Smart watches, namely, watches having a GPS function
    28. Telecommunication machines and apparatus.
  • The mark was filed in class 35 with following description of goods:
    1. Retail and wholesale services in relation to downloadable virtual goods, namely, virtual clocks and watches, personal digital assistants in the form of a watch, smart watches, footwear, clothing, sports equipment, gloves, mittens, socks, spectacles [eyeglasses and goggles], jewellery, headgear, bags, sports bags, backpacks, all for use in online virtual environments
    2. Retail and wholesale services in relation to downloadable virtual goods, namely, artworks, toys, electronic calculators, electronic dictionaries, musical instruments, label printing machines, projectors, handy terminal, digital cameras, cameras, mobile phones, entertainment robots, namely humanoid robots having communication and learning functions for entertaining people, teaching robots, automobiles, all for use in online virtual environments
    3. Retail and wholesale services in relation to downloadable virtual goods, namely, virtual clocks and watches, personal digital assistants in the form of a watch, smart watches, footwear, clothing, sports equipment, headgear, gloves, mittens, socks, spectacles [eyeglasses and goggles], bags, sports bags, backpacks, jewellery, artworks, toys, electronic calculators, electronic dictionaries, electronic musical keyboards, musical instruments, label printing machines, projectors, handy terminal, digital cameras, cameras, mobile phones, entertainment robots, namely humanoid robots having communication and learning functions for entertaining people, teaching robots and automobiles for use in electronic games
    4. Retail and wholesale services in relation to downloadable virtual goods, namely, avatars in electronic games
    5. Retail and wholesale services in relation to downloadable virtual goods, namely, virtual clothing, hairstyles, fashion accessories and animation packages for avatars for use in electronic games
    6. Retail and wholesale services in relation to downloadable virtual goods, namely, virtual dolls and animals of interactive virtual characters for use in online virtual environments
    7. Retail and wholesale services in relation to computer software and hardware for providing virtual goods
    8. Providing information concerning commercial sales via virtual reality systems
    9. Retail and wholesale services in relation to downloadable computer programs
    10. Retail and wholesale services in relation to downloadable application software
    11. Retail and wholesale services in relation to downloadable image files
    12. Retail and wholesale services in relation to downloadable music files
    13. Retail and wholesale services in relation to downloadable audio files
    14. Retail and wholesale services in relation to downloadable electronic publications
    15. Retail and wholesale services in relation to computer programs authenticated by non-fungible tokens [NFTs]
    16. Retail and wholesale services in relation to application software authenticated by non-fungible tokens [NFTs]
    17. Retail and wholesale services in relation to digital files authenticated by non-fungible tokens [NFTs]
    18. Retail and wholesale services in relation to downloadable audio and video files authenticated by non-fungible tokens [NFTs]
    19. Retail and wholesale services in relation to downloadable image files authenticated by non-fungible tokens [NFTs]
    20. Retail and wholesale services in relation to downloadable music files authenticated by non-fungible tokens [NFTs]
    21. Retail and wholesale services in relation to downloadable electronic publications authenticated by non-fungible tokens [NFTs].
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, providing online non-downloadable virtual clocks and watches, personal digital assistants in the form of a watch, smart watches, footwear, clothing, sports equipment, gloves, mittens, socks, spectacles [eyeglasses and goggles], jewellery, headgear, bags, sports bags, backpacks, all of them being for use in online virtual environments for entertainment purposes
    2. Entertainment services, namely, providing online non-downloadable artworks, toys, electronic calculators, electronic dictionaries, musical instruments, label printing machines, projectors, handy terminal, digital cameras, cameras, mobile phones, entertainment robots, namely humanoid robots having communication and learning functions for entertaining people, teaching robots, automobiles, all of them being for use in online virtual environments for entertainment purposes
    3. Entertainment services, namely, providing online non-downloadable virtual clothing, hairstyle, clocks and watches, personal digital assistants in the form of a watch, smart watches, footwear, sports equipment, headgear, gloves, mittens, socks, spectacles [eyeglasses and goggles], bags, sports bags, backpacks, jewellery and animation package for avatars, all of them being for use in online virtual environments for entertainment purposes
    4. Entertainment services, namely, providing online non-downloadable dolls and animals of interactive virtual characters for use in online virtual environments for entertainment purposes
    5. Providing non-downloadable audio, music, images and video for Virtual Reality (VR) and Augmented Reality (AR) via the Internet and providing information relating thereto
    6. Providing online non-downloadable images of virtual characters and avatars from the Internet
    7. Providing online non-downloadable sounds, video, still images and moving images of virtual characters for use in online virtual environments for entertainment purposes
    8. Providing online non-downloadable images via the Internet
    9. Providing digital music from the Internet, not downloadable
    10. Providing online audio services
    11. Electronic publications services via the Internet
    12. Virtual reality on-line entertainment services from a computer network
    13. Providing online virtual guided tours
    14. Providing online information relating to music, audio, video, images and characters represented and authenticated by non-fungible tokens [NFTs] and providing information relating thereto
    15. Providing electronic publications authenticated by non-fungible tokens [NFTs] and providing information relating thereto
    16. Computer game services provided via the Internet
    17. Arranging, conducting and organization of exhibitions relating to design
    18. Arranging, conducting and organization of events relating to games.