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EUTM file information

018923483

Fan-Fuelled


September 7, 2023

Trademark Summary

The trademark application Fan-Fuelled was filed by Mercedes-Benz Grand Prix Limited, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on April 15, 2024, and it was registered by office on July 23, 2024 without any oppositions.

The application was filed in English (French was selected as the second language).


Goods And Services

  • The mark was filed in class 21 with following description of goods:
    1. Cups
    2. Mugs
    3. Water bottles
    4. Half pint glasses
    5. Pint glasses
    6. Domestic or kitchen utensils and containers
    7. Whiskey/whisky glasses
    8. Wine glasses
    9. Flutes (glasses)
    10. Chinaware
    11. Glassware
    12. Drinking vessels and drinking glasses
    13. Bottles and drinking flasks
    14. Ice buckets, portable ice chests for food and beverages, coolers, ice cube moulds
    15. Tooth brushes
    16. Bottle openers
    17. Dishes
    18. Egg cups
    19. Tea pots
    20. Lunchboxes
    21. Piggy banks
    22. Trays.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing, footwear, headgear
    2. Coats and raincoats
    3. Shirts
    4. Jackets
    5. T-shirts
    6. Polo shirts
    7. Hoodies
    8. Long sleeve shirts
    9. Socks
    10. Blouses
    11. Sweaters
    12. Anoraks
    13. Windbreakers
    14. Aprons
    15. Caps
    16. Hats
    17. Braces
    18. Belts (clothing)
    19. Money-belts
    20. Sun visors
    21. Sportswear
    22. Leisurewear
    23. Gloves and mittens
    24. Headbands
    25. Dressing gowns
    26. Pyjamas
    27. Sandals
    28. Slippers
    29. Scarves
    30. Ear muffs
    31. Ties
    32. Baby boots
    33. Face masks [fashionwear]
    34. Sports jerseys
    35. Jump suits
    36. Fancy dress
    37. Bandanas
    38. Shorts
    39. Trousers
    40. Shoes
    41. Trainers
    42. Athletic shoes
    43. Cyclists' clothing
    44. Parts, fittings and accessories for all the aforesaid.
  • The mark was filed in class 35 with following description of goods:
    1. Retail services connected with computer software, computer game software, mobile apps, application software, sunglasses, glasses, ski glasses, headphones, audio equipment, headphone consoles, noise cancelling apparatus, radio receiving and transmitting apparatus, in-ear headphones, wireless headphones, phone cases, parts and accessories for smart phones, smart watches, activity trackers, protective helmets, protective sport helmets, protective clothing, fire resistant clothing, fire resistant gloves
    2. Retail services connected with fireproof automobile racing suits for safety purposes, glasses for protection against accident, injury or fire, protective masks, respiratory masks, other than for artificial respiration, shoes for protection against accidents, irradiation and fire, tyre monitoring apparatus, Downloadable software for use with cryptocurrency, meta tokens, digital collectibles, crypto-collectibles and non-fungible tokens
    3. Retail services connected with downloadable digital files authenticated by non-fungible tokens [NFTs], downloadable digital media namely, digital assets, digital collectibles, digital tokens and non-fungible tokens (NFTs) namely, virtual clothing, footwear, headgear, avatars, skins, vehicle liveries, bags, jewellery, watches, works of art, helmets, racing helmets, gloves
    4. Retail services connected with downloadable computer programs featuring virtual goods, namely, clothing, headwear, footwear, sunglasses, jewellery, bags, and accessories for use online and in online virtual worlds, downloadable computer programs featuring virtual goods, namely, vehicle liveries used in driving computer games
    5. Retail services connected with electronic publications (downloadable or streamable), downloadable sound, music, image and video recordings, vehicle simulation software, vehicle control software, vehicle simulators, portable chargers, goggles for sports, simulators for the steering and control of vehicles, speed indicators, medals, electronic key fobs being remote control apparatus, Computer hardware, computer peripheral devices, laptop bags, sleeves for laptops
    6. Retail services connected with speakers, smart speakers, steering wheels, steering wheels for video games, magnets, batteries, portable phone and mobile device battery chargers, gaming seats, gaming chairs, downloadable emoticons, headsets for video games, reflective safety clothing
    7. Retail services connected with Watches and clocks, horological and chronometric apparatus and instruments, jewellery for personal wear and adornment, ear rings, key rings, key chains, trinkets and fobs, pins and pendants, jewellery charms, cases and boxes, buckles, busts and statues, flasks and goblets, works of art, napkin holders and napkin rings, tankards, urns and vases, salt cellars and salt and pepper shakers, parts and fittings for all the aforesaid goods
    8. Retail services connected with tie pins and clips, cuff links, coins and copper tokens, costume jewellery, silver ornaments, objects of imitation gold, medals, watch straps, parts and fittings for all the aforesaid goods
    9. Retail services connected with Bags, backpacks, rucksacks, briefcases, suitcases, trunks and travelling bags, school bags and satchels, key wallets, hand bags, tote bags, baggage, cabin bags, sports bags, toiletry bags, wheeled bags, duffel bags, boot bags, wallets, purses, parasols and walking sticks, umbrella and umbrella covers, key fobs, collars for animals, luggage tags, credit cases, card holder, leather card holders
    10. Retail services connected with Cups, mugs, water bottles, half pint glasses, pint glasses, domestic or kitchen utensils and containers, whiskey/whisky glasses, wine glasses, flutes (glasses), chinaware, glassware, drinking vessels and drinking glasses, bottles and drinking flasks, ice buckets, portable ice chests for food and beverages, coolers, ice cube moulds, tooth brushes, bottle openers, dishes, egg cups, egg timers, tea pots, lunchboxes, piggy banks, trays
    11. Retail services connected with Clothing, footwear, headgear, coats and raincoats, shirts, jackets, t-shirts, polo shirts, hoodies, long sleeve shirts, socks, blouses, sweaters, anoraks, windbreakers, aprons, caps, hats, braces, belts (clothing), money-belts, sun visors, sportswear, leisurewear, and parts, fittings and accessories for all the aforesaid
    12. Retail services connected with gloves and mittens, headbands, dressing gowns, pyjamas, sandals, slippers, scarves, ear muffs, ties, baby boots, face masks, sports jerseys, jump suits, fancy dress, bandanas, shorts, trousers, shoes, trainers, athletic shoes, cyclists' clothing, and parts, fittings and accessories for all the aforesaid
    13. Retail services connected with Games, toys and playthings, toy figurines, model toys, model cars, sporting articles (other than clothing), playing cards, card games, special purpose bags for sports equipment, balls, decorations for Christmas trees, snow globes, electric or electronic games other than those adapted for use with television receivers only, scale model vehicles, toy vehicles, radio-controlled scale model vehicles, parts and fittings for all the aforesaid goods
    14. Retail services connected with radio-controlled toy vehicles, coin-operated fruit machines and entertainment machines, elbow and knee pads, model helmets, scale models figures, controllers for game consoles, board games, building blocks, drones, plush toys, stuffed toys, skateboards, toy figures, and parts and fittings for all the aforesaid goods
    15. Collection and analysis of information relating to sports, sports performance, movement, training and conditioning for business purposes
    16. Provision of business management of information relating to sports, sports performance, movement, training and conditioning, namely, statistical data analysis
    17. Collection and analysis of information relating to sports being obtained from tracking, monitoring and testing of participants in sports and sports teams for business purposes
    18. Management of information relating to sports data obtained from tracking, monitoring and testing of participants in sports and sports teams for business purposes, namely, statistical data analysis
    19. Collection and analysis of information relating to sports, sports performance, movement, training and conditioning for business purposes
    20. Collection and statistics for the business, business of information relating to sports being obtained from tracking, monitoring and testing of participants in sports and sports teams
    21. Collection of technical business data relating to sports and sports performance, movement, training and conditioning.
  • The mark was filed in class 41 with following description of goods:
    1. Sporting services
    2. Sport consultation services
    3. Entertainment services
    4. Sporting services, namely, the operation of racing and sporting teams
    5. Sporting services, namely, the operation of motorsport racing teams
    6. Staging of sporting events and competitions
    7. Training and education relating to sports
    8. Training and education relating to sports performance, movement, training and conditioning
    9. Sports training in the field of sports performance, movement, training and conditioning
    10. Entertainment, education and sports services
    11. Training in the use and operation of sports monitoring hardware and software
    12. Providing sports news
    13. Arranging and conducting of conferences, seminars, and congresses
    14. Entertainment information
    15. Film production
    16. Provision of racing facilities
    17. Organisation of automobile rallies, tours and racing events
    18. Racing driver training
    19. Sports and fitness instruction and training services
    20. Physical education services
    21. Video game services
    22. Esports coaching
    23. Esports officiating
    24. Organising esports events
    25. Providing esports facilities
    26. Entertainment services relating to esports
    27. Production of esports events for television and live streaming
    28. Organization of competitions [education or entertainment]
    29. Organization of sports competitions
    30. Providing sports facilities
    31. Publication of books
    32. Publication of texts [other than publicity texts]
    33. Radio and television programmes (Production of - )
    34. Radio and television sets (Rental of - )
    35. Production of audio and video services
    36. Audio, video and multimedia production, and photography
    37. Radio, television and internet programmes, podcasts, and streaming video
    38. Production of radio, television and internet programmes, podcasts, audio and video
    39. Providing a website featuring entertainment services, being, streaming of radio, television and internet programmes
    40. Podcasts and non-downloadable video services, namely, the provision of non-downloadable podcasts and videos
    41. Rental of audio and video recordings
    42. Timing of sports events
    43. Entertainment services by providing non-downloadable playback of audio, visual and audio-visual recordings and content
    44. Providing web sites featuring sports, motor racing, entertainment, cultural, and educational content and information
    45. Providing non-downloadable music, audio, visual and audio-visual recordings and content
    46. Providing publications, online publications, web sites, information, news, content, commentary and blogs in the fields of sports, motor racing, entertainment, cultural, fashion, and educational content and information
    47. Sports, motor racing, entertainment, cultural, fashion and educational event ticketing and ticket reservation services
    48. Organising and operating games and competitions
    49. Consultancy services in the field of sports, sporting performance, entertainment
    50. Operation of a fan club
    51. Amusements and amusement parks
    52. Information about entertainment and entertainment events, sports and sporting events, provided via online networks and the Internet.